private void Start() { //base.Start(); thisObject = this; Hide(); GUIChanger.Apply(gameObject); }
private void Start() { //GetComponent<RectTransform>().anchoredPosition = new Vector2(800f, 200f); GUIChanger.Apply(gameObject); industrialStart.isOn = Game.IndustrialStart; if (Game.devMode) { Hide(); } }
private void Start() { //GetComponent<RectTransform>().anchoredPosition = new Vector2(800f, 200f); GUIChanger.Apply(gameObject); }