private void FixedUpdate() { foreach (GravityObject GO1 in AllObjects) { foreach (GravityObject GO2 in AllObjects) { if (GO1 != GO2) { //applyGravity(GO1, GO2); //Debug.Log("applyGravity()"); applyFakeGravity(GO1, GO2); if (GravityObject.verifyOverlap(GO1, GO2)) { if (GO1.mass > GO2.mass) { for (int i = 0; i < consumeRate; i++) { GO1.consume(GO2); } } else if (GO2.mass > GO1.mass) { for (int i = 0; i < consumeRate; i++) { GO2.consume(GO1); } } } } } } }
private void JustLoad_a_sample_avatar() { //instantiate character doit_AsyncLoad(true, go3 => { GameObject GO1; GameObject GO2; GameObject GO3; GO1 = GameObject.CreatePrimitive(PrimitiveType.Cube); GO2 = GameObject.CreatePrimitive(PrimitiveType.Cube); //GO3 = GameObject.CreatePrimitive(PrimitiveType.Cube); //GO3 = GameObject.Instantiate(PrefabsXR.instance.HMD_SimpleTestGO); GO1.GetComponent <BoxCollider>().enabled = false; GO2.GetComponent <BoxCollider>().enabled = false; GO1.transform.localScale = Vector3.one * 0.02f; GO2.transform.localScale = Vector3.one * 0.02f; //go3.name = "InstantiateOK_" + go3.name; go3.name = "avatar_" + this.name + "_" + go3.name; Debug.Log("instantiate - " + go3.name); /* * if (wisockiView.Get_Owner_IsLocal()) * { * GameObject lookAtPos; * lookAtPos = new GameObject(); * lookAtPos.name = "lookAtPos"; * lookAtPos.transform.parent = Camera.main.transform; * lookAtPos.transform.localPosition = new Vector3(0, 0, 0.5f); * lookAtPos.transform.localRotation = default; * * AvatarIK avatarIK; * avatarIK = go3.GetComponent<AvatarIK>(); * if (avatarIK == null) * { * Debug.LogError("avatarIK not found"); * avatarIK = go3.AddComponent<AvatarIK>(); * } * if (avatarIK != null) * avatarIK.headObj = lookAtPos.transform; * * go3.transform.localScale = Vector3.one * 1.0f; * go3.SetActive(false); * } * else * { * go3.transform.localScale = Vector3.one * 1.0f; * NetGo3 = go3.AddComponent<NetSyncPlayerWsk>(); * }*/ GO3 = go3; //playerXR.GO3 = go; }, go3 => { //ERROR Debug.LogError("load avatar fail"); }); }