public bool WheelScrolled(Vector2 delta, bool shift, bool alt, bool ctrl) { m_bWheelScrolledSinceLastKeyPress = true; switch (viewModel.CurrentTool) { case GNBlockMapEditorVM.Tool.PAINT: if (IsKeyDown(KeyCode.Y) || IsKeyDown(KeyCode.Z)) { viewModel.BrowseLayer(Mathf.Sign(delta.y) > 0); return(true); } else if (IsKeyDown(KeyCode.J)) { viewModel.OrientPrefab(Vector3.right, Mathf.Sign(delta.y) > 0); return(true); } else if (IsKeyDown(KeyCode.K)) { viewModel.OrientPrefab(Vector3.up, Mathf.Sign(delta.y) > 0); return(true); } else if (ctrl || IsKeyDown(KeyCode.L)) { viewModel.OrientPrefab(Vector3.forward, Mathf.Sign(delta.y) > 0); return(true); } else if (IsKeyDown(KeyCode.U)) { viewModel.BrowsePrefabs(delta.y > 0, true); return(true); } else if (IsKeyDown(KeyCode.I)) { viewModel.BrowsePrefabs(delta.y > 0, false); // viewModel.BrowseLayer(Mathf.Sign(delta.y) > 0); return(true); } else if (IsKeyDown(KeyCode.G)) { viewModel.BrowseCellSize(Mathf.Sign(delta.y) > 0); return(true); } return(false); // case GNBlockMapEditorVM.Tool.ERASE: // if (IsKeyDown(KeyCode.Y)) // { // viewModel.BrowseLayer(Mathf.Sign(delta.y) > 0); // return true; // } // return false; } return(false); }
private void DrawBrushSetup() { GUILayout.BeginHorizontal(); GUILayout.Label("Brush: ", EditorStyles.whiteBoldLabel); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); string folder = viewModel.CurrentPrefabFolder; string substr = folder != null && folder.Length > 24 ? folder.Substring(folder.Length - 24) : folder; EditorGUILayout.TextField(folder != null ? substr : "NONE"); Object newPrefab; if (viewModel.CurrentPrefab != (newPrefab = EditorGUILayout.ObjectField(viewModel.CurrentPrefab, typeof(GameObject), false)) && newPrefab != null) { viewModel.SelectPrefab((GameObject)newPrefab); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Rx: " + viewModel.PrefabOrientation.x.ToString("000"))) { viewModel.OrientPrefab(Vector3.right, true); } if (GUILayout.Button("Ry: " + viewModel.PrefabOrientation.y.ToString("000"))) { viewModel.OrientPrefab(Vector3.up, true); } if (GUILayout.Button("Rz: " + viewModel.PrefabOrientation.z.ToString("000"))) { viewModel.OrientPrefab(Vector3.forward, true); } if (GUILayout.Button("Fx: " + viewModel.PrefabFlip.x.ToString("0"))) { viewModel.FlipPrefab(Vector3.right); } if (GUILayout.Button("Fy: " + viewModel.PrefabFlip.y.ToString("0"))) { viewModel.FlipPrefab(Vector3.up); } if (GUILayout.Button("Fz: " + viewModel.PrefabFlip.z.ToString("0"))) { viewModel.FlipPrefab(Vector3.forward); } // Editor // EditorGUILayout.Vector3Field("Rot", Vector3.zero); // EditorGUILayout.Vector3Field("Scale", Vector3.zero); GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); }