예제 #1
0
    //设置怪物的路线

    /* 将拐点添加到容器中
     */
    private static void SetMonsterRoute()
    {
        byte      currentDirection = GetNextGridDirection(StartGrid, MoveRoute.NONE), lastDirection = MoveRoute.NONE;
        GPosition currentPosition = new GPosition(), lastPosition = new GPosition();
        uint      i = 0, max = (uint)(Map.Length * Map[0].Length);
        uint      index = 0;

        for (currentPosition.CopyFrom(StartGrid), lastPosition.CopyFrom(StartGrid); i < max; i++)
        {
            //遇到拐点,则保存到容器中
            if (currentDirection != lastDirection)
            {
                lastDirection = currentDirection;
                MonsterRoute.Add(index++, new Position(lastPosition, UIFunction.GetPixelPosition(lastPosition), currentDirection));
            }
            //如果达到终点,则结束
            if (currentPosition.Equals(EndGrid))
            {
                MonsterRoute.Add(index++, new Position(currentPosition, UIFunction.GetPixelPosition(currentPosition), currentDirection));
                break;
            }
            lastPosition.CopyFrom(currentPosition);            //将当前位置保存到上一个位置
            //获取下一个位置的方向,并避免180度回头的情况
            currentDirection = GetNextGridDirection(currentPosition, currentDirection);
            switch (currentDirection)
            {
            case MoveRoute.UP: currentPosition.line -= 1; break;

            case MoveRoute.DOWN: currentPosition.line += 1; break;

            case MoveRoute.LEFT: currentPosition.column -= 1; break;

            case MoveRoute.RIGHT: currentPosition.column += 1; break;
            }
        }
    }
예제 #2
0
 public void SetGridPosition(GPosition arg)
 {
     grid_pos.CopyFrom(arg);
 }