public void ResetData() { curIndex = 0; CurTask = null; CurState = TALKSTATE.BEFORE; mAniPlayCurTime = 0; mAniPlayIng = false; mHeadEffected = false; mMustPlayEffect = false; // NGUITools.SetActive(FinishedTipSprite.gameObject,false); Globals.Instance.MSceneManager.mTaskCamera.enabled = true; Globals.Instance.MSceneManager.mTaskCamera.targetTexture = null; Globals.Instance.MSceneManager.mMainCamera.enabled = false; GUITaskTrack tasktrack = Globals.Instance.MGUIManager.GetGUIWindow <GUITaskTrack>(); if (tasktrack != null) { tasktrack.SetVisible(false); } GUIBuildExplore guiBuildExplore = Globals.Instance.MGUIManager.GetGUIWindow <GUIBuildExplore>(); if (guiBuildExplore != null) { guiBuildExplore.SetVisible(false); } GUIMain guiMain = Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>(); if (guiMain != null) { guiMain.SetVisible(false); } NGUITools.SetActive(TaskLabelGameObject, false); // NGUITools.SetActive(spriteTalkBackground.gameObject,true); // NGUITools.SetActive(mMaskLayer.gameObject,true); NGUITools.SetActive(mSpeaker.gameObject, true); }
public void SetGameState(GameState state) { // Release last GameState logic if (_mGameState == GameState.GAME_STATE_COPY && state == GameState.GAME_STATE_BATTLE) { // Do not Release } else { if (_mCurrentGameStatus != null) { _mCurrentGameStatus.Release(); } } GameState lastState = _mGameState; _mGameState = state; _mLastGameStatus = _mCurrentGameStatus; _mGameNextState = GameState.GAME_STATE_INVALID; switch (_mGameState) { case GameState.GAME_STATE_INITIAL: { _mGameStatusPublisher.NotifyGameStateInitial(); break; } case GameState.GAME_STATE_LOADING: { _mGameStatusPublisher.NotifyGameStateLoading(); break; } case GameState.GAME_STATE_ROLE_CREATE: { //_mGameStatusPublisher.NotifyGameStateRoleCreate(); //long roleID = Globals.Instance.MGameDataManager.MActorData.PlayerID; //string testRoleName = "yingpan"; //string roleName = testRoleName + roleID.ToString(); //int gender = 1; //string avatarName = "AvatarMan1"; //int templateId = 1217001000; //int countryID = -1; //NetSender.Instance.RequestCreatePlayer(roleName, gender, countryID, avatarName, templateId); //break; GUIGuoChang.Show(); Globals.Instance.MGUIManager.CreateWindow <GUICreateRole> ( delegate(GUICreateRole gui) { GUIGuoChang.SetTweenPlay(0, delegate { gui.UpdateZeroStep(); }); } ); break; } case GameState.GAME_STATE_LOGIN: { _mGameStatusPublisher.NotifyGameStateLogin(); break; } case GameState.GAME_STATE_PORT: { _mGameStatusPublisher.NotifyGameStatePort(); //Globals.Instance.MTeachManager.NewQianZhiFinshed(); _mCurrentGameStatus = _pPortStatus; if (Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>() == null) { Globals.Instance.MGUIManager.CreateWindow <GUIMain>(delegate(GUIMain gui) { NetSender.Instance.GetLotteryInfoReq(); Globals.Instance.MGameDataManager.MActorData.NotifyWorthUpdate(); Globals.Instance.MGameDataManager.MActorData.NotifyPlayerInfoUpdate(); gui.SetUISceneStatus(GUIMain.ESceneType.PORT); if (!Globals.Instance.MTeachManager.IsOpenTeach) { gui.FunctionButtonState(); } TaskManager.ReadGameFinishDataFilename(); NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.Recharge); NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.GameInner); NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.PromotionGift); // if (GameDefines.OutputVerDefs == OutputVersionDefs.Windows) // { //// NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.Recharge); //// NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.GameInner); //// NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.PromotionGift); // } // else if (GameDefines.OutputVerDefs == OutputVersionDefs.AppStore) // { // #if UNITY_IPHONE // PlayerData actorData = Globals.Instance.MGameDataManager.MActorData; // string str = "101119" + Globals.Instance.MGameDataManager.MActorData.PlayerID.ToString(); // string str2 = actorData.BasicData.Name; // U3dAppStoreSender.LoginKTPlay(str,str2); // Debug.Log("IPHONE KTPlayLogin:"******"IPHONE CYLogin:"******"RequestVipStoreRechargeInfo"); //// NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.Recharge); //// NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.GameInner); //// NetSender.Instance.RequestVipStoreRechargeInfo((int)CommodityType.PromotionGift); // #endif // } // else if(GameDefines.OutputVerDefs==OutputVersionDefs.WPay) // { // PlayerData actorData = Globals.Instance.MGameDataManager.MActorData; // string str = "103214" + Globals.Instance.MGameDataManager.MActorData.PlayerID.ToString(); // string str2 = actorData.BasicData.Name; // AndroidSDKAgent.LoginKTPlay(str,str2); // Debug.Log("ANDROID KTPlayLogin:"******"x03") == 0) { Globals.Instance.MTeachManager.NewOpenTeach("x03", 1); } break; } case GameState.GAME_STATE_HOME: { _mCurrentGameStatus = _homeStatus; _mCurrentGameStatus.Initialize(); GUIBuildExplore guiBuildExplore = Globals.Instance.MGUIManager.GetGUIWindow <GUIBuildExplore>(); if (guiBuildExplore != null) { guiBuildExplore.Close(); } Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>().SetVisible(false); break; } case GameState.GAME_STATE_COPY: { _mGameStatusPublisher.NotifyGameStateCopy(); _mCurrentGameStatus = _pCopyStatus; // Battle and Copy is mutex in some time if (lastState == GameState.GAME_STATE_BATTLE) { // When switch from BattleStatus, we need do something in CopyStatus _pCopyStatus.OnBattleEnd(_pBattleStatus.MBattleResult); } else { _mCurrentGameStatus.Initialize(); } Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>().SetVisible(true); Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>().SetUISceneStatus(GUIMain.ESceneType.COPY); /*GUIPublicWarn gui = Globals.Instance.MGUIManager.GetGUIWindow<GUIPublicWarn>(); * if (null != gui) * gui.SetVisible(true); */ GUITaskTrack GUITaskTrack = Globals.Instance.MGUIManager.GetGUIWindow <GUITaskTrack>(); if (null != GUITaskTrack) { GUITaskTrack.SetVisible(true); GUITaskTrack.UpdateData(); } break; } case GameState.GAME_STATE_BATTLE: { EnterPKBattleByPlayerDock = (lastState == GameState.GAME_STATE_PLAYER_DOCK); _mGameStatusPublisher.NotifyGameStateBattle(); _mCurrentGameStatus = _pBattleStatus; Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>().SetVisible(false); //Globals.Instance.MGUIManager.GetGUIWindow<GUIPublicWarn>().SetVisible(false); GUITaskTrack GUITaskTrack = Globals.Instance.MGUIManager.GetGUIWindow <GUITaskTrack>(); if (null != GUITaskTrack) { GUITaskTrack.SetVisible(false); } _mCurrentGameStatus.Initialize(); break; } case GameState.GAME_STATE_PLAYER_DOCK: { _mCurrentGameStatus.Release(); _mCurrentGameStatus = _pPlayerDockStatus; _mCurrentGameStatus.Initialize(); Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>().SetUISceneStatus(GUIMain.ESceneType.DOCK); break; } } }