private void OnCollisionEnter2D(Collision2D collision) { print(collision.collider.gameObject.name); if (collision.collider.gameObject.tag.Equals("Fix")) { if (!GMan.shipStatus[collision.collider.gameObject.name]) { GMan.showMini(collision.collider.gameObject.name); } } }
private void Awake() { gMan = this; shipStatus.Add("engine", true); shipStatus.Add("vs", true); shipStatus.Add("weap", true); shipStatus.Add("rad", true); shipStatus.Add("O2", true); camTrans = Camera.main.transform; asters = Resources.LoadAll <Sprite>("astroid") as Sprite[]; }