private void InitGPUSupport() { // Make device device = new Device(DriverType.Hardware, DeviceCreationFlags.Debug, FeatureLevel.Level_11_0); // Compile compute shader computeShader = GPGPUHelper.LoadComputeShader(device, "GPGPU/FilterObjects.compute", "Filter", out shaderByteCode); }
public void testgpu() { // Make device Device device = new Device(DriverType.Hardware, DeviceCreationFlags.None, FeatureLevel.Level_11_0); ShaderBytecode byteCode; ComputeShader compute = GPGPUHelper.LoadComputeShader(device, "GPGPU/Simple.compute", "main", out byteCode); Texture2D uavTexture; UnorderedAccessView computeResult = GPGPUHelper.CreateUnorderedAccessView(device, 1024, 1024, SlimDX.DXGI.Format.R8G8B8A8_UNorm, out uavTexture); device.ImmediateContext.ComputeShader.Set(compute); device.ImmediateContext.ComputeShader.SetUnorderedAccessView(computeResult, 0); device.ImmediateContext.Dispatch(32, 32, 1); Texture2D.ToFile(device.ImmediateContext, uavTexture, ImageFileFormat.Png, "uav.png"); }