예제 #1
0
        /// <summary>
        /// Sets the first argument for the macro call.
        /// </summary>
        /// <param name="context">GPU context where the macro code is being executed</param>
        /// <param name="processor">GPU GP FIFO command processor</param>
        /// <param name="code">Code to be executed</param>
        /// <param name="argument">First argument</param>
        public void StartExecution(GpuContext context, GPFifoProcessor processor, ReadOnlySpan <int> code, int argument)
        {
            _argument = argument;

            _executionPending = true;

            if (_executionEngine == null)
            {
                if (GraphicsConfig.EnableMacroHLE && MacroHLETable.TryGetMacroHLEFunction(code.Slice(Position), context.Capabilities, out _hleFunction))
                {
                    _executionEngine = new MacroHLE(processor, _hleFunction);
                }
                else if (GraphicsConfig.EnableMacroJit)
                {
                    _executionEngine = new MacroJit();
                }
                else
                {
                    _executionEngine = new MacroInterpreter();
                }
            }

            if (_hleFunction == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
            {
                // We don't consume the parameter buffer value, so we don't need to flush it.
                // Doing so improves performance if the value was written by a GPU shader.
                context.GPFifo.SetFlushSkips(2);
            }
        }
예제 #2
0
파일: MacroHLE.cs 프로젝트: Ryujinx/Ryujinx
        /// <summary>
        /// Creates a new instance of the HLE macro handler.
        /// </summary>
        /// <param name="context">GPU context the macro is being executed on</param>
        /// <param name="memoryManager">GPU memory manager</param>
        /// <param name="engine">3D engine where this macro is being called</param>
        /// <param name="functionName">Name of the HLE macro function to be called</param>
        public MacroHLE(GPFifoProcessor processor, MacroHLEFunctionName functionName)
        {
            _processor    = processor;
            _functionName = functionName;

            Fifo = new Queue <FifoWord>();
        }
예제 #3
0
 /// <summary>
 /// Creates a new instance of a GPU channel.
 /// </summary>
 /// <param name="context">GPU context that the channel belongs to</param>
 internal GpuChannel(GpuContext context)
 {
     _context       = context;
     _device        = context.GPFifo;
     _processor     = new GPFifoProcessor(context, this);
     BufferManager  = new BufferManager(context, this);
     TextureManager = new TextureManager(context, this);
 }