public void RpcResetScore() { Debug.Log("NP RpsResetScore"); score = 0; if (isLocalPlayer) { Debug.Log("NP RpsResetScore Local Player"); GUIManagerScript.SetScoreText(score); } }
public void RpcAddScore(int value, int s) { score += value; scored_ThisRound += value; if (isLocalPlayer) { GUIManagerScript.SetScoreText(score); if (s == (int)(Score.First)) { scored_FirstBonus = true; } if (s == (int)(Score.WasGuessed)) { scored_WasGuessed = true; } if (s == (int)(Score.Time)) { scored_TimeBonus = value; } } }