public void OnCommand(GameClient client, string[] args) { if (client == null || client.Player == null || client.ClientState != DOL.GS.GameClient.eClientState.Playing) { return; } uint unk1 = 0; float radius, intensity, duration, delay = 0; radius = 1200.0f; intensity = 50.0f; duration = 1000.0f; int x, y, z = 0; if (client.Player.GroundTarget == null) { x = client.Player.X; y = client.Player.Y; // z = client.Player.Z; } else { x = client.Player.GroundTarget.X; y = client.Player.GroundTarget.Y; z = client.Player.GroundTarget.Z; } if (args.Length > 1) { try { unk1 = (uint)Convert.ToSingle(args[1]); } catch { } } if (args.Length > 2) { try { radius = (float)Convert.ToSingle(args[2]); } catch { } } if (args.Length > 3) { try { intensity = (float)Convert.ToSingle(args[3]); } catch { } } if (args.Length > 4) { try { duration = (float)Convert.ToSingle(args[4]); } catch { } } if (args.Length > 5) { try { delay = (float)Convert.ToSingle(args[5]); } catch { } } GSTCPPacketOut pak = new GSTCPPacketOut(0x47); pak.WriteIntLowEndian(unk1); pak.WriteIntLowEndian((uint)x); pak.WriteIntLowEndian((uint)y); pak.WriteIntLowEndian((uint)z); pak.Write(System.BitConverter.GetBytes(radius), 0, sizeof(System.Single)); pak.Write(System.BitConverter.GetBytes(intensity), 0, sizeof(System.Single)); pak.Write(System.BitConverter.GetBytes(duration), 0, sizeof(System.Single)); pak.Write(System.BitConverter.GetBytes(delay), 0, sizeof(System.Single)); client.Out.SendTCP(pak); return; }