public void Enable() { m_fpsManager.RestorePreviousState(); m_ramManager.RestorePreviousState(); m_audioManager.RestorePreviousState(); m_advancedData.RestorePreviousState(); m_active = true; }
public void Enable() { if (!m_active) { if (m_initialized) { m_fpsManager.RestorePreviousState(); m_ramManager.RestorePreviousState(); m_audioManager.RestorePreviousState(); m_advancedData.RestorePreviousState(); m_active = true; } else { Init(); } } }