public string GetString(GLStringName name) { try { this.BeginFunc(); return(this._gl.GetString(name)); } finally { this.EndFunc(); } }
public static string GetString(GLStringName name) { return(GL._gl.GetString(name)); }
public string GetString(GLStringName name) { return(TKGL.GetString((StringName)name)); }
public string GetString(GLStringName name) { return("2.0"); }