private void ActiveateSaveIndicator(Game.CansaveCB cb) { readyForSaveCallback = cb; controller.onAnimComplete += DoCallBack; controller.Play("working_pre", KAnim.PlayMode.Once, 1f, 0f); }
private void DoCallBack(HashedString name) { controller.onAnimComplete -= DoCallBack; readyForSaveCallback(); readyForSaveCallback = null; }