예제 #1
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            Vector3  localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint);
            Material mat = GInternalMaterials.HeightSamplingPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetFloat("_TargetGray", Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y));
            int pass = 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);
#endif
        }
예제 #2
0
        private void DrawLivePreview(GStylizedTerrain t, Camera cam)
        {
            if (t.transform.rotation != Quaternion.identity ||
                t.transform.lossyScale != Vector3.one)
            {
                return;
            }

            List <Rect> dirtyRects = new List <Rect>(instance.SplineCreator.SweepDirtyRect(t));
            Rect        r          = new Rect(0, 0, 0, 0);

            for (int i = 0; i < dirtyRects.Count; ++i)
            {
                r.xMin = Mathf.Min(r.xMin, dirtyRects[i].xMin);
                r.xMax = Mathf.Max(r.xMax, dirtyRects[i].xMax);
                r.yMin = Mathf.Min(r.yMin, dirtyRects[i].yMin);
                r.yMax = Mathf.Max(r.yMax, dirtyRects[i].yMax);
            }

            RenderTexture rt = GetPreviewTexture(t);

            instance.Internal_Apply(t, rt, instance.SplineCreator.Editor_Vertices);
            GLivePreviewDrawer.DrawMasksLivePreview(
                t, cam,
                new Texture[] { rt },
                new Color[] { GGriffinSettings.Instance.SplineToolSettings.PositiveHighlightColor },
                r);
        }
        private void DrawLivePreview(GStylizedTerrain t, Camera cam)
        {
            if (t.transform.rotation != Quaternion.identity ||
                t.transform.lossyScale != Vector3.one)
            {
                return;
            }


            //Mesh previewMesh = GGriffinSettings.Instance.GetLivePreviewMesh(t.TerrainData.Geometry.MeshResolution);
            RenderTexture rt = GetPreviewTexture(t);

            instance.GetQuad(worldPoints);
            for (int i = 0; i < normalizedPoints.Length; ++i)
            {
                normalizedPoints[i] = t.WorldPointToUV(worldPoints[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(normalizedPoints);

            if (instance.Channel == GGeometryStamper.GStampChannel.Elevation)
            {
                GLivePreviewDrawer.DrawGeometryLivePreview(t, cam, rt, dirtyRect);
            }
            else if (instance.Channel == GGeometryStamper.GStampChannel.Visibility)
            {
                Matrix4x4 worldToMaskMatrix = Matrix4x4.TRS(
                    worldPoints[0],
                    instance.Rotation,
                    instance.Scale).inverse;
                GLivePreviewDrawer.DrawVisibilityLivePreview(t, cam, rt, dirtyRect, instance.Stamp, worldToMaskMatrix);
            }
        }
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Shading.AlbedoMap;
            int           albedoResolution = terrain.TerrainData.Shading.AlbedoMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, albedoResolution);
            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.AlbedoPainterMaterial;
            mat.SetColor("_Color", args.Color);
            mat.SetTexture("_MainTex", bg);
            SetupTextureGrid(terrain, mat);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 :
                args.ActionType == GPainterActionType.Alternative ? 2 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawAlbedoLivePreview(terrain, cam, rt, dirtyRect);
#endif
        }
 private void DrawMask(Camera cam)
 {
     GCommon.ForEachTerrain(instance.GroupId, (t) =>
     {
         GLivePreviewDrawer.DrawTerrainMask(t, cam);
     });
 }
        private void DrawLivePreview(GStylizedTerrain t, Camera cam)
        {
            if (t.transform.rotation != Quaternion.identity ||
                t.transform.lossyScale != Vector3.one)
            {
                return;
            }
            RenderTexture[] brushes = new RenderTexture[instance.Layers.Count];
            for (int i = 0; i < brushes.Length; ++i)
            {
                brushes[i] = GetPreviewTexture(t, "brush" + i.ToString(), instance.MaskResolution, FilterMode.Bilinear);
            }

            Vector3[] worldPoints = instance.GetQuad();
            Vector2[] uvPoint     = new Vector2[worldPoints.Length];
            for (int i = 0; i < uvPoint.Length; ++i)
            {
                uvPoint[i] = t.WorldPointToUV(worldPoints[i]);
            }
            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvPoint);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Color[] colors = new Color[instance.Layers.Count];
            for (int i = 0; i < colors.Length; ++i)
            {
                colors[i] = instance.Layers[i].VisualizeColor;
            }

            GLivePreviewDrawer.DrawMasksLivePreview(t, cam, brushes, colors, dirtyRect);
        }
예제 #7
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1);
            Material  mat      = GInternalMaterials.RemapPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetTexture("_RemapTex", remapTex);
            int pass = 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);

            GUtilities.DestroyObject(remapTex);
#endif
        }
예제 #8
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg             = terrain.TerrainData.Mask.MaskMap;
            int           maskResolution = terrain.TerrainData.Mask.MaskMapResolution;
            RenderTexture rt             = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, maskResolution);
            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.MaskPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            SetupTextureGrid(terrain, mat);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", args.Opacity);

            GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask;
            Vector4            channel;
            if (param.Channel == GTextureChannel.R)
            {
                channel = new Vector4(1, 0, 0, 0);
            }
            else if (param.Channel == GTextureChannel.G)
            {
                channel = new Vector4(0, 1, 0, 0);
            }
            else if (param.Channel == GTextureChannel.B)
            {
                channel = new Vector4(0, 0, 1, 0);
            }
            else
            {
                channel = new Vector4(0, 0, 0, 1);
            }
            mat.SetVector("_Channel", channel);

            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 :
                args.ActionType == GPainterActionType.Alternative ? 2 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawMask4ChannelsLivePreview(
                terrain, cam,
                rt,
                GCommon.UnitRect);
#endif
        }
예제 #9
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }
            Material mat = GInternalMaterials.SplatPainterMaterial;
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);

            int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution;
            int controlMapCount      = terrain.TerrainData.Shading.SplatControlMapCount;
            for (int i = 0; i < controlMapCount; ++i)
            {
                Texture2D     splatControl = terrain.TerrainData.Shading.GetSplatControl(i);
                RenderTexture rt           = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i);
                GCommon.CopyToRT(splatControl, rt);

                mat.SetTexture("_MainTex", splatControl);
                if (args.SplatIndex / 4 == i)
                {
                    mat.SetInt("_ChannelIndex", args.SplatIndex % 4);
                }
                else
                {
                    mat.SetInt("_ChannelIndex", -1);
                }
                int pass =
                    args.ActionType == GPainterActionType.Normal ? 0 :
                    args.ActionType == GPainterActionType.Negative ? 1 :
                    args.ActionType == GPainterActionType.Alternative ? 2 : 0;
                GCommon.DrawQuad(rt, uvCorners, mat, pass);
            }

            Texture[] controls = new Texture[controlMapCount];
            for (int i = 0; i < controlMapCount; ++i)
            {
                controls[i] = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i);
            }

            GLivePreviewDrawer.DrawSplatLivePreview(terrain, cam, controls, dirtyRect);
#endif
        }
예제 #10
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            RenderTexture noiseMap = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution, 1);
            RenderNoiseTexture(noiseMap, terrain);

            Material mat = GInternalMaterials.NoisePainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
            mat.SetTexture("_NoiseMap", noiseMap);
            if (args.EnableTerrainMask)
            {
                mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap);
            }
            else
            {
                mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
            }
            GCommon.SetMaterialKeywordActive(mat, "USE_WORLD_SPACE", GTexturePainterCustomParams.Instance.Noise.UseWorldSpace);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);
#endif
        }
예제 #11
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.SubDivPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
            if (args.EnableTerrainMask)
            {
                mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap);
            }
            else
            {
                mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
            }
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            Matrix4x4 worldToMaskMatrix = Matrix4x4.TRS(
                args.WorldPointCorners[0],
                Quaternion.Euler(0, args.Rotation, 0),
                args.Radius * 2 * Vector3.one).inverse;

            GLivePreviewDrawer.DrawSubdivLivePreview(terrain, cam, rt, dirtyRect, args.BrushMask, worldToMaskMatrix);
#endif
        }
 private void DrawMask(Camera cam)
 {
     GCommon.ForEachTerrain(painter.GroupId, (t) =>
     {
         if (t.TerrainData == null)
         {
             return;
         }
         if (painter.ActivePainter is GMaskPainter)
         {
             GLivePreviewDrawer.DrawMask4ChannelsLivePreview(t, cam, t.TerrainData.Mask.MaskMap, GCommon.UnitRect);
         }
         else
         {
             GLivePreviewDrawer.DrawTerrainMask(t, cam);
         }
     });
 }
예제 #13
0
        private void DrawLivePreview(GStylizedTerrain t, Camera cam)
        {
            if (t.transform.rotation != Quaternion.identity ||
                t.transform.lossyScale != Vector3.one)
            {
                return;
            }

            Mesh          previewMesh = GEditorSettings.Instance.livePreview.GetTriangleMesh(t.TerrainData.Geometry.MeshResolution);
            RenderTexture rt          = GetPreviewTexture(t);

            instance.Internal_Apply(t, rt, instance.SplineCreator.Editor_Vertices);

            List <Rect> uvRects = new List <Rect>(instance.SplineCreator.SweepDirtyRect(t));
            Rect        r       = GUtilities.MergeRects(uvRects);

            GLivePreviewDrawer.DrawGeometryLivePreview(t, cam, rt, r);
        }
예제 #14
0
        private void DrawLivePreview(GStylizedTerrain t, Camera cam)
        {
            if (t.transform.rotation != Quaternion.identity ||
                t.transform.lossyScale != Vector3.one)
            {
                return;
            }

            instance.GetQuad(worldPoints);
            for (int i = 0; i < normalizedPoints.Length; ++i)
            {
                normalizedPoints[i] = t.WorldPointToUV(worldPoints[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(normalizedPoints);


            if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
            {
                int        albedoResolution = t.TerrainData.Shading.AlbedoMapResolution;
                FilterMode albedoFilter     = t.TerrainData.Shading.AlbedoMap.filterMode;

                int        metallicResolution = t.TerrainData.Shading.MetallicMapResolution;
                FilterMode metallicFilter     = t.TerrainData.Shading.MetallicMap.filterMode;

                Texture albedo   = GetPreviewTexture(t, "albedo", albedoResolution, albedoFilter);
                Texture metallic = GetPreviewTexture(t, "metallic", metallicResolution, metallicFilter);
                GLivePreviewDrawer.DrawAMSLivePreview(t, cam, albedo, metallic, dirtyRect);
            }
            else if (instance.Channel == GTextureStampChannel.Splat)
            {
                int       controlMapResolution = t.TerrainData.Shading.SplatControlResolution;
                Texture[] controls             = new Texture[t.TerrainData.Shading.SplatControlMapCount];
                for (int i = 0; i < controls.Length; ++i)
                {
                    Texture currentControl = t.TerrainData.Shading.GetSplatControl(i);
                    controls[i] = GetPreviewTexture(t, "splatControl" + i, controlMapResolution, currentControl.filterMode);
                }
                GLivePreviewDrawer.DrawSplatLivePreview(t, cam, controls, dirtyRect);
            }
        }
예제 #15
0
        private void SetupAlbedoMetallicPreview(GStylizedTerrain t, Camera cam, Rect dirtyRect)
        {
            Material mat = t.TerrainData.Shading.MaterialToRender;

            if (mat == null)
            {
                return;
            }
            int           albedoResolution = t.TerrainData.Shading.AlbedoMapResolution;
            FilterMode    albedoFilter     = t.TerrainData.Shading.AlbedoMap.filterMode;
            RenderTexture rtAlbedo         = GetPreviewTexture(t, "albedo", albedoResolution, albedoFilter);

            instance.Internal_ApplyAlbedo(t, instance.SplineCreator.Editor_Vertices, rtAlbedo);

            int           metallicResolution = t.TerrainData.Shading.MetallicMapResolution;
            FilterMode    metallicFilter     = t.TerrainData.Shading.MetallicMap.filterMode;
            RenderTexture rtMetallic         = GetPreviewTexture(t, "metallic", metallicResolution, metallicFilter);

            instance.Internal_ApplyMetallic(t, instance.SplineCreator.Editor_Vertices, rtMetallic);

            GLivePreviewDrawer.DrawAMSLivePreview(t, cam, rtAlbedo, rtMetallic, dirtyRect);
        }
예제 #16
0
        private void SetupSplatPreview(GStylizedTerrain t, Camera cam, Rect dirtyRect)
        {
            Material mat = t.TerrainData.Shading.MaterialToRender;

            if (mat == null)
            {
                return;
            }
            int controlMapResolution = t.TerrainData.Shading.SplatControlResolution;
            int controlMapCount      = t.TerrainData.Shading.SplatControlMapCount;

            if (controlMapCount == 0)
            {
                return;
            }
            RenderTexture[] rtControls = new RenderTexture[controlMapCount];
            for (int i = 0; i < controlMapCount; ++i)
            {
                rtControls[i] = GetPreviewTexture(t, "splatControl" + i, controlMapResolution, t.TerrainData.Shading.SplatControls[i].filterMode);
            }
            instance.Internal_ApplySplat(t, instance.SplineCreator.Editor_Vertices, rtControls);

            GLivePreviewDrawer.DrawSplatLivePreview(t, cam, rtControls, dirtyRect);
        }