private void ShaderTest_Closed(object sender, EventArgs e)
 {
     map.SaveState(mapdefaults);
     mapdefaults.WriteToDisk(@"c:\code\mapdef.txt");
     map.Dispose();
     GLStatics.VerifyAllDeallocated();
     glwfc.Dispose();
     glwfc = null;
 }
예제 #2
0
        /// ////////////////////////////////////////////////////////////////////////////////////////////////////


        private void ShaderTest_Closed(object sender, EventArgs e)
        {
            items.Dispose();
            GLStatics.VerifyAllDeallocated();
        }