public override void Resume() { GResource.LoadTextures(); var imageFon = new GImage(Game); imageFon.SetTexture(GResource.game_fon); imageFon.SetWidth(Game.GetWindowWidth()); imageFon.SetHeight(Game.GetWindowHeight()); imageFon.SetX(Game.GetWindowWidth() / 2); imageFon.SetY(Game.GetWindowHeight() / 2); AddElement(imageFon); tree = new ChristmasTree(Game); tree.GenerateDecorations(3); train = new Train(Game, GResource.train); train.Initialize(Game.GetWindowWidth() / 2, 65, 90, 30); train.SetChristmasTree(tree); cat = new Cat(Game, Game.GetWindowWidth() / 2, Game.GetWindowHeight() / 2, 50, 50); cat.AddTextures(GResource.lcat, Cat.STATE.LEFT); cat.AddTextures(GResource.rcat, Cat.STATE.RIGHT); cat.Bump(); cat.SetChristmasTree(tree); // AddElement(imageCat); }
/// <summary> /// Page GameObject Name 必须和LuaLogic的文件名一致,避免不必要的配置 /// </summary> /// <param name="pagePath"></param> /// <param name="param"></param> public void Show(string pagePath, object param = null) { if (!cachePagePool.ContainsKey(pagePath)) { new Promise <LoadOperation>((s, j) => { LoadOperation loader = GResource.LoadAssetAsync(pagePath); loader.OnFinish += s; AppInter.StartCoroutine(loader); }).Then((loader) => { GameObject prefab = loader.GetAsset <GameObject>(); GameObject gObj = GameObject.Instantiate(prefab); gObj.name = Path.GetFileNameWithoutExtension(pagePath); LuaPageBehaviour pageBehaviour = gObj.AddComponent <LuaPageBehaviour>(); UIPage page = new UIPage(pageBehaviour, pagePath); //缓存记录 cachePagePool.Add(pagePath, page); showUIPage(page, param); }).Catch((e) => { Debug.LogError("加载Page异常! Path:" + pagePath); Debug.LogException(e); }); } else { UIPage page = cachePagePool[pagePath]; showUIPage(page, param); } }
public override void Resume() { GResource.LoadTextures(); imgLMD = new GImage(Game); imgLMD.SetTexture(GResource.game_fon); imgLMD.SetWidth(250); imgLMD.SetHeight(200); imgLMD.SetX(Game.GetWindowWidth() / 2); imgLMD.SetY(Game.GetWindowHeight() / 2 + 100); AddElement(imgLMD); CircleButton but = new CircleButton(Game); but.onClick += ScreenStart_onClick; but.SetX(Game.GetWindowWidth() / 2); but.SetY(150); but.SetRadius(80); but.SetImage(GImage.LoadTexture(@"C:\Users\User\Desktop\WarBugs\button_play.png")); GameFramewerk.UI.Animations.AnimationScale anim = new GameFramewerk.UI.Animations.AnimationScale(); anim.Initialize(but.GetWidth(), but.GetHeight(), but.GetWidth() + 20, but.GetHeight() + 20, 4, 4, but); AddElement(but); }
public void AddItem(GResource resource) { if (resource == null) { throw new NullReferenceException(); } items.Add(resource); }
public ResourceType GetResourcesType(Vector2Int location) { GResource result = (GResource)chesses.Find(x => (location == x.location && (x is GResource))); if (result) { return(result.type); } else { return(ResourceType.None); } }
protected void Start() { ownResource = GridManager.instance.GetResources(location); if (ownResource) { ownResource.GetComponentInChildren <Renderer>().enabled = false; } RefreshMesh(); RefreshText(); Instantiate(PrefabManager.instance.buildingParticle, transform.position + PrefabManager.instance.buildingParticle.transform.position, PrefabManager.instance.buildingParticle.transform.rotation); }
public void RemoveItem(GResource resource) { int indexToRemove = -1; foreach (GResource it in items) { indexToRemove++; if (resource == it) { break; } } if (indexToRemove > -1) { items.RemoveAt(indexToRemove); return; } throw new NotInInventory(); }
//void FixedUpdate() //{ //取消弹性 // this.GetComponent<Rigidbody>().velocity = new Vector3(0, 0, 0); //} private void Update() { ////postion锁定 //foreach (Transform _transform in GetAllChilds()) //{ // _transform.localPosition = new Vector3(0, _transform.localPosition.y, 0); //} if (playerInput.Dis > 0.02f) { //旋转 Vector3 targetForward = Vector3.Slerp(this.transform.forward, playerInput.Dright * DirTran.right + playerInput.Dup * DirTran.forward, 0.4f); this.transform.forward = targetForward; //位移 velocity = this.transform.forward * runSpeed; this.transform.position += velocity * Time.deltaTime; //location更新 location = GridManager.instance.Vector3ToVector2Int(this.transform.position); //Direction朝向更新 if (this.transform.eulerAngles.y >= 315 || this.transform.eulerAngles.y < 45) { direction = Direction.up; } else if (this.transform.eulerAngles.y >= 45 && this.transform.eulerAngles.y < 135) { direction = Direction.right; } else if (this.transform.eulerAngles.y >= 135 && this.transform.eulerAngles.y < 225) { direction = Direction.down; } else if (this.transform.eulerAngles.y >= 225 && this.transform.eulerAngles.y < 315) { direction = Direction.left; } } HighLightHandle(); if (Input.GetKeyDown(playerInput.KeyPickUp)) { GTower targetTower = GridManager.instance.GetTower(GetSelectLocation()); if (targetTower != null) { targetTower.BePickUp(this); } else { GResource targetResource = GridManager.instance.GetResources(GetSelectLocation()); if (targetResource != null) { targetResource.BePickUp(this); } } } if (Input.GetKeyDown(playerInput.KeyPutDown)) { if (conveyObject != null) { Putdown(); } } if (Input.GetKeyDown(playerInput.KeyRotation)) { Vector2Int select = GetSelectLocation(); Debug.Log(select); GChess chess = GridManager.instance.GetTower(select); if (chess) { Debug.Log(chess); if (chess.chessType == ChessType.shooterTower) { chess.GetComponent <GShooterTower>().direction = chess.GetComponent <GShooterTower>().direction.ClockwiseNext(); } } } //更新动画 animator.SetBool("isConvey", conveyObject != null); }
private void GiveToPatient(GResource resource) { patient.Inventory.AddItem(resource); }