// Use this for initialization void Start() { m_GUIMapEventsScript = GameObject.FindGameObjectWithTag("GUIMapEventSpriteTag").GetComponent <GSP.GUIMapEvents> (); m_MapEventScript = GameObject.FindGameObjectWithTag("DieTag").GetComponent <GSP.MapEvent> (); m_BottomBarScript = GameObject.FindGameObjectWithTag("GamePlayStateMachineTag").GetComponent <GSP.JAVIERGUI.GUIBottomBar>(); m_GamePlayStateMachine = GameObject.FindGameObjectWithTag("GamePlayStateMachineTag").GetComponent <GSP.GameplayStateMachine>(); }
//========================================================== //--------------------Functions----------------------------- //========================================================== // Use this for initialization void Start() { m_currEnumMpEvent = m_EnumMapEvent.NOTHING; m_GUIEnemyScript = GameObject.FindGameObjectWithTag("GUIMapEventSpriteTag").GetComponent <GSP.JAVIERGUI.GUIEnemy>(); m_GUIAllyScript = GameObject.FindGameObjectWithTag("GUIMapEventSpriteTag").GetComponent <GSP.JAVIERGUI.GUIAlly>(); m_GUIItemScript = GameObject.FindGameObjectWithTag("GUIMapEventSpriteTag").GetComponent <GSP.JAVIERGUI.GUIItem>(); m_GUIResourceScript = GameObject.FindGameObjectWithTag("GUIMapEventSpriteTag").GetComponent <GSP.JAVIERGUI.GUIResource>(); m_GUINothingScript = GameObject.FindGameObjectWithTag("GUIMapEventSpriteTag").GetComponent <GSP.JAVIERGUI.GUINothing>(); m_GameplayStateMachineScript = GameObject.FindGameObjectWithTag("GamePlayStateMachineTag").GetComponent <GSP.GameplayStateMachine>(); m_GUIBottomBarScript = GameObject.FindGameObjectWithTag("GamePlayStateMachineTag").GetComponent <GSP.JAVIERGUI.GUIBottomBar>(); }
} //end public enum GamePlayState // Use this for initialization void Start() { m_GameplayStateMachineScript = GameObject.FindGameObjectWithTag("GamePlayStateMachineTag").GetComponent <GameplayStateMachine>(); m_MovementScript = GameObject.FindGameObjectWithTag("GUIMovementTag").GetComponent <Movement>(); audioSrc = GameObject.FindGameObjectWithTag("AudioSourceTag"); } //end void Start()