private void ShaderTest_Closed(object sender, EventArgs e) { map.SaveState(mapdefaults); mapdefaults.WriteToDisk(@"c:\code\mapdef.txt"); map.Dispose(); GLStatics.VerifyAllDeallocated(); glwfc.Dispose(); glwfc = null; }
/// //////////////////////////////////////////////////////////////////////////////////////////////////// private void ShaderTest_Closed(object sender, EventArgs e) { items.Dispose(); GLStatics.VerifyAllDeallocated(); }