예제 #1
0
 public UoW_Keys(GW2Context contractsContext)
 {
     context = contractsContext;
     context.Configuration.AutoDetectChangesEnabled = false;
     context.Configuration.ProxyCreationEnabled = false;
     context.Configuration.LazyLoadingEnabled = false;
 }
예제 #2
0
 public void Read(out LinkedMem state, out GW2Context context)
 {
     state   = UnmarshalRead <LinkedMem>(view);
     context = UnmarshalRead <GW2Context>(state.context);
 }
        unsafe public void SetDataFromLinkedGw2Mem()
        {
            // MumbleLinkFileTest contains a test that covers the basic stuff of MumbleLinkFile
            // Only the stuff that is new in Gw2MumbleLinkFile is covered here
            string name          = "Guild Wars 2";
            string characterName = "Rox";
            uint   professionId  = 4;
            uint   mapId         = 218;
            uint   worldId       = 2003;
            uint   teamColorId   = 55;
            bool   isCommander   = true;

            byte[]    serverAddressBytes = new byte[] { 11, 22, 33, 44 };
            IPAddress serverAddress      = new IPAddress(serverAddressBytes);
            uint      mapType            = 2;
            uint      shardId            = 123456789;
            uint      instance           = 10;
            uint      buildId            = 39660;

            GW2Context gw2Context = new GW2Context()
            {
                serverAddress = new SockAddr_In()
                {
                    sin_family = AddressFamily.InterNetwork,
                    sin_addr   = new In_Addr()
                    {
                        s_b1 = serverAddressBytes[0],
                        s_b2 = serverAddressBytes[1],
                        s_b3 = serverAddressBytes[2],
                        s_b4 = serverAddressBytes[3],
                        //s_w1 = (ushort)((serverAddress[0] << 8) | serverAddress[1]),
                        //s_w2 = (ushort)((serverAddress[2] << 8) | serverAddress[3]),
                        //s_addr = (ulong)((serverAddress[0] << 24) | (serverAddress[1] << 16) | (serverAddress[2] << 8) | serverAddress[3])
                    },
                },
                mapId    = mapId,
                mapType  = mapType,
                shardId  = shardId,
                instance = instance,
                buildId  = buildId
            };

            string identityJson = @"{""name"": ""Rox"",""profession"": 4,""map_id"": 218,""world_id"": 2003,""team_color_id"": 55,""commander"": true}";

            byte[] context = PointerUtils.GetBytes(gw2Context);

            LinkedMem linkedMem = new LinkedMem();

            PointerUtils.CopyArrayToPointer(name.ToCharArray(), linkedMem.name);
            PointerUtils.CopyArrayToPointer(identityJson.ToCharArray(), linkedMem.identity);
            PointerUtils.CopyArrayToPointer(context, linkedMem.context);
            linkedMem.context_len = (uint)context.Length;

            Gw2MumbleLinkFile gw2MumbleLinkFile = new Gw2MumbleLinkFile();

            gw2MumbleLinkFile.SetDataFromLinkedMem(linkedMem);

            Assert.IsTrue(gw2MumbleLinkFile.IsValid, "IsValid");
            Assert.AreEqual(characterName, gw2MumbleLinkFile.CharacterName, "CharacterName");
            Assert.AreEqual(professionId, gw2MumbleLinkFile.ProfessionId, "ProfessionId");
            Assert.AreEqual(mapId, gw2MumbleLinkFile.MapId, "MapId");
            Assert.AreEqual(worldId, gw2MumbleLinkFile.WorldId, "WorldId");
            Assert.AreEqual(teamColorId, gw2MumbleLinkFile.TeamColorId, "TeamColorId");
            Assert.AreEqual(isCommander, gw2MumbleLinkFile.IsCommander, "IsCommander");
            Assert.AreEqual(serverAddress, gw2MumbleLinkFile.ServerAddress, "ServerAddress");
            Assert.AreEqual(mapType, gw2MumbleLinkFile.MapType, "MapType");
            Assert.AreEqual(shardId, gw2MumbleLinkFile.ShardId, "ShardId");
            Assert.AreEqual(instance, gw2MumbleLinkFile.Instance, "Instance");
            Assert.AreEqual(buildId, gw2MumbleLinkFile.BuildId, "BuildId");
        }