public void AllBuild(List <GameWebAPI.RespDataGA_GetGachaInfo.Result> gashaInfoList, Texture[] textureList, Action <int> pushedAction, int selectedButtonIndex, bool isTutorial) { this.animIndexBK = -1; base.InitBuild(); this.partsCount = gashaInfoList.Count; if (null != base.selectCollider) { this.actionPushedButton = pushedAction; GUISelectPanelBSPartsUD.PanelBuildData panelBuildData = base.CalcBuildData(1, this.partsCount, 1f, 1f); float num = panelBuildData.startY; for (int i = 0; i < gashaInfoList.Count; i++) { GameWebAPI.RespDataGA_GetGachaInfo.Result result = gashaInfoList[i]; GameObject gameObject = base.AddBuildPart(); GUIListPartsGashaMain component = gameObject.GetComponent <GUIListPartsGashaMain>(); if (null != component) { component.SetOriginalPos(new Vector3(0f, num, -5f)); component.GashaInfo = result; component.ShowGUI(textureList[i]); component.selectPanelA = this; component.AvoidDisableAllCollider = true; component.SetPushedAction(new Action <int>(this.OnPushedGashaButton)); if (isTutorial && result.priceType.GetCostAssetsCategory() == MasterDataMng.AssetCategory.LINK_POINT) { component.gameObject.AddComponent <TutorialEmphasizeUI>(); TutorialEmphasizeUI component2 = component.gameObject.GetComponent <TutorialEmphasizeUI>(); component2.UiName = TutorialEmphasizeUI.UiNameType.TAB2_RIGHT; } if (i == selectedButtonIndex) { component.SetBGColor(true); component.SetFadeInEndCallBack(delegate { this.SetCellAnim(selectedButtonIndex); }); } } num -= panelBuildData.pitchH; } base.height = panelBuildData.lenH; base.InitMinMaxLocation(selectedButtonIndex, 0f); if (!this.partObjs[selectedButtonIndex].IsFadeDo()) { this.partObjs[selectedButtonIndex].gameObject.SetActive(false); this.SetCellAnim(selectedButtonIndex); } } }
public bool SetCellAnim(int selectedIndex) { if (selectedIndex == this.animIndexBK) { return(false); } GUIListPartsGashaMain guilistPartsGashaMain = (GUIListPartsGashaMain)this.partObjs[selectedIndex]; if (null != guilistPartsGashaMain) { guilistPartsGashaMain.ResetNew(); } this.animationMoving = true; GUICollider.DisableAllCollider("GUISelectPanelGasha::SetCellAnim"); GameObject gameObject = this.partObjs[selectedIndex].gameObject; if (gameObject.activeSelf) { iTween.MoveTo(gameObject, iTween.Hash(new object[] { "x", this.selectPartsAnimX, "time", 0.4, "islocal", true })); } else { gameObject.transform.localPosition = new Vector3(this.selectPartsAnimX, gameObject.transform.localPosition.y, gameObject.transform.localPosition.z); } GUIListPartsGashaMain component = gameObject.GetComponent <GUIListPartsGashaMain>(); if (null != component) { component.SetBGColor(true); } if (this.animIndexBK != -1) { GameObject gameObject2 = this.partObjs[this.animIndexBK].gameObject; GUIListPartsGashaMain component2 = gameObject2.GetComponent <GUIListPartsGashaMain>(); if (null != component2) { component2.SetBGColor(false); } if (gameObject2.activeSelf) { iTween.MoveTo(gameObject2, iTween.Hash(new object[] { "x", 0, "time", 0.4, "islocal", true, "oncomplete", "complete", "oncompletetarget", base.gameObject })); } else { gameObject2.transform.localPosition = new Vector3(0f, gameObject2.transform.localPosition.y, gameObject2.transform.localPosition.z); base.Invoke("complete", 0.1f); } } else { base.Invoke("complete", 0.1f); } this.animIndexBK = selectedIndex; return(true); }