public GSPacketIn SendUpdateRoomList(Game.Server.Rooms.BaseRoom room) { throw new NotImplementedException(); }
public GSPacketIn SendRoomChange(Game.Server.Rooms.BaseRoom room) { throw new NotImplementedException(); }
public GSPacketIn SendRoomType(Game.Server.GameObjects.GamePlayer player, Game.Server.Rooms.BaseRoom game) { throw new NotImplementedException(); }
public GSPacketIn SendRoomPairUpCancel(Game.Server.Rooms.BaseRoom room) { throw new NotImplementedException(); }