public void SetAction(int index, Game.Data.Actions.Action actionID) { if (index >= AvailableActionCount) { Debug.LogError($"Action index '{index}' is out of bounds (max is {AvailableActionCount-1})"); } actionIDs[index] = actionID; }
public void SetMapping(int rowID, int columnID, Game.Data.Actions.Action actionID) { actions[rowID][columnID] = actionID; }