private static void DisableSelectClass(Entity player) { GSCFunctions.ClosePopUpMenu(player, ""); GSCFunctions.CloseInGameMenu(player); player.Notify("menuresponse", "team_marinesopfor", "allies"); player.OnNotify("joined_team", ent => { AfterDelay(500, () => { ent.Notify("menuresponse", "changeclass", "class1"); }); }); player.OnNotify("menuresponse", (player2, menu, response) => { if (menu.ToString().Equals("class") && response.ToString().Equals("changeclass_marines")) { AfterDelay(100, () => { player.Notify("menuresponse", "changeclass", "back"); }); } }); }