GLBitmap ConvertFromBGRA_To_RGBA(GLBitmap bgraBmp) { GLBitmap rgba_result = new GLBitmap(bgraBmp.Width, bgraBmp.Height);//create another from blank with the same size using (GLRenderSurface surface1 = new GLRenderSurface(bgraBmp.Width, bgraBmp.Height)) using (GLRenderSurface surface2 = new GLRenderSurface(rgba_result, false)) { _pcx.AttachToRenderSurface(surface1); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; //------------------------------------------------------------------------------------ //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Black); _pcx.DrawImage(bgraBmp, 0, 0); //------------------------------------------------------------------------------------ _pcx.AttachToRenderSurface(null); //after release current, we move back to default frame buffer again*** _pcx.AttachToRenderSurface(surface2); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; _pcx.Clear(PixelFarm.Drawing.Color.Black); _pcx.DrawImage(surface1.GetGLBitmap(), 0, 0); _pcx.AttachToRenderSurface(null); } return(rgba_result); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); _pcx.ClearColorBuffer(); //------------------------------- if (!_isInit) { _isInit = true; } _pcx.Clear(PixelFarm.Drawing.Color.Blue); _painter.StrokeColor = PixelFarm.Drawing.Color.Black; _painter.StrokeWidth = 2; //------------------------------- //painter.FillColor = PixelFarm.Drawing.Color.Yellow; //painter.FillRenderVx(polygon1); //------------------------------- //painter.FillColor = PixelFarm.Drawing.Color.Red; //painter.FillRenderVx(polygon2); //////------------------------------- _painter.FillColor = PixelFarm.Drawing.Color.Magenta; try { _painter.FillRenderVx(_polygon3); SwapBuffers(); } catch (Exception ex) { } }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); _pcx.ClearColorBuffer(); //------------------------------- _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\logo-dark.png"); _isInit = true; } if (_surface1.IsValid) { if (_frameBufferNeedUpdate) { //------------------------------------------------------------------------------------ //framebuffer _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; _pcx.AttachToRenderSurface(_surface1); //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Red); _pcx.DrawImageWithBlurX(_glbmp, 0, 0); _pcx.AttachToRenderSurface(null);//switch to primary render surface //------------------------------------------------------------------------------------ //framebuffer2 _pcx.AttachToRenderSurface(_surface2); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; //GLBitmap bmp2 = new GLBitmap(_frameBuffer.TextureId, _frameBuffer.Width, _frameBuffer.Height); //bmp2.IsYFlipped = true; //bmp2.IsBigEndianPixel = true; _pcx.DrawImageWithBlurY(_surface1.GetGLBitmap(), 0, 0); _pcx.AttachToRenderSurface(null); //------------------------------------------------------------------------------------ //after release current, we move back to default frame buffer again*** _frameBufferNeedUpdate = false; } _pcx.DrawImage(_surface2.GetGLBitmap(), 0, 0); //_pcx.DrawFrameBuffer(_frameBuffer2, 0, 0, true); } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); //set clear color and clear all buffer _pcx.ClearColorBuffer(); //test , clear only color buffer //------------------------------- if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg"); _isInit = true; } PixelFarm.Drawing.RenderSurfaceOriginKind prevOrgKind = _pcx.OriginKind; //save _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; if (_surface1.IsValid) { if (_frameBufferNeedUpdate) { _pcx.AttachToRenderSurface(_surface1); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; //------------------------------------------------------------------------------------ //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Black); _pcx.DrawImage(_glbmp, 5, 5); //------------------------------------------------------------------------------------ _pcx.AttachToRenderSurface(null); //after release current, we move back to default frame buffer again*** _frameBufferNeedUpdate = false; } _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; //_pcx.DrawFrameBuffer(_frameBuffer, 0, 0, true); for (int i = 0; i < 1; ++i) { _pcx.DrawImage(_surface1.GetGLBitmap(), 100 + (i * 30), 200 + (i * 30)); } } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- _pcx.OriginKind = prevOrgKind;//restore }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); if (!_resInit) { _msdf_bmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\msdf_75.png"); _resInit = true; } _pcx.Clear(PixelFarm.Drawing.Color.White); //canvas2d.DrawImageWithMsdf(msdf_bmp, 0, 400, 6); //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 500, 0.5f); //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 520, 0.4f); //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 550, 0.3f); //canvas2d.DrawImage(msdf_bmp, 150, 400); //_pcx.draw(_msdf_bmp, 200, 500, 15f, ); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 500, 0.5f); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 520, 0.4f); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 550, 0.3f); _pcx.DrawImageWithMsdf(_msdf_bmp, 300, 500, 0.5f, PixelFarm.Drawing.Color.Black); //// //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 400, 6); //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 500, 0.5f); //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 520, 0.4f); //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 550, 0.3f); _pcx.DrawImage(_msdf_bmp, 100, 300); SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(); //------------------------------- if (!_isInit) { _isInit = true; } if (_surface1.IsValid) { GLRenderSurface.InnerGLData innerData = _surface1.GetInnerGLData(); //------------------------------------------------------------------------------------ GL.BindFramebuffer(FramebufferTarget.Framebuffer, innerData.FramebufferId); //-------- //do draw to frame buffer here GL.ClearColor(OpenTK.Graphics.Color4.Red); //clear with red color GL.Clear(ClearBufferMask.ColorBufferBit); //------------------------------------------------------------------------------------ GL.BindTexture(TextureTarget.Texture2D, innerData.GLBmp.GetServerTextureId()); GL.GenerateMipmap(TextureTarget.Texture2D); GL.BindTexture(TextureTarget.Texture2D, 0); GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);//switch to default framewbuffer //------------------------------------------------------------------------------------ //create gl bmp from framebuffer _pcx.DrawImage(innerData.GLBmp, 15, 0); // GL.ClearColor(OpenTK.Graphics.Color4.White); //clear with red color } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); _pcx.ClearColorBuffer(); //------------------------------- if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\leaves.jpg"); _isInit = true; } if (_surface1.IsValid) { if (_frameBufferNeedUpdate) { //------------------------------------------------------------------------------------ //framebuffer _pcx.AttachToRenderSurface(_surface1); //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Red); _pcx.DrawImageWithConv3x3(_glbmp, Mat3x3ConvGen.emboss, 0, 0); _pcx.AttachToRenderSurface(null); //after release current, we move back to default frame buffer again*** _frameBufferNeedUpdate = false; } //_pcx.DrawFrameBuffer(_frameBuffer, 0, 0, true); _pcx.DrawImage(_surface1.GetGLBitmap(), 0, 0); } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; //----------------------------- //see: lazyfoo.net/tutorials/OpenGL/26_the_stencil_buffer/index.php //----------------------------- _pcx.Clear(PixelFarm.Drawing.Color.White); //------------------- //disable rendering to color buffer GL.ColorMask(false, false, false, false); //start using stencil GL.Enable(EnableCap.StencilTest); //place a 1 where rendered GL.StencilFunc(StencilFunction.Always, 1, 1); //replace where rendered GL.StencilOp(StencilOp.Replace, StencilOp.Replace, StencilOp.Replace); //render to stencill buffer _painter.FillColor = PixelFarm.Drawing.Color.Black; _painter.FillRenderVx(_stencilPolygon); _painter.StrokeColor = PixelFarm.Drawing.Color.Black; //render color GL.ColorMask(true, true, true, true); //where a 1 was not rendered GL.StencilFunc(StencilFunction.Equal, 1, 1); //keep the pixel GL.StencilOp(StencilOp.Keep, StencilOp.Keep, StencilOp.Keep); //draw _painter.FillColor = PixelFarm.Drawing.Color.Red; _painter.FillRenderVx(_rectPolygon); GL.Disable(EnableCap.StencilTest); //----------------------------------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _painter.StrokeColor = _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); //set clear color and clear all buffer _pcx.ClearColorBuffer(); //test , clear only color buffer //------------------------------- float prevStrokeW = _pcx.StrokeWidth; switch (T102_1_StrokeWidth) { default: throw new NotSupportedException(); case T102_1_StrokeWidth.HalfPx: _pcx.StrokeWidth = 0.5f; break; case T102_1_StrokeWidth.OnePx: _pcx.StrokeWidth = 1; break; case T102_1_StrokeWidth.TwoPx: _pcx.StrokeWidth = 2; break; case T102_1_StrokeWidth.ThreePx: _pcx.StrokeWidth = 3; break; case T102_1_StrokeWidth.FourPx: _pcx.StrokeWidth = 4; break; case T102_1_StrokeWidth.FivePx: _pcx.StrokeWidth = 5; break; } PixelFarm.Drawing.RenderSurfaceOriginKind prevOrgKind = _pcx.OriginKind; //save switch (DrawSet) { default: case T102_1_Set.Lines: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { _pcx.DrawLine(i + 10, i + 10, i + 30, i + 50); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawLine(i + 10, i + 10, i + 30, i + 50); i += 50; } } break; case T102_1_Set.FillRect: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { _pcx.FillRect(PixelFarm.Drawing.Color.Red, i, i, 50, 50); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.FillRect(PixelFarm.Drawing.Color.Red, i, i, 50, 50); i += 50; } } break; case T102_1_Set.DrawRect: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { _painter.DrawRect(i, i, 50, 50); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _painter.DrawRect(i, i, 50, 50); i += 50; } } break; } _pcx.OriginKind = prevOrgKind;//restore _pcx.StrokeWidth = prevStrokeW; }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); //set clear color and clear all buffer _pcx.ClearColorBuffer(); //test , clear only color buffer //------------------------------- if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg"); _isInit = true; } PixelFarm.Drawing.RenderSurfaceOriginKind prevOrgKind = _pcx.OriginKind; //save switch (DrawSet) { default: case T107_1_DrawImageSet.Full: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { _pcx.DrawImage(_glbmp, i, i); //left,top (NOT x,y) i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImage(_glbmp, i, i); //left,top (NOT x,y) i += 50; } } break; case T107_1_DrawImageSet.Half: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); //left,top (NOT x,y) i += 50; } } break; case T107_1_DrawImageSet.ToRect: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) //PixelFarm.Drawing.RectangleF srcRect = new PixelFarm.Drawing.RectangleF(i, i, _glbmp.Width, _glbmp.Height); _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { //PixelFarm.Drawing.RectangleF srcRect = new PixelFarm.Drawing.RectangleF(i, i, _glbmp.Width, _glbmp.Height); _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); i += 50; } } break; case T107_1_DrawImageSet.ToQuad1: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; Quad2f quad = new Quad2f(); quad.SetCornersFromRect(0, 0, _glbmp.Width / 2, _glbmp.Height / 2); //half size for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageToQuad(_glbmp, quad); quad.Offset(50, 50); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; quad.SetCornersFromRect(0, 0, _glbmp.Width / 2, _glbmp.Height / 2); //half size for (int i = 0; i < 400;) { _pcx.DrawImageToQuad(_glbmp, quad); quad.Offset(50, 50); i += 50; } } break; case T107_1_DrawImageSet.ToQuad2: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; float rotateDegree = 20; //float[] quad = new float[8]; Quad2f quad = new Quad2f(); for (int i = 0; i < 400;) { //left,top (NOT x,y) quad.SetCornersFromRect(0, 0, _glbmp.Width, _glbmp.Height); AffineMat aff = AffineMat.Iden(); aff.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2); //move to bitmap's center aff.RotateDeg(rotateDegree); aff.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2); quad.Transform(aff); _pcx.DrawImageToQuad(_glbmp, quad); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { //left,top (NOT x,y) quad.SetCornersFromRect(0, 0, _glbmp.Width, -_glbmp.Height); AffineMat aff = AffineMat.Iden(); aff.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2); //move to bitmap's center aff.RotateDeg(rotateDegree); aff.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2); quad.Transform(aff); _pcx.DrawImageToQuad(_glbmp, quad); i += 50; } } break; case T107_1_DrawImageSet.ToQuad3: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; float rotateDegree = 60; for (int i = 0; i < 400;) { AffineMat aff = AffineMat.Iden(); aff.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2); //move to bitmap's center aff.RotateDeg(rotateDegree); aff.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2); _pcx.DrawImageToQuad(_glbmp, aff); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { AffineMat aff = AffineMat.Iden(); aff.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2); //move to bitmap's center aff.RotateDeg(rotateDegree); aff.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2); _pcx.DrawImageToQuad(_glbmp, aff); i += 50; } } break; case T107_1_DrawImageSet.SubImages0: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(0, 0, _glbmp.Width, _glbmp.Height); for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawSubImage(_glbmp, srcRect, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawSubImage(_glbmp, srcRect, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImages1: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(0, 0, _glbmp.Width / 2, _glbmp.Height / 2); for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawSubImage(_glbmp, srcRect, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawSubImage(_glbmp, srcRect, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImages2: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(20, 20, 50, 50); for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawSubImage(_glbmp, srcRect, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawSubImage(_glbmp, srcRect, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImagesWithScale: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(20, 20, 50, 50); for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawSubImage(_glbmp, srcRect, i, i, 2f); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawSubImage(_glbmp, srcRect, i, i, 2f); i += 50; } } break; case T107_1_DrawImageSet.SubImageWithBlurX: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageWithBlurX(_glbmp, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImageWithBlurX(_glbmp, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImageWithBlurY: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageWithBlurY(_glbmp, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImageWithBlurY(_glbmp, i, i); i += 50; } // } break; case T107_1_DrawImageSet.DrawWithConv3x3: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageWithConv3x3(_glbmp, Mat3x3ConvGen.sobelHorizontal, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImageWithConv3x3(_glbmp, Mat3x3ConvGen.emboss, i, i); i += 50; } } break; } _pcx.OriginKind = prevOrgKind;//restore }
protected override void OnGLRender(object sender, EventArgs args) { //reset _pcx.SmoothMode = SmoothMode.Smooth; _pcx.ClearColorBuffer(); _painter.Clear(Color.Yellow); switch (DrawSet) { case T408_DrawSet.A: { //draw msdf bitmap to mask surface if (_maskRenderSurface == null) { GLRenderSurface currentSurface = _pcx.CurrentRenderSurface; _maskRenderSurface = new GLRenderSurface(100, 100); _pcx.AttachToRenderSurface(_maskRenderSurface); //draw mask _pcx.Clear(Color.Black); _pcx.DrawImageWithMsdf(_msdfMaskGLBmp, 0, 0, 5, Color.White); //switch back to normal surface _pcx.AttachToRenderSurface(currentSurface); } //render with simple mask _pcx.DrawImageWithMask( _maskRenderSurface.GetInnerGLData().GLBmp, _colorGLBmp, 0, 0); } break; case T408_DrawSet.B: { RectangleF maskSrc = new RectangleF(0, 0, _msdfMaskBmp.Width, _msdfMaskBmp.Height); Rectangle rect = new Rectangle(10, 10, 120, 120); Quad2f quad = new Quad2f(); quad.SetCornersFromRect(rect); AffineMat mat1 = AffineMat.Iden(); mat1.Translate(-rect.Width / 2, -rect.Height / 2); mat1.RotateDeg(45); mat1.Translate(rect.Width / 2, rect.Height / 2); quad.Transform(mat1); //***test transform //----------------------- //create mask surface, this quite low leve step. //user should use this through drawboard //----------------------- if (_maskRenderSurface2 == null) { //before we switch to another GLRenderSurface. //we save current setting of current GLRenderSurface _pcx.SaveStates(out GLPainterStatesData saveData1); _maskRenderSurface2 = new GLRenderSurface(100, 100); _pcx.AttachToRenderSurface(_maskRenderSurface2); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOriginKind.LeftTop; //draw mask _pcx.Clear(Color.Black); //draw image to specific quad _pcx.DrawImageWithMsdf(_msdfMaskGLBmp, quad, Color.White); //switch back to normal surface _pcx.RestoreStates(saveData1); } _pcx.DrawImageWithMask( _maskRenderSurface2.GetInnerGLData().GLBmp, _colorGLBmp, 20, 20); } break; } SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); _pcx.Clear(PixelFarm.Drawing.Color.White); #if DEBUG //test only GLBitmapGlyphTextPrinter.s_dbugDrawTechnique = DrawTextTechnique; GLBitmapGlyphTextPrinter.s_dbugUseVBO = UseVbo; GLBitmapGlyphTextPrinter.s_dbugShowGlyphTexture = ShowGlyphTexture; GLBitmapGlyphTextPrinter.s_dbugShowMarkers = ShowMarkers; #endif //------------------------------- PixelFarm.Drawing.Color fillColor = PixelFarm.Drawing.Color.Black; switch (DrawTextColor) { case T110_DrawTextColor.Blue: fillColor = PixelFarm.Drawing.Color.Blue; break; case T110_DrawTextColor.Green: fillColor = PixelFarm.Drawing.Color.Green; break; case T110_DrawTextColor.Magenta: fillColor = PixelFarm.Drawing.Color.Magenta; break; case T110_DrawTextColor.Red: fillColor = PixelFarm.Drawing.Color.Red; break; case T110_DrawTextColor.Yellow: fillColor = PixelFarm.Drawing.Color.Yellow; break; } int line_top = 500; _painter.FontFillColor = fillColor; _painter.DrawString("aftjypqkx", 0, line_top); // line_top = 550; _painter.DrawString("1234567890 ABCD", 0, line_top); //------------------------------- line_top = 570; if (!string.IsNullOrEmpty(UserText)) { _painter.DrawString(UserText, 0, line_top); } SwapBuffers(); }