public void KillPlayer() { if (!playing) { return; } if (currentScore > highestScore) { highestScore = (int)currentScore; PlayerPrefs.SetInt("HighScore", highestScore); } GUIManagement.CloseAll(); playerCube.isKinematic = true; playerCube.velocity = Vector2.zero; playerCube.angularVelocity = 0; playing = false; deathKiller.enabled = true; }
public void LoadScene() { GUIManagement.CloseAll(); SceneManager.LoadScene("Main", LoadSceneMode.Single); }