예제 #1
0
 private void CommandBarOnOnKeyBindDown(GUIBoundKeyEventArgs args)
 {
     if (args.Function == EngineKeyFunctions.TextReleaseFocus)
     {
         Toggle();
         return;
     }
     else if (args.Function == EngineKeyFunctions.TextScrollToBottom)
     {
         Output.ScrollToBottom();
         args.Handle();
     }
     else if (args.Function == EngineKeyFunctions.GuiTabNavigateNext)
     {
         NextCommand();
         args.Handle();
         return;
     }
     else if (args.Function == EngineKeyFunctions.GuiTabNavigatePrev)
     {
         PrevCommand();
         args.Handle();
         return;
     }
 }
 private void CommandBarPubOnOnKeyBindDown(GUIBoundKeyEventArgs args)
 {
     if (args.Function == EngineKeyFunctions.ShowDebugConsole)
     {
         Toggle();
         args.Handle();
     }
     else if (args.Function == EngineKeyFunctions.TextReleaseFocus)
     {
         Toggle();
         args.Handle();
     }
 }
예제 #3
0
        private void CommandBarOnOnKeyBindDown(GUIBoundKeyEventArgs args)
        {
            if (args.Function == EngineKeyFunctions.TextReleaseFocus)
            {
                CommandBar.ReleaseKeyboardFocus();
                args.Handle();
                Toggle();
                return;
            }
            else if (args.Function == EngineKeyFunctions.TextHistoryPrev)
            {
                args.Handle();
                var current = CommandBar.Text;
                if (!string.IsNullOrWhiteSpace(current) && _currentCommandEdited)
                {
                    // Block up/down if something is typed in.
                    return;
                }

                if (_historyPosition <= 0)
                {
                    return;
                }

                CommandBar.Text = CommandHistory[--_historyPosition];
            }
            else if (args.Function == EngineKeyFunctions.TextHistoryNext)
            {
                args.Handle();
                var current = CommandBar.Text;
                if (!string.IsNullOrWhiteSpace(current) && _currentCommandEdited)
                {
                    // Block up/down if something is typed in.
                    return;
                }

                if (++_historyPosition >= CommandHistory.Count)
                {
                    CommandBar.Text  = "";
                    _historyPosition = CommandHistory.Count;
                    return;
                }

                CommandBar.Text = CommandHistory[_historyPosition];
            }
            else if (args.Function == EngineKeyFunctions.TextScrollToBottom)
            {
                args.Handle();
                Output.ScrollToBottom();
            }
        }
예제 #4
0
        protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
        {
            base.KeyBindDown(args);

            if (!this.HasKeyboardFocus())
            {
                return;
            }

            if (args.Function == EngineKeyFunctions.TextHistoryPrev)
            {
                if (HistoryIndex <= 0)
                {
                    return;
                }

                if (HistoryIndex == History.Count)
                {
                    _historyTemp = Text;
                }

                HistoryIndex--;
                Text      = History[HistoryIndex];
                CursorPos = Text.Length;

                args.Handle();
            }
            else if (args.Function == EngineKeyFunctions.TextHistoryNext)
            {
                if (HistoryIndex >= History.Count)
                {
                    return;
                }

                HistoryIndex++;

                if (HistoryIndex == History.Count)
                {
                    Text = _historyTemp;
                }
                else
                {
                    Text = History[HistoryIndex];
                }

                CursorPos = Text.Length;

                args.Handle();
            }
        }
예제 #5
0
        private void InputKeyBindDown(GUIBoundKeyEventArgs args)
        {
            if (args.Function == EngineKeyFunctions.TextReleaseFocus)
            {
                Input.ReleaseKeyboardFocus();
                args.Handle();
                return;
            }
            else if (args.Function == EngineKeyFunctions.TextHistoryPrev)
            {
                if (_inputIndex == -1 && _inputHistory.Count != 0)
                {
                    _inputTemp = Input.Text;
                    _inputIndex++;
                }
                else if (_inputIndex + 1 < _inputHistory.Count)
                {
                    _inputIndex++;
                }

                if (_inputIndex != -1)
                {
                    Input.Text = _inputHistory[_inputIndex];
                }
                Input.CursorPos = Input.Text.Length;

                args.Handle();
                return;
            }
            else if (args.Function == EngineKeyFunctions.TextHistoryNext)
            {
                if (_inputIndex == 0)
                {
                    Input.Text = _inputTemp;
                    _inputTemp = "";
                    _inputIndex--;
                }
                else if (_inputIndex != -1)
                {
                    _inputIndex--;
                    Input.Text = _inputHistory[_inputIndex];
                }
                Input.CursorPos = Input.Text.Length;

                args.Handle();
            }
        }
예제 #6
0
        private void HandKeyBindDown(GUIBoundKeyEventArgs args, string slotName)
        {
            if (!TryGetHands(out var hands))
            {
                return;
            }

            if (args.Function == ContentKeyFunctions.MouseMiddle)
            {
                hands.SendChangeHand(slotName);
                args.Handle();
                return;
            }

            var entity = hands.GetEntity(slotName);

            if (entity == null)
            {
                if (args.Function == EngineKeyFunctions.UIClick && hands.ActiveIndex != slotName)
                {
                    hands.SendChangeHand(slotName);
                    args.Handle();
                }

                return;
            }

            if (_itemSlotManager.OnButtonPressed(args, entity))
            {
                args.Handle();
                return;
            }

            if (args.Function == EngineKeyFunctions.UIClick)
            {
                if (hands.ActiveIndex == slotName)
                {
                    hands.UseActiveHand();
                }
                else
                {
                    hands.AttackByInHand(slotName);
                }

                args.Handle();
            }
        }
예제 #7
0
 private void InputKeyBindDown(GUIBoundKeyEventArgs args)
 {
     if (args.Function == EngineKeyFunctions.TextReleaseFocus)
     {
         Input.ReleaseKeyboardFocus();
         args.Handle();
         return;
     }
 }
예제 #8
0
        protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
        {
            base.KeyBindDown(args);

            if (args.Function != EngineKeyFunctions.UIClick)
            {
                return;
            }

            BottomContainer.Visible = !BottomContainer.Visible;
            args.Handle();
        }
        protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
        {
            base.KeyBindDown(args);

            if (!args.CanFocus)
            {
                return;
            }

            BottomContainer.Visible = !BottomContainer.Visible;
            args.Handle();
        }
예제 #10
0
        public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity?item)
        {
            if (item == null)
            {
                return(false);
            }

            if (args.Function == ContentKeyFunctions.ExamineEntity)
            {
                _entitySystemManager.GetEntitySystem <ExamineSystem>()
                .DoExamine(item);
            }
            else if (args.Function == ContentKeyFunctions.OpenContextMenu)
            {
                _entitySystemManager.GetEntitySystem <VerbSystem>()
                .OpenContextMenu(item, _uiMgr.ScreenToUIPosition(args.PointerLocation));
            }
            else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
            {
                var inputSys = _entitySystemManager.GetEntitySystem <InputSystem>();

                var func   = args.Function;
                var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function);


                var mousePosWorld = _eyeManager.ScreenToMap(args.PointerLocation);

                var coordinates = _mapManager.TryFindGridAt(mousePosWorld, out var grid) ? grid.MapToGrid(mousePosWorld) :
                                  EntityCoordinates.FromMap(_mapManager, mousePosWorld);

                var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId, BoundKeyState.Down,
                                                      coordinates, args.PointerLocation, item.Uid);

                // client side command handlers will always be sent the local player session.
                var session = _playerManager.LocalPlayer?.Session;
                if (session == null)
                {
                    return(false);
                }

                inputSys.HandleInputCommand(session, func, message);
            }
            else
            {
                return(false);
            }
            args.Handle();
            return(true);
        }
예제 #11
0
    protected override void KeyBindDown(GUIBoundKeyEventArgs args)
    {
        base.KeyBindDown(args);

        if (args.Function != EngineKeyFunctions.UIRightClick &&
            args.Function != EngineKeyFunctions.UIClick)
        {
            return;
        }

        if (OnRightClicked?.Invoke(this) == true)
        {
            args.Handle();
        }
    }
예제 #12
0
                private void ButtonOnOnKeyBindDown(GUIBoundKeyEventArgs args)
                {
                    if (args.Function == EngineKeyFunctions.UIRightClick)
                    {
                        if (Binding != null)
                        {
                            _control._deferCommands.Add(() =>
                            {
                                _control._inputManager.RemoveBinding(Binding);
                                _control._inputManager.SaveToUserData();
                            });
                        }

                        args.Handle();
                    }
                }
예제 #13
0
        protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
        {
            base.KeyBindDown(args);

            if (args.Function != EngineKeyFunctions.UIClick)
            {
                return;
            }

            var item = _tryFindItemAtPosition(args.RelativePosition);

            if (item != null && item.Selectable)
            {
                _selectedIndex = item.Index;
                OnItemSelected?.Invoke();
                args.Handle();
            }
        }
        public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item)
        {
            args.Handle();

            if (item == null)
            {
                return(false);
            }

            if (args.Function == ContentKeyFunctions.ExamineEntity)
            {
                _entitySystemManager.GetEntitySystem <ExamineSystem>()
                .DoExamine(item);
            }
            else if (args.Function == ContentKeyFunctions.OpenContextMenu)
            {
                _entitySystemManager.GetEntitySystem <VerbSystem>()
                .OpenContextMenu(item, new ScreenCoordinates(args.PointerLocation.Position));
            }
            else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
            {
                var inputSys = _entitySystemManager.GetEntitySystem <InputSystem>();

                var func   = args.Function;
                var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function);

                var mousePosWorld = _eyeManager.ScreenToWorld(args.PointerLocation);
                var message       = new FullInputCmdMessage(_gameTiming.CurTick, funcId, BoundKeyState.Down, mousePosWorld,
                                                            args.PointerLocation, item.Uid);

                // client side command handlers will always be sent the local player session.
                var session = _playerManager.LocalPlayer.Session;
                inputSys.HandleInputCommand(session, func, message);
            }
            else
            {
                return(false);
            }
            return(true);
        }