public static Delegate Game_Loader_WWWProgress(LuaFunction func) { if (func == null) { Game.Loader.WWWProgress fn = delegate { }; return(fn); } Game.Loader.WWWProgress d = (new Game_Loader_WWWProgress_Event(func)).Call; return(d); }
static int Load(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(Game.Loader.WWWCallback), typeof(Game.Loader.WWWProgress), typeof(UnityEngine.WWWForm))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); Game.Loader.WWWCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Game.Loader.WWWCallback)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWCallback), func) as Game.Loader.WWWCallback; } Game.Loader.WWWProgress arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (Game.Loader.WWWProgress)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWProgress), func) as Game.Loader.WWWProgress; } UnityEngine.WWWForm arg3 = (UnityEngine.WWWForm)ToLua.ToObject(L, 5); obj.Load(arg0, arg1, arg2, arg3); return(0); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(Game.Loader), typeof(string), typeof(Game.Loader.WWWCallback), typeof(string), typeof(Game.Loader.WWWProgress), typeof(UnityEngine.WWWForm))) { Game.Loader obj = (Game.Loader)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); Game.Loader.WWWCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Game.Loader.WWWCallback)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWCallback), func) as Game.Loader.WWWCallback; } string arg2 = ToLua.ToString(L, 4); Game.Loader.WWWProgress arg3 = null; LuaTypes funcType5 = LuaDLL.lua_type(L, 5); if (funcType5 != LuaTypes.LUA_TFUNCTION) { arg3 = (Game.Loader.WWWProgress)ToLua.ToObject(L, 5); } else { LuaFunction func = ToLua.ToLuaFunction(L, 5); arg3 = DelegateFactory.CreateDelegate(typeof(Game.Loader.WWWProgress), func) as Game.Loader.WWWProgress; } UnityEngine.WWWForm arg4 = (UnityEngine.WWWForm)ToLua.ToObject(L, 6); obj.Load(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Game.Loader.Load")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }