private IEnumerator Init(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_TitleSelect"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.HideDLG(); base.PartsTitle.SetTitle(StringMaster.GetString("EditUserTitle")); this.titleIcon.mainTexture = null; this.titleNameLbl.text = string.Empty; this.titleName.text = string.Empty; this.titleDetail.text = string.Empty; this.equipBtnLbl.text = StringMaster.GetString("EquipUserTitle"); this.equipBtn.GetComponent <UISprite>().spriteName = "Common02_Btn_Gray"; this.equipBtnLbl.color = ConstValue.DEACTIVE_BUTTON_LABEL; this.equipBtn.GetComponent <BoxCollider>().enabled = false; this.titleListOriginalItem.SetActive(true); GameWebAPI.RespDataMA_TitleMaster.TitleM[] titles = TitleDataMng.GetAvailableTitleM(); this.CreateTitleList(this.titleList, titles.Length); this.SetTitleDetail(this.titleList, titles); this.titleListOriginalItem.SetActive(false); base.ShowDLG(); base.Show(f, sizeX, sizeY, aT); RestrictionInput.EndLoad(); yield return(null); yield break; }
public static void FadeWhiteReqScreen(string screen, Action <int> act = null, float outSec = 0.8f, float inSec = 0.8f, bool isFadeIn = false) { GUICollider.DisableAllCollider("GUIMain"); GUIFadeControll.SetLoadInfo(act, string.Empty, screen, string.Empty, null, isFadeIn); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_W", GUIMain.self.gameObject); }
public override void Show(Action <int> closeEvent, float sizeX, float sizeY, float showTime) { base.SetTutorialAnyTime("anytime_second_tutorial_facility_shop"); GUICollider.DisableAllCollider("CMD_FacilityShop"); if (this.ExistNewFacility() || this.ExistNewDecoration()) { base.HideDLG(); APIRequestTask apirequestTask = Singleton <UserDataMng> .Instance.RequestUserFacilityConditionData(true); APIRequestTask apirequestTask2 = this.ReqeustUserNewCount(); if (apirequestTask2 != null) { apirequestTask.Add(apirequestTask2); } this.RequestUserFacilityShopInfo(apirequestTask, closeEvent, sizeX, sizeY, showTime); } else if (!Singleton <UserDataMng> .Instance.ExistUserFacilityCondition()) { base.HideDLG(); APIRequestTask task = Singleton <UserDataMng> .Instance.RequestUserFacilityConditionData(true); this.RequestUserFacilityShopInfo(task, closeEvent, sizeX, sizeY, showTime); } else { this.InitFacilityShop(closeEvent, sizeX, sizeY, showTime); RestrictionInput.EndLoad(); } }
private void IntDLG(Action <int> f, float sizeX, float sizeY, float aT) { base.ShowDLG(); GUICollider.DisableAllCollider("CMD_QuestTOP"); SoundMng.Instance().PlayGameBGM("bgm_301"); base.PartsTitle.SetTitle(StringMaster.GetString("QuestTitle")); this.SetCommonUI_A_Stage(); this.SetCommonUI_S_Dungeon(); this.InitQuest(); this.userStamina.SetMode(UserStamina.Mode.QUEST); this.userStamina.RefreshParams(); base.Show(f, sizeX, sizeY, aT); string bgpath = this.GetBGPath(); if (!string.IsNullOrEmpty(bgpath)) { AppCoroutine.Start(this.DownloadBannerTexture(bgpath), false); } if (this.worldStageData.Count > 0) { string anyTimeQuestTopTutorialFileName = this.GetAnyTimeQuestTopTutorialFileName(this.worldStageData[0].worldStageM.worldAreaId); if (!string.IsNullOrEmpty(anyTimeQuestTopTutorialFileName)) { base.SetTutorialAnyTime(anyTimeQuestTopTutorialFileName); } } }
private void UpdateAnimationTicketIcon() { if (!this.StartEffect) { return; } int num = this.curTicketFrameCT % this.showChipInterval; if ((num == 0 || this.isOnTapped) && this.curTicketInitNUM < CMD_TicketGashaResult.UserDungeonTicketList.Length) { if (this.curTicketInitNUM == 0) { GUICollider.EnableAllCollider("=================================== CMD_TicketGashaResult::UpdateShowTicketIcons"); } this.ticketEffectList[this.curTicketInitNUM].Play(); this.curTicketInitNUM++; SoundMng.Instance().PlaySE("SEInternal/Farm/se_221", 0f, false, true, null, -1, 1f); if (CMD_TicketGashaResult.UserDungeonTicketList.Length == this.curTicketInitNUM) { this.StartEffect = false; this.startButton.gameObject.SetActive(true); if (CMD_TicketGashaResult.RewardsData != null) { GUICollider.DisableAllCollider("=================================== CMD_TicketGashaResult::ICON"); AppCoroutine.Start(this.GashaRewardSet(0.7f), true); } } } this.curTicketFrameCT++; }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_Succession"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.PartsTitle.SetTitle(StringMaster.GetString("SuccessionTitle")); this.ngTX_DECIDE.text = StringMaster.GetString("SuccessionTitle"); this.sortButtonLabel.text = StringMaster.GetString("SystemSortButton"); this.necessaryLabel.text = StringMaster.GetString("Succession-02"); this.baseMonsterSkillTab1.SetLabel(StringMaster.GetString("SkillInheritTitle1")); this.baseMonsterSkillTab2.SetLabel(StringMaster.GetString("SkillInheritTitle2")); this.materialMonsterSkillTab1.SetLabel(StringMaster.GetString("SkillInheritTitle1")); this.materialMonsterSkillTab2.SetLabel(StringMaster.GetString("SkillInheritTitle2")); this.baseMonsterSkillTab1.Off(); this.baseMonsterSkillTab2.Off(); this.baseMonsterSkillTab2.SetActive(false); this.materialMonsterSkillTab1.Off(); this.materialMonsterSkillTab2.Off(); this.materialMonsterSkillTab2.SetActive(false); this.SetCommonUI(); this.InitMonsterList(true); this.ShowChgInfo(); this.ShowMATInfo(); this.UpdateClusterNum(); base.Show(f, sizeX, sizeY, aT); base.SetTutorialAnyTime("anytime_second_tutorial_succession"); RestrictionInput.EndLoad(); }
protected override void Awake() { base.Awake(); this.firstClearMessage.text = string.Format(StringMaster.GetString("FirstClearBonus"), ConstValue.FIRST_CLEAR_NUM); this.moveBehavior = CommonDialog.MOVE_BEHAVIOUR.XY_SCALE_CLOSE; GUICollider.DisableAllCollider("CMD_FirstClear"); }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_ChipList"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.HideDLG(); this.userChipList = this.ConvertChipList(ChipDataMng.userChipData); this.chipList = new ChipList(this.goEFC_FOOTER, 7, new Vector2(960f, 450f), this.userChipList, false, true); this.chipList.SetPosition(new Vector3(-110f, -70f, 0f)); this.chipList.SetScrollBarPosX(450f); this.chipList.SetShortTouchCallback(new Action <GUIListChipParts.Data>(this.OnShortTouchChip)); this.chipList.SetLongTouchCallback(new Action <GUIListChipParts.Data>(this.OnLongTouchChip)); this.chipList.AddWidgetDepth(base.gameObject.GetComponent <UIWidget>().depth); this.chipList.SetTouchAreaWidth(875f); this.messageLabel.gameObject.SetActive(this.userChipList.Length == 0); int num = 0; if (ChipDataMng.userChipData != null && ChipDataMng.userChipData.userChipList != null) { num = ChipDataMng.userChipData.userChipList.Length; } this.listCountLabel.text = string.Format(StringMaster.GetString("SystemFraction"), num, DataMng.Instance().RespDataUS_PlayerInfo.playerInfo.chipLimitMax); this.saleClusterMessageLabel.text = "0"; this.sortNameLabel.text = CMD_ChipSortModal.GetSortName(); this.UpdateCluster(); this.ChangeViewMode(CMD_ChipAdministration.ViewModeType.List); base.ShowDLG(); base.SetTutorialAnyTime("anytime_second_tutorial_chip_list"); base.Show(f, sizeX, sizeY, aT); RestrictionInput.EndLoad(); }
public override void Show(Action <int> closeEvent, float sizeX, float sizeY, float showAnimationTime) { GUICollider.DisableAllCollider("CMD_Profile"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.HideDLG(); GameWebAPI.RequestUS_UserProfile requestUS_UserProfile = new GameWebAPI.RequestUS_UserProfile(); requestUS_UserProfile.SetSendData = delegate(GameWebAPI.PRF_Req_ProfileData param) { param.targetUserId = DataMng.Instance().RespDataCM_Login.playerInfo.UserId; }; requestUS_UserProfile.OnReceived = new Action <GameWebAPI.RespDataPRF_Profile>(DataMng.Instance().SetUserProfile); GameWebAPI.RequestUS_UserProfile request = requestUS_UserProfile; base.StartCoroutine(request.RunOneTime(delegate() { RestrictionInput.EndLoad(); this.ShowDLG(); this.SetTutorialAnyTime("anytime_second_tutorial_profile"); this.< Show > __BaseCallProxy0(closeEvent, sizeX, sizeY, showAnimationTime); }, delegate(Exception nop) { RestrictionInput.EndLoad(); this.< ClosePanel > __BaseCallProxy1(false); GUICollider.EnableAllCollider("CMD_Profile"); }, null)); }
public static void FadeBlackLoadScene(string SceneName, float outSec = 0.5f, float inSec = 0.5f, bool destroyMonsterIcon = true, Action <int> actionEnd = null) { GUIMain.actCallBackBattle = null; if (destroyMonsterIcon) { ClassSingleton <GUIMonsterIconList> .Instance.AllDisable(); ClassSingleton <GUIMonsterIconList> .Instance.AllDelete(); } GUICollider.DisableAllCollider("GUIMain"); if (GUIMain.< > f__mg$cache1 == null) { GUIMain.< > f__mg$cache1 = new Action <int>(GUIMain.ShiftGUI); } Action <int> action_ = GUIMain.< > f__mg$cache1; string loadGUIName_ = "UIIdle"; GUIFadeControll.SetLoadInfo(action_, SceneName, loadGUIName_, string.Empty, actionEnd, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); BattleStateManager.onAutoServerConnect = true; ServerDateTime.isUpdateServerDateTime = false; ClassSingleton <PlayLimit> .Instance.UseTicketNumCont(); ClassSingleton <PlayLimit> .Instance.UsePlayLimitNumCont(); GUIManager.LoadCommonGUI("Effect/FADE_B", GUIMain.self.gameObject); Resources.UnloadUnusedAssets(); }
public override void Show(Action <int> closeEvent, float sizeX, float sizeY, float showAnimationTime) { GUICollider.DisableAllCollider("CMD_ChipReinforced"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.HideDLG(); GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] array = this.ConvertChipList(ChipDataMng.userChipData); this.chipList = new ChipList(this.goEFC_FOOTER, 8, new Vector2(960f, 450f), array, false, true); this.chipList.SetPosition(new Vector3(-40f, -70f, 0f)); this.chipList.SetScrollBarPosX(520f); this.chipList.SetShortTouchCallback(new Action <GUIListChipParts.Data>(this.OnShortTouchChip)); this.chipList.SetLongTouchCallback(new Action <GUIListChipParts.Data>(this.OnLongTouchChip)); this.chipList.AddWidgetDepth(base.gameObject.GetComponent <UIWidget>().depth); base.PartsTitle.SetTitle(StringMaster.GetString("ChipReinforcement-01")); this.sortButtonLabel.text = StringMaster.GetString("SystemSortButton"); this.sortNameLabel.text = CMD_ChipSortModal.GetSortName(); this.sortButton.CallBackClass = base.gameObject; this.sortButton.MethodToInvoke = "OnSortButton"; this.messageLabel.gameObject.SetActive(array.Count <GameWebAPI.RespDataCS_ChipListLogic.UserChipList>() == 0); this.messageLabel.text = StringMaster.GetString("ChipAdministration-01"); int num = 0; if (ChipDataMng.userChipData != null && ChipDataMng.userChipData.userChipList != null) { num = ChipDataMng.userChipData.userChipList.Length; } this.listCountLabel.text = string.Format(StringMaster.GetString("SystemFraction"), num, DataMng.Instance().RespDataUS_PlayerInfo.playerInfo.chipLimitMax); base.ShowDLG(); base.SetTutorialAnyTime("anytime_second_tutorial_chip_reinforcement"); base.Show(closeEvent, sizeX, sizeY, showAnimationTime); RestrictionInput.EndLoad(); }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_ReinforcementTOP"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.HideDLG(); this.SetCommonUI(); base.StartCoroutine(this.InitReinforceTOP(f, sizeX, sizeY, aT)); }
private void SetGashaResultDetails() { GUICollider.DisableAllCollider("=================================== CMD_TicketGashaResult::ShoeDetail"); this.CreateTicketIconEffect(); this.assetsInventory.SetGashaPriceType(CMD_TicketGashaResult.gashaInfo.priceType); this.startButton.SetGashaInfo(CMD_TicketGashaResult.gashaInfo, false); this.startButton.SetPlayButton(); }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_ColosseumBonus"); base.HideDLG(); base.ShowDLG(); base.Show(f, sizeX, sizeY, aT); GUICollider.EnableAllCollider("CMD_ColosseumBonus"); }
public override void Show(Action <int> closeEvent, float sizeX, float sizeY, float showAnimationTime) { GUICollider.DisableAllCollider("CMD_PartyEdit_Collider"); Vector3 localPosition = base.gameObject.transform.localPosition; localPosition.x = 10000f; base.gameObject.transform.localPosition = localPosition; base.StartCoroutine(this.ShowAll(closeEvent, sizeX, sizeY, showAnimationTime)); }
public void ReConsumeNonConsumedItems(Action <bool> act = null) { this.actCallBackReConsume = act; global::Debug.Log("================================================= STORE RECONSUME!!"); this.isFromStart = false; GUICollider.DisableAllCollider("StoreUtil"); this.svRetryCt = 0; NpSingleton <NpPurchase> .Instance.RetryTransaction(new Action <NpPurchaseReceiptData>(this.PurchaseProductCallBackSccess), new Action <bool>(this.PurchaseProductCallBackNone)); }
public static void FadeBlackReqFromSceneForMulti(int startId, string screenName, float outSec = 0.5f, float inSec = 0.5f) { GUIMain.beforeGUIScreen = new Stack <string>(); GUICollider.DisableAllCollider("GUIMain"); Action actionReceived = null; bool isResult = false; if (screenName != null) { if (screenName == "UIResult" || screenName == "UIPvPResult") { isResult = true; actionReceived = delegate() { GUIFadeControll.ActionRestart(); GUIMain.OnNewScreenStart(screenName); }; goto IL_D8; } if (!(screenName == "UIHome")) { } } inSec = 0f; RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); actionReceived = delegate() { Loading.DisableMask(); TipsLoading.Instance.StartTipsLoad(CMD_Tips.DISPLAY_PLACE.TitleToFarm, true); GUIFadeControll.LoadGUIAll(); }; IL_D8: Time.timeScale = 1f; GUIFadeControll.SetLoadInfo(delegate(int x) { if (GUIMain.actCallBackBattle != null) { GUIMain.actCallBackBattle(); } if (isResult) { Singleton <GUIMain> .instance.StartCoroutine(APIUtil.Instance().SendBattleResultForMulti(actionReceived, startId)); } else { if (actionReceived != null) { actionReceived(); } ClassSingleton <QuestData> .Instance.ClearDNGDataCache(); } }, "Empty", screenName, string.Empty, null, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_B", GUIMain.self.gameObject); GUIMain.backMode_ = true; }
public void StartPurchaseItem(string productId, Action <bool> act = null) { this.actCallBackReConsume = act; this.svRetryCt = 0; GUICollider.DisableAllCollider("StoreUtil"); NpSingleton <NpPurchase> .Instance.Purchase(productId, true, new Action <NpPurchaseReceiptData>(this.PurchaseProductCallBackSccess), new Action <string>(this.PurchaseProductCallBackFail)); this.isFromStart = true; global::Debug.Log("================================================= STORE START PURCHASE !!"); }
private void HideMainParts(bool sound) { ClassSingleton <FaceMissionAccessor> .Instance.faceMission.EnableCollider(true); ClassSingleton <FacePresentAccessor> .Instance.facePresent.EnableCollider(true); GUIFace.instance.EnableCollider(true); GUIFaceIndicator.instance.EnableCollider(true); this.mainParts.Close(sound, new Action <int>(this.EndMoved)); this.bannerPanel.SetMenuShowFlag(false); GUICollider.DisableAllCollider("PartsMenu_Collider"); }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); this.SetCommonUI(); this.InitMonsterList(true); this.ChangeMode(); this.ShowHaveMonster(); base.SetTutorialAnyTime("anytime_second_tutorial_house"); base.Show(f, sizeX, sizeY, aT); RestrictionInput.EndLoad(); GUICollider.DisableAllCollider("CMD_FarewellListRun"); }
public virtual void Show(Action <int> f, float sizeX, float sizeY, float aT) { this.finish = f; base.gameObject.SetActive(true); Vector3 localPosition = base.transform.localPosition; localPosition.x += this.dialogLocationTable[(int)this.dialogLocation].x; localPosition.y += this.dialogLocationTable[(int)this.dialogLocation].y; base.transform.localPosition = localPosition; this.animeTime = aT; int i = 0; while (i < this.touchPanels.Count) { if (null == this.touchPanels[i]) { this.touchPanels.RemoveAt(i); } else { i++; } } this.MakeAnimation(true, this.animeTime, iTween.EaseType.linear); switch (this.returnOrder) { case CommonDialog.ReturnOrder.SortTransform: this.touchPanels.Sort((GUICollider x, GUICollider y) => Math.Sign(x.gObject.transform.localPosition.x - y.gObject.transform.localPosition.x)); break; case CommonDialog.ReturnOrder.SortName: this.touchPanels.Sort((GUICollider x, GUICollider y) => string.Compare(x.name, y.name)); break; case CommonDialog.ReturnOrder.SortVerticalTransform: this.touchPanels.Sort((GUICollider x, GUICollider y) => Math.Sign(-x.gObject.transform.localPosition.y + y.gObject.transform.localPosition.y)); break; } this.eventList = new List <Action <Touch, Vector2, bool> >(); for (int j = 0; j < this.touchPanels.Count; j++) { this.AddButtonAction(j, this.touchPanels[j]); } this.openWait = this.waitingTime; this.startShow = true; this.endShow = false; if (!this.isColliderDisable) { GUICollider.DisableAllCollider("Awake CommonDialog = " + base.gameObject.name); this.isColliderDisable = true; } }
public void FadeOutEfc(Action <int> act = null, bool immediate = false) { this.actEndCallBack = act; this.actCT = 1; GUICollider.DisableAllCollider("ListPartsBS : " + base.gameObject.name); if (this.efcParam != null && this.ecc != null) { this.SetCT2Parent(1); float delayTime = this.GetDelayTime(false); if (delayTime < -10f) { this.actEndList(0); return; } Vector3 a = base.GetOriginalPos(); Vector3 vOffsetEnd = this.efcParam.vOffsetEnd; if (this.efcParam.isDoubleList && a.x > this.DOUBLE_LIST_RIGHT_TRETHOLD) { vOffsetEnd.x = -vOffsetEnd.x; } a += vOffsetEnd; Vector2 vector = new Vector2(a.x, a.y); if (!immediate) { this.ecc.MoveTo(vector, this.efcParam.time, new Action <int>(this.actEndList), this.efcParam.typeEnd, this.efcParam.delay + delayTime); if (this.efcParam.vLP_EndScale != Vector3.one) { vector = new Vector2(this.efcParam.vLP_EndScale.x, this.efcParam.vLP_EndScale.y); this.ecc.ScaleTo(vector, this.efcParam.time, null, this.efcParam.scaleTypeEnd, this.efcParam.delay + delayTime); } this.ofEndCol.a = this.efcParam.endAlpha; this.ecc.ColorTo(this.ofEndCol, this.efcParam.time, null, iTween.EaseType.linear, 0f); } else { this.ecc.SetPosX(vector.x); this.ecc.SetPosY(vector.y); if (this.efcParam.vLP_EndScale != Vector3.one) { this.ecc.SetScale(this.efcParam.vLP_EndScale); } this.ofEndCol.a = this.efcParam.endAlpha; this.ecc.SetColor(this.ofEndCol); this.actEndList(0); } } else { this.actEndList(0); } }
public override void Show(Action <int> closeEvent, float sizeX, float sizeY, float showAnimationTime) { GUICollider.DisableAllCollider("CMD_BlockList"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.HideDLG(); APIRequestTask task = BlockManager.instance().RequestBlockList(false); base.StartCoroutine(task.Run(delegate { RestrictionInput.EndLoad(); this.ShowDLG(); this.Initialize(closeEvent, sizeX, sizeY, showAnimationTime); }, delegate(Exception nop) { RestrictionInput.EndLoad(); this.< ClosePanel > __BaseCallProxy0(false); GUICollider.EnableAllCollider("CMD_BlockList"); }, null)); }
public virtual void ClosePanel(bool animation = true) { if (!this.isColliderDisable) { GUICollider.DisableAllCollider("ClosePanel CommonDialog = " + base.gameObject.name); this.isColliderDisable = true; } this.startShow = false; this.endShow = true; if (animation) { this.MakeAnimation(false, this.animeTime, iTween.EaseType.linear); } else { this.MakeAnimation(false, 0f, iTween.EaseType.linear); } this.act_status = CommonDialog.ACT_STATUS.CLOSING; }
protected override void Awake() { base.Awake(); GameWebAPI.RespData_WorldMultiResultInfoLogic respData_WorldMultiResultInfoLogic = ClassSingleton <QuestData> .Instance.RespData_WorldMultiResultInfoLogic; GameWebAPI.RespData_WorldMultiResultInfoLogic.DungeonReward.LinkBonus[] linkBonus = respData_WorldMultiResultInfoLogic.dungeonReward.linkBonus; if (linkBonus == null || linkBonus.Length == 0) { GUICollider.DisableAllCollider("CMD_FirstClear"); return; } int num = linkBonus.Length; this.firstClearMessage.text = string.Empty; for (int i = 0; i < num; i++) { GameWebAPI.RespData_WorldMultiResultInfoLogic.DungeonReward.LinkBonus linkBonus2 = linkBonus[i]; int type = linkBonus2.type; if (linkBonus2.reward != null && linkBonus2.reward.Length != 0) { for (int j = 0; j < linkBonus2.reward.Length; j++) { GameWebAPI.RespData_WorldMultiResultInfoLogic.DungeonReward.LinkBonus.LinkBonusReward linkBonusReward = linkBonus2.reward[j]; string assetTitle = DataMng.Instance().GetAssetTitle(linkBonusReward.assetCategoryId, linkBonusReward.assetValue.ToString()); if (type != 1) { if (type == 2) { UILabel uilabel = this.firstClearMessage; uilabel.text += string.Format(StringMaster.GetString("FirstLinkBonusFriend"), linkBonusReward.linkNum, assetTitle, linkBonusReward.assetNum); } } else { UILabel uilabel2 = this.firstClearMessage; uilabel2.text += string.Format(StringMaster.GetString("FirstLinkBonus"), linkBonusReward.linkNum, assetTitle, linkBonusReward.assetNum); } UILabel uilabel3 = this.firstClearMessage; uilabel3.text += "\n"; } } } GUICollider.DisableAllCollider("CMD_FirstClear"); }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_PairSelectBase"); base.HideDLG(); base.PartsTitle.SetTitle(this.GetTitle()); this.ShowMATInfo_0(); this.ShowMATInfo_1(); this.ClearTargetStatus(); this.UpdateClusterNum(); if (!this.CanEnter()) { base.StartCoroutine(this.OpenMaxMessage()); } else { base.ShowDLG(); base.Show(f, sizeX, sizeY, aT); } }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_ArousalTOP"); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); base.HideDLG(); base.PartsTitle.SetTitle(StringMaster.GetString("ArousalTitle")); this.SetCommonUI(); this.InitMonsterList(true, false); this.ShowChgInfo(); this.SetInactiveAllItemIcon(this._goITEM_ICON_LIST, this._goITEM_NUM_TEXT_LIST); this.SetInactiveAllItemIcon(this._goITEM_ICON_LIST_MAX_RANK, this._goITEM_NUM_TEXT_LIST_MAX_RANK); APIRequestTask task = Singleton <UserDataMng> .Instance.RequestUserSoulData(false); base.StartCoroutine(task.Run(delegate { RestrictionInput.EndLoad(); this.ShowDLG(); this.SetTutorialAnyTime("anytime_second_tutorial_arousal"); this.< Show > __BaseCallProxy0(f, sizeX, sizeY, aT); }, delegate(Exception nop)
private void ShowMainParts() { GUIManager.ExtBackKeyReady = false; GUIMain.GetUIRoot().BroadcastMessage("OnOpenMenuReceiver", SendMessageOptions.DontRequireReceiver); this.mainParts.Open(new Action <int>(this.EndMoved)); this.bannerPanel.SetMenuShowFlag(true); GUICollider.DisableAllCollider("PartsMenu_Collider"); FarmRoot farmRoot = FarmRoot.Instance; if (null != farmRoot) { farmRoot.ClearSettingFarmObject(); } ClassSingleton <FaceMissionAccessor> .Instance.faceMission.EnableCollider(false); ClassSingleton <FacePresentAccessor> .Instance.facePresent.EnableCollider(false); GUIFace.instance.EnableCollider(false); GUIFaceIndicator.instance.EnableCollider(false); }
public void FadeInEfc(Action <int> act = null) { this.actEndCallBack = act; this.actCT = 1; GUICollider.DisableAllCollider("ListPartsBS : " + base.gameObject.name); if (this.efcParam != null && this.ecc != null) { float delayTime; if (!this.efcIn) { delayTime = this.delayAdd_reserve; } else { this.SetCT2Parent(1); delayTime = this.GetDelayTime(true); } if (delayTime < -10f) { this.actEndList(0); return; } Vector2 vector = new Vector2(base.GetOriginalPos().x, base.GetOriginalPos().y); this.ecc.MoveTo(vector, this.efcParam.time, new Action <int>(this.actEndList), this.efcParam.type, this.efcParam.delay + delayTime); if (this.efcParam.vLP_StartScale != Vector3.one) { this.ecc.SetScale(this.efcParam.vLP_StartScale); vector = new Vector2(1f, 1f); this.ecc.ScaleTo(vector, this.efcParam.time, null, this.efcParam.scaleType, this.efcParam.delay + delayTime); } this.ecc.SetColor(this.ofCol); this.ecc.ColorTo(this.onCol, this.efcParam.time, null, iTween.EaseType.linear, 0f); } else { this.actEndList(0); } }
public override void Show(Action <int> f, float sizeX, float sizeY, float aT) { GUICollider.DisableAllCollider("CMD_QuestSelect"); List <QuestData.WorldAreaData> worldAreaM_Normal = ClassSingleton <QuestData> .Instance.GetWorldAreaM_Normal(); this.worldAreaMList = new List <QuestData.WorldAreaData>(); for (int i = 0; i < worldAreaM_Normal.Count; i++) { if (worldAreaM_Normal[i].isActive) { List <QuestData.WorldStageData> worldStageData_ByAreaID = ClassSingleton <QuestData> .Instance.GetWorldStageData_ByAreaID(worldAreaM_Normal[i].data.worldAreaId); DkLog.W(string.Format("{0} : {1} : {2}", worldAreaM_Normal[i].data.name, worldAreaM_Normal[i].isActive, worldStageData_ByAreaID.Count), false); if (worldStageData_ByAreaID.Count > 0) { this.worldAreaMList.Add(worldAreaM_Normal[i]); } } } bool flag = this.IsColosseumOpen() && DataMng.Instance().IsReleaseColosseum; if (flag) { GameWebAPI.RespDataMA_GetWorldAreaM respDataMA_WorldAreaM = MasterDataMng.Instance().RespDataMA_WorldAreaM; GameWebAPI.RespDataMA_GetWorldAreaM.WorldAreaM data = respDataMA_WorldAreaM.worldAreaM.Where((GameWebAPI.RespDataMA_GetWorldAreaM.WorldAreaM x) => x.worldAreaId == "5").FirstOrDefault <GameWebAPI.RespDataMA_GetWorldAreaM.WorldAreaM>(); QuestData.WorldAreaData worldAreaData = new QuestData.WorldAreaData(); worldAreaData.data = data; worldAreaData.isActive = true; this.worldAreaMList.Add(worldAreaData); } base.PartsTitle.SetTitle(StringMaster.GetString("QuestTopTitle")); this.InitUI(); base.Show(f, sizeX, sizeY, aT); base.SetTutorialAnyTime("anytime_second_tutorial_quest"); RestrictionInput.EndLoad(); }