public void Start() { hero = GameObject.FindGameObjectWithTag("Player"); rend = GetComponent <Renderer>(); meshcol = GetComponent <MeshCollider>(); main = GameObject.FindGameObjectWithTag("MainFormation").GetComponent <MainEnemyFormation>(); spawnDisableTime = 10.0f; // get end direction random GalagaHelper.SetEnemy2Random(); GalagaHelper.Enemy2PathEnd = GalagaHelper.Enemy2PathDirection(); // get Tranform.Lookat() for Enemy2 GalagaHelper.Enemy2LookAt(); //Debug.Log("Enemy2Random: ".Colored(Colors.red) + GalagaHelper.Enemy2Random); round1Phase1spawner = GameObject.Find("Round1Phase1EnemyFormation").GetComponent <EnemySpawner>(); scoreKeeper = GameObject.Find("Score").GetComponent <ScoreKeeper>(); isEnemyFiring = false; //Debug.Log("enemies spawned: " + GalagaHelper.EnemiesSpawned); // Wave 1 path creation. if (GalagaHelper.JustSpawned <= 8) { // Spawn 1 of 5 phases if (round1Phase1spawner.spawnEntranceRight) { myTween.Add("path", GalagaHelper.EntrancePatterns(GalagaHelper.EntranceFlightPatterns.round1_DownRight)); myTween.Add("delay", GalagaHelper.Wave1Delay); GalagaHelper.Wave1Delay += fDelay; //Debug.Log("1 WAVE DELAY; " + GalagaHelper.Wave1Delay); } else { myTween.Add("path", GalagaHelper.EntrancePatterns(GalagaHelper.EntranceFlightPatterns.round1_DownLeft)); myTween.Add("delay", GalagaHelper.Wave1Delay); GalagaHelper.Wave1Delay += fDelay; //Debug.Log("1 WAVE DELAY; " + GalagaHelper.Wave1Delay); } } // Collect all 1st wave enemies and move them all at once with a delay if (GalagaHelper.JustSpawned < 9) { myTween.Add("time", movePathTime); myTween.Add("easetype", "linear"); myTween.Add("onComplete", "EnemyCompletePath"); myTween.Add("onCompleteTarget", gameObject); GalagaHelper.CollectEnemyPaths(gameObject, myTween); //GalagaHelper.CurrentRoundPhase += 1; } if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase2 && GalagaHelper.JustSpawned <= 16) { CreatePathAndMove(GalagaHelper.Formations.Round1Phase2, GalagaHelper.RoundNumber); } else if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase3 && GalagaHelper.JustSpawned <= 24) { CreatePathAndMove(GalagaHelper.Formations.Round1Phase3, GalagaHelper.RoundNumber); } else if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase4 && GalagaHelper.JustSpawned <= 32) { CreatePathAndMove(GalagaHelper.Formations.Round1Phase4, GalagaHelper.RoundNumber); } else if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase5 && GalagaHelper.JustSpawned <= 40) { CreatePathAndMove(GalagaHelper.Formations.Round1Phase5, GalagaHelper.RoundNumber); spawnDisableTime = 2.0f; } }