private void onRoomJoinedOrCreated(GPGRoom room, GPGRoomUpdateStatus status) { if (status == GPGRoomUpdateStatus.STATUS_OK && room.hasData) { GPGMultiplayer.showWaitingRoom(int.MaxValue); } else { Debug.Log("An error occurred while joining or creating a room. Status: " + status); } }
void onJoinedRoomEvent(GPGRoom room, GPGRoomUpdateStatus statusCode) { Debug.Log("onJoinedRoomEvent. room: " + room + ", statusCode: " + statusCode); }
void onRoomConnectingEvent(GPGRoom room) { Debug.Log("onRoomConnectingEvent: " + room); }
void onRoomAutoMatchingEvent(GPGRoom room) { Debug.Log("onRoomAutoMatchingEvent: " + room); }
void onRoomCreatedEvent(GPGRoom room, GPGRoomUpdateStatus statusCode) { Debug.Log("onRoomCreatedEvent. room: " + room + ", statusCode: " + statusCode); }
void onRoomCreatedEvent( GPGRoom room, GPGRoomUpdateStatus statusCode ) { Debug.Log( "onRoomCreatedEvent. room: " + room + ", statusCode: " + statusCode ); }
void onRoomConnectingEvent( GPGRoom room ) { Debug.Log( "onRoomConnectingEvent: " + room ); }
void onRoomAutoMatchingEvent( GPGRoom room ) { Debug.Log( "onRoomAutoMatchingEvent: " + room ); }
void onJoinedRoomEvent( GPGRoom room, GPGRoomUpdateStatus statusCode ) { Debug.Log( "onJoinedRoomEvent. room: " + room + ", statusCode: " + statusCode ); }
private void onRoomJoinedOrCreated( GPGRoom room, GPGRoomUpdateStatus status ) { if( status == GPGRoomUpdateStatus.STATUS_OK && room.hasData ) GPGMultiplayer.showWaitingRoom( int.MaxValue ); else Debug.Log( "An error occurred while joining or creating a room. Status: " + status ); }
private void onRoomConnectedEvent(GPGRoom room, GPGRoomUpdateStatus status ) { CommonS._isGameInProgress = true; var bytes = System.Text.Encoding.UTF8.GetBytes (PlayGameServices.getLocalPlayerInfo ().name); Debug.Log ("Player name ::::"+PlayGameServices.getLocalPlayerInfo ().name); Debug.Log ("Player ID ::::" + CommonS.st_RoomCreatorID); Debug.Log ("Player ID ::::" + GPGMultiplayer.getCurrentPlayerParticipantId ()); sPlayerPoint = PlayGameServices.getLocalPlayerInfo ().name + " " + PlayerPrefs.GetInt("Points",200); CommonS.st_listPlayerPoints.Add(sPlayerPoint); SenddMessage("Points"+sPlayerPoint); // if (PlayerPrefs.GetString ("PlayerSelect") == "Girl") { // CommonS.st_SelectList.Add(GPGMultiplayer.getCurrentPlayerParticipantId () + "Grl"); // SenddMessage("Player"+GPGMultiplayer.getCurrentPlayerParticipantId () + "Grl"); // } // else{ // CommonS.st_SelectList.Add(GPGMultiplayer.getCurrentPlayerParticipantId () + "Boy"); // SenddMessage("Player"+GPGMultiplayer.getCurrentPlayerParticipantId () + "Boy"); // } CommonS.st_SelectList.Add(GPGMultiplayer.getCurrentPlayerParticipantId () + PlayerPrefs.GetString("PlayerSelect","Boy")); SenddMessage("Player"+ GPGMultiplayer.getCurrentPlayerParticipantId ()+PlayerPrefs.GetString("PlayerSelect","Boy")); GPGMultiplayer.sendUnreliableRealtimeMessageToAll( bytes ); if (GPGMultiplayer.getCurrentPlayerParticipantId () == CommonS.st_RoomCreatorID) { if (CommonS.st_enmCrntTheme == CommonS.GameTheme.Electricity){ Debug.Log("Msg Send"); SenddMessage("Electricity"); } else if (CommonS.st_enmCrntTheme == CommonS.GameTheme.Ice){ Debug.Log("Msg Send"); SenddMessage("Ice"); } else if(CommonS.st_enmCrntTheme == CommonS.GameTheme.Fire){ Debug.Log("Msg Send"); SenddMessage("Fire"); } StartCoroutine ("waits", 2f); } else{ StartCoroutine ("waits", .5f); } Application.LoadLevel("MultyPlayer"); }