예제 #1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     print(collision.collider.gameObject.name);
     if (collision.collider.gameObject.tag.Equals("Fix"))
     {
         if (!GMan.shipStatus[collision.collider.gameObject.name])
         {
             GMan.showMini(collision.collider.gameObject.name);
         }
     }
 }
예제 #2
0
 private void Awake()
 {
     gMan = this;
     shipStatus.Add("engine", true);
     shipStatus.Add("vs", true);
     shipStatus.Add("weap", true);
     shipStatus.Add("rad", true);
     shipStatus.Add("O2", true);
     camTrans = Camera.main.transform;
     asters   = Resources.LoadAll <Sprite>("astroid") as Sprite[];
 }