private void Start()
 {
     //base.Start();
     thisObject = this;
     Hide();
     GUIChanger.Apply(gameObject);
 }
예제 #2
0
 private void Start()
 {
     //GetComponent<RectTransform>().anchoredPosition = new Vector2(800f, 200f);
     GUIChanger.Apply(gameObject);
     industrialStart.isOn = Game.IndustrialStart;
     if (Game.devMode)
     {
         Hide();
     }
 }
예제 #3
0
 private void Start()
 {
     //GetComponent<RectTransform>().anchoredPosition = new Vector2(800f, 200f);
     GUIChanger.Apply(gameObject);
 }