public override void Draw() { base.Draw(); int _COUNT = 20; float _MIN = 0.02f; float _MAX = 0.05f; float _OFFSET = -0.2f; for (int i = 0; i < _COUNT; i++) { GL_DRAW.Draw_CIRCLE_FILL(20, Anim.Sin_Time(3f, 0.1f, 0.8f, i * _OFFSET), Anim.Cos_Time(1.5f, 0.1f, 0.8f, i * _OFFSET), Anim.Cos_Time(1.5f, _MIN, _MAX, i * _OFFSET), P.Lerp(0, 3, (float)i / _COUNT)); } GL_DRAW.Draw_CHEVRON(mx_eased + 0.05f, my_eased + Mathf.Abs(Anim.Cos_Time(10f, 0f, 0.05f)), 0.1f, Anim.Sin_Time(10f, 0.15f, 0.17f), P.Lerp(3, 4, mx_eased)); TXT("Use the \"anim\" class for simple animations", 0.2f, 0.75f, P.Get(4)); }