예제 #1
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            Closed += ShaderTest_Closed;

            items.Add(new GLMatrixCalcUniformBlock(), "MCUB");      // create a matrix uniform block

            int front = -20000, back = front + 90000, left = -45000, right = left + 90000, vsize = 2000;

            Vector4[] displaylines = new Vector4[]
            {
                new Vector4(left, -vsize, front, 1), new Vector4(left, +vsize, front, 1),
                new Vector4(left, +vsize, front, 1), new Vector4(right, +vsize, front, 1),
                new Vector4(right, +vsize, front, 1), new Vector4(right, -vsize, front, 1),
                new Vector4(right, -vsize, front, 1), new Vector4(left, -vsize, front, 1),

                new Vector4(left, -vsize, back, 1), new Vector4(left, +vsize, back, 1),
                new Vector4(left, +vsize, back, 1), new Vector4(right, +vsize, back, 1),
                new Vector4(right, +vsize, back, 1), new Vector4(right, -vsize, back, 1),
                new Vector4(right, -vsize, back, 1), new Vector4(left, -vsize, back, 1),

                new Vector4(left, -vsize, front, 1), new Vector4(left, -vsize, back, 1),
                new Vector4(left, +vsize, front, 1), new Vector4(left, +vsize, back, 1),
                new Vector4(right, -vsize, front, 1), new Vector4(right, -vsize, back, 1),
                new Vector4(right, +vsize, front, 1), new Vector4(right, +vsize, back, 1),
            };

            GLRenderState rl       = GLRenderState.Lines(1);

            {
                items.Add(new GLFixedShader(System.Drawing.Color.Yellow), "LINEYELLOW");
                rObjects.Add(items.Shader("LINEYELLOW"), GLRenderableItem.CreateVector4(items, PrimitiveType.Lines, rl, displaylines));
            }

            float h = 0;

            if (h != -1)
            {
                items.Add(new GLColorShaderWorld(), "COS-1L");

                int   dist = 1000;
                Color cr   = Color.FromArgb(100, Color.White);
                rObjects.Add(items.Shader("COS-1L"),    // horizontal
                             GLRenderableItem.CreateVector4Color4(items, PrimitiveType.Lines, rl,
                                                                  GLShapeObjectFactory.CreateLines(new Vector3(left, h, front), new Vector3(left, h, back), new Vector3(dist, 0, 0), (back - front) / dist + 1),
                                                                  new Color4[] { cr })
                             );

                rObjects.Add(items.Shader("COS-1L"),
                             GLRenderableItem.CreateVector4Color4(items, PrimitiveType.Lines, rl,
                                                                  GLShapeObjectFactory.CreateLines(new Vector3(left, h, front), new Vector3(right, h, front), new Vector3(0, 0, dist), (right - left) / dist + 1),
                                                                  new Color4[] { cr })
                             );
            }

            GLMatrixCalc mc = new GLMatrixCalc();

            mc.PerspectiveNearZDistance = 1f;
            mc.PerspectiveFarZDistance  = 500000f;

            if (true)
            {
                bool testform1 = true;

                mc.ResizeViewPort(this, glwfc.Size);                               // must establish size before starting

                displaycontrol           = new GLControlDisplay(items, glwfc, mc); // hook form to the window - its the master, it takes its size fro mc.ScreenCoordMax
                displaycontrol.Focusable = true;                                   // we want to be able to focus and receive key presses.
                displaycontrol.Name      = "displaycontrol";

                if (testform1)
                {
                    GLForm pform = new GLForm("Form1", "GL Menu demonstration", new Rectangle(10, 10, 600, 200));
                    displaycontrol.Add(pform);

                    if (true)
                    {
                        GLMenuStrip menubar = new GLMenuStrip("Menubar", new Rectangle(0, 0, 500, 24));
                        menubar.AutoOpenDelay      = 1000;
                        menubar.Font               = new Font("Euro Caps", 12);
                        menubar.Dock               = DockingType.Top;
                        menubar.SubMenuBorderWidth = 1;

                        GLMenuItem l1 = new GLMenuItem("MI-0A", "MenuA");
                        menubar.Add(l1);

                        GLMenuItem l1a = new GLMenuItem("A-1", "MenuA-1");
                        GLMenuItem l1b = new GLMenuItem("A-2", "MenuA-2");
                        l1b.CheckOnClick = true;
                        l1b.Checked      = true;
                        GLMenuItem l1c = new GLMenuItem("A-3", "MenuA-3")
                        {
                            Image = Properties.Resources.GoToHomeSystem
                        };
                        l1c.CheckOnClick = true;
                        l1.SubMenuItems  = new List <GLBaseControl>()
                        {
                            l1a, l1b, l1c
                        };

                        GLMenuItem l1a1 = new GLMenuItem("A-1-1", "MenuA-1-1");
                        GLMenuItem l1a2 = new GLMenuItem("A-1-2", "MenuA-1-2");

                        GLMenuItem l1a21 = new GLMenuItem("A-1-2-1", "MenuA-1-2-1");
                        GLMenuItem l1a22 = new GLMenuItem("A-1-2-2", "MenuA-1-2-2");
                        l1a2.SubMenuItems = new List <GLBaseControl>()
                        {
                            l1a21, l1a22
                        };

                        GLCheckBox l1a3 = new GLCheckBox("A-1-3", new Rectangle(0, 0, 0, 0), "CheckBox A-1-3");
                        l1a3.CheckOnClick  = true;
                        l1a3.CheckChanged += (bc) => { menubar.CloseMenus(); };     // need to associate check changed with closing menus - optional

                        GLComboBox l1a4 = new GLComboBox("A-1-4", new Rectangle(0, 0, 0, 0), new List <string>()
                        {
                            "one", "two", "three"
                        });
                        l1a4.SelectedIndexChanged += (c) => { menubar.CloseMenus(); };
                        l1a4.DisableChangeKeys     = true;
                        l1a.SubMenuItems           = new List <GLBaseControl>()
                        {
                            l1a1, l1a2, l1a3, l1a4
                        };

                        GLMenuItem l2 = new GLMenuItem("MI-0B", "MenuB");
                        menubar.Add(l2);

                        GLMenuItem l2a = new GLMenuItem("B-1", "MenuB-1");
                        l2a.Click += (s) => { System.Diagnostics.Debug.WriteLine("Clicked Menu " + s.Name); };
                        GLMenuItem l2b = new GLMenuItem("B-2", "MenuB-2");
                        l2.SubMenuItems = new List <GLBaseControl>()
                        {
                            l2a, l2b
                        };

                        GLMenuItem l3 = new GLMenuItem("MI-0C", "MenuC");
                        menubar.Add(l3);

                        pform.Add(menubar);
                    }
                }

                if (true)
                {
                    GLContextMenu ctx1, ctx2;

                    ctx1 = new GLContextMenu("CM1");
                    GLMenuItem cm1 = new GLMenuItem("CM1A", "Menu-1");
                    cm1.CheckOnClick = true;

                    GLMenuItem cm2 = new GLMenuItem("CM1B", "Menu-2");
                    cm2.CheckOnClick = true;
                    GLMenuItem cm3 = new GLMenuItem("CM1C", "Menu-3");

                    GLMenuItem l1a1 = new GLMenuItem("CM1C-1", "Menu-1-1");
                    l1a1.CheckOnClick = true;
                    GLMenuItem l1a2 = new GLMenuItem("CM1C-2", "MenuA-1-2");
                    GLCheckBox l1a3 = new GLCheckBox("CM1C-3", new Rectangle(0, 0, 0, 0), "CheckBox A-1-3");
                    l1a3.CheckOnClick = true;
                    cm3.SubMenuItems  = new List <GLBaseControl>()
                    {
                        l1a1, l1a2, l1a3
                    };

                    int count = 0;
                    ctx1.Opening += (c1, c2) =>
                    {
                        bool on = count++ % 2 == 0;
                        System.Diagnostics.Debug.WriteLine($"Set cm2 state {on}");
                        cm2.Visible = on;
                    };

                    ctx1.Add(cm1);
                    ctx1.Add(cm2);
                    ctx1.Add(cm3);

                    Color tc = Color.Orange;
                    ctx2 = new GLContextMenu("CM1", new GLMenuItem[] {
                        new GLMenuItem("CM1A", "MenuR1")
                        {
                            CheckOnClick = true, ForeColor = tc
                        },
                        new GLMenuItem("CM1B", "MenuR2")
                        {
                            CheckOnClick = true, Enabled = false, ForeColor = tc
                        },
                        new GLMenuItem("CM1C", "MenuR3")
                        {
                            CheckOnClick = true
                        },
                        new GLMenuItem("CM1C", "MenuR4")
                        {
                            CheckOnClick = true
                        },
                        new GLMenuItem("CM1C", "MenuR5")
                        {
                        },
                    });

                    ctx2.Font = new Font("Euro caps", 18f);

                    displaycontrol.MouseClick += (s, ev) =>
                    {
                        if (ev.Button == GLMouseEventArgs.MouseButtons.Left)
                        {
                            System.Diagnostics.Debug.WriteLine($"*********************** OPEN");
                            ctx1.Show(displaycontrol, ev.ScreenCoord);
                        }
                        else if (ev.Button == GLMouseEventArgs.MouseButtons.Right)
                        {
                            ctx2.Show(displaycontrol, ev.ScreenCoord);
                        }
                    };
                }
            }

            gl3dcontroller = new Controller3D();
            gl3dcontroller.ZoomDistance  = 5000F;
            gl3dcontroller.YHoldMovement = true;
            gl3dcontroller.PaintObjects  = Controller3dDraw;

            gl3dcontroller.KeyboardTravelSpeed = (ms, eyedist) =>
            {
                return((float)ms * 10.0f);
            };

            gl3dcontroller.MatrixCalc.InPerspectiveMode = true;

            if (displaycontrol != null)
            {
                gl3dcontroller.Start(mc, displaycontrol, new Vector3(0, 0, 10000), new Vector3(140.75f, 0, 0), 0.5F); // HOOK the 3dcontroller to the form so it gets Form events

                displaycontrol.Paint += (o, ts) =>                                                                    // subscribing after start means we paint over the scene, letting transparency work
                {
                    displaycontrol.Render(glwfc.RenderState, ts);                                                     // we use the same matrix calc as done in controller 3d draw
                };
            }
            else
            {
                gl3dcontroller.Start(glwfc, new Vector3(0, 0, 10000), new Vector3(140.75f, 0, 0), 0.5F);     // HOOK the 3dcontroller to the form so it gets Form events
            }
            systemtimer.Interval = 25;
            systemtimer.Tick    += new EventHandler(SystemTick);
            systemtimer.Start();
        }
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            Closed += ShaderTest_Closed;

            items.Add(new GLMatrixCalcUniformBlock(), "MCUB");      // create a matrix uniform block

            int front = -20000, back = front + 90000, left = -45000, right = left + 90000, vsize = 2000;

            Vector4[] displaylines = new Vector4[]
            {
                new Vector4(left, -vsize, front, 1), new Vector4(left, +vsize, front, 1),
                new Vector4(left, +vsize, front, 1), new Vector4(right, +vsize, front, 1),
                new Vector4(right, +vsize, front, 1), new Vector4(right, -vsize, front, 1),
                new Vector4(right, -vsize, front, 1), new Vector4(left, -vsize, front, 1),

                new Vector4(left, -vsize, back, 1), new Vector4(left, +vsize, back, 1),
                new Vector4(left, +vsize, back, 1), new Vector4(right, +vsize, back, 1),
                new Vector4(right, +vsize, back, 1), new Vector4(right, -vsize, back, 1),
                new Vector4(right, -vsize, back, 1), new Vector4(left, -vsize, back, 1),

                new Vector4(left, -vsize, front, 1), new Vector4(left, -vsize, back, 1),
                new Vector4(left, +vsize, front, 1), new Vector4(left, +vsize, back, 1),
                new Vector4(right, -vsize, front, 1), new Vector4(right, -vsize, back, 1),
                new Vector4(right, +vsize, front, 1), new Vector4(right, +vsize, back, 1),
            };

            GLRenderState rl       = GLRenderState.Lines(1);

            {
                items.Add(new GLFixedShader(System.Drawing.Color.Yellow), "LINEYELLOW");
                rObjects.Add(items.Shader("LINEYELLOW"),
                             GLRenderableItem.CreateVector4(items, PrimitiveType.Lines, rl, displaylines));
            }

            float h = 0;

            if (h != -1)
            {
                items.Add(new GLColorShaderWorld(), "COS-1L");

                int   dist = 1000;
                Color cr   = Color.FromArgb(100, Color.White);
                rObjects.Add(items.Shader("COS-1L"),    // horizontal
                             GLRenderableItem.CreateVector4Color4(items, PrimitiveType.Lines, rl,
                                                                  GLShapeObjectFactory.CreateLines(new Vector3(left, h, front), new Vector3(left, h, back), new Vector3(dist, 0, 0), (back - front) / dist + 1),
                                                                  new Color4[] { cr })
                             );

                rObjects.Add(items.Shader("COS-1L"),
                             GLRenderableItem.CreateVector4Color4(items, PrimitiveType.Lines, rl,
                                                                  GLShapeObjectFactory.CreateLines(new Vector3(left, h, front), new Vector3(right, h, front), new Vector3(0, 0, dist), (right - left) / dist + 1),
                                                                  new Color4[] { cr })
                             );
            }

            GLMatrixCalc mc = new GLMatrixCalc();

            mc.PerspectiveNearZDistance = 1f;
            mc.PerspectiveFarZDistance  = 500000f;

            mc.ResizeViewPort(this, glwfc.Size);                               // must establish size before starting

            displaycontrol           = new GLControlDisplay(items, glwfc, mc); // hook form to the window - its the master, it takes its size fro mc.ScreenCoordMax
            displaycontrol.Focusable = true;                                   // we want to be able to focus and receive key presses.
            displaycontrol.Name      = "displaycontrol";

            pform = new GLForm("Form1", "GL Control demonstration", new Rectangle(10, 10, 700, 800));

            displaycontrol.Add(pform);

            if (true)
            {
                dgv      = new GLDataGridView("DGV-1", new Rectangle(10, 10, 600, 500));
                dgv.Dock = DockingType.Fill;
                dgv.DefaultAltRowCellStyle.BackColor = Color.FromArgb(255, 240, 240, 240);
                dgv.DefaultAltRowCellStyle.ForeColor = Color.DarkBlue;
                dgv.SelectRowOnRightClick            = true;

                // dgv.ColumnFillMode = GLDataGridView.ColFillMode.FillWidth;
                var col0 = dgv.CreateColumn();
                var col1 = dgv.CreateColumn();
                var col2 = dgv.CreateColumn();
                var col3 = dgv.CreateColumn();
                col0.Width        = 20;
                col0.MinimumWidth = 30;
                col0.Text         = "Col0";
                col1.Width        = 150;
                col1.Text         = "Col1";
                col1.MinimumWidth = 50;
                col2.Width        = 150;
                col2.Text         = "Col2";
                col3.Width        = 150;
                col3.Text         = "Col3";
                dgv.AddColumn(col0);
                dgv.AddColumn(col1);
                dgv.AddColumn(col2);
                dgv.AddColumn(col3);

                pform.BackColor = Color.FromArgb(128, 128, 128, 128);
                pform.ForeColor = Color.DarkOrange;

                dgv.DefaultCellStyle.Padding = new PaddingType(5);

                dgv.BackColor = Color.FromArgb(128, 60, 60, 0);
                dgv.DefaultColumnHeaderStyle.ForeColor = dgv.DefaultRowHeaderStyle.ForeColor =
                    dgv.DefaultCellStyle.ForeColor     = dgv.DefaultAltRowCellStyle.ForeColor = Color.DarkOrange;

                dgv.UpperLeftBackColor =
                    dgv.DefaultColumnHeaderStyle.BackColor = dgv.DefaultRowHeaderStyle.BackColor = Color.FromArgb(192, 64, 64, 64);

                dgv.DefaultCellStyle.BackColor       = Color.FromArgb(200, 40, 40, 40);
                dgv.DefaultAltRowCellStyle.BackColor = Color.FromArgb(200, 50, 50, 50);

                dgv.ScrollBarTheme.BackColor               = Color.Transparent;
                dgv.ScrollBarTheme.SliderColor             = Color.FromArgb(0, 64, 64, 64);
                dgv.ScrollBarTheme.ThumbButtonColor        = Color.DarkOrange;
                dgv.ScrollBarTheme.MouseOverButtonColor    = Color.Orange;
                dgv.ScrollBarTheme.MousePressedButtonColor = Color.FromArgb(255, 255, 192, 0);
                dgv.ScrollBarTheme.ArrowButtonColor        = Color.Transparent;
                dgv.ScrollBarTheme.ArrowColor              = Color.DarkOrange;

                col2.SortCompare = GLDataGridViewSorts.SortCompareNumeric;

                for (int i = 0; i < 200; i++)
                {
                    var row = dgv.CreateRow();
                    if (i < 2 || i > 5)
                    {
                        row.AutoSize = true;
                    }
                    string prefix  = char.ConvertFromUtf32(i + 65);
                    var    imgcell = new GLDataGridViewCellImage(Properties.Resources.GoBackward);
                    imgcell.Style.ContentAlignment = ContentAlignment.MiddleLeft;
                    imgcell.Size = new Size(16, 16);
                    row.AddCell(imgcell);
                    row.AddCell(new GLDataGridViewCellText($"{prefix} R{i,2}C1 long bit of text for it to wrap again and again and again"));
                    var but = new GLButton("EmbBut" + i, new Rectangle(0, 0, 30, 15), "But" + i);
                    row.AddCell(new GLDataGridViewCellText($"{i}"));
                    dgv.AddRow(row);
                }

                var butcel = new GLDataGridViewCellButton(new Rectangle(0, 0, 80, 24), "Buttext");
                butcel.MouseClick            += (e2, e3) => { System.Diagnostics.Debug.WriteLine("Click on grid button"); };
                butcel.Style.Padding          = new PaddingType(3);
                butcel.Style.ContentAlignment = ContentAlignment.MiddleLeft;
                dgv.Rows[0].AddCell(butcel);

                dgv.Rows[1].Height = 40;

                //  dgv.Rows[1].Cells[0].Selected = true;

                {
                    GLContextMenu cm  = new GLContextMenu("CMContent");
                    GLMenuItem    cm1 = new GLMenuItem("CM1A", "Menu-1");
                    GLMenuItem    cm2 = new GLMenuItem("CM1B", "Menu-2");
                    cm2.CheckOnClick = true;
                    GLMenuItem cm3 = new GLMenuItem("CM1C", "Menu-3");
                    cm.Add(cm1);
                    cm.Add(cm2);
                    cm.Add(cm3);
                    cm.Opening += (e1, tag) =>
                    {
                        GLDataGridView.RowColPos g = (GLDataGridView.RowColPos)tag;
                        System.Diagnostics.Debug.WriteLine($"Open menu content at {g.Row} {g.Column} {g.Location}");
                    };

                    dgv.ContextMenuGrid = cm;
                }

                {
                    GLContextMenu cm  = new GLContextMenu("CMColheader");
                    GLMenuItem    cm1 = new GLMenuItem("CM1A", "Colheader1");
                    GLMenuItem    cm2 = new GLMenuItem("CM1B", "ColHeader2");
                    cm.Add(cm1);
                    cm.Add(cm2);
                    cm.Opening += (e1, tag) =>
                    {
                        GLDataGridView.RowColPos g = (GLDataGridView.RowColPos)tag;
                        System.Diagnostics.Debug.WriteLine($"Open menu col header at {g.Row} {g.Column} {g.Location}");
                    };

                    dgv.ContextMenuColumnHeaders = cm;
                }

                {
                    GLContextMenu cm  = new GLContextMenu("CMRowheader");
                    GLMenuItem    cm1 = new GLMenuItem("CM1A", "RowHeader-1");
                    cm1.Click = (ctrlb) =>
                    {
                        GLMessageBox msg = new GLMessageBox("Confirm", displaycontrol, new Point(int.MinValue, 0), "Ag", "Warning",
                                                            GLMessageBox.MessageBoxButtons.OKCancel);
                    };
                    GLMenuItem cm2 = new GLMenuItem("CM1B", "RowHeader-2");
                    cm.Add(cm1);
                    cm.Add(cm2);
                    cm.Opening += (e1, tag) =>
                    {
                        GLDataGridView.RowColPos g = (GLDataGridView.RowColPos)tag;
                        System.Diagnostics.Debug.WriteLine($"Open menu row header at {g.Row} {g.Column} {g.Location}");
                    };

                    dgv.ContextMenuRowHeaders = cm;
                }

                dgv.MouseClickOnGrid += (r, c, e1) => { System.Diagnostics.Debug.WriteLine($"Mouse click on grid {r} {c}"); };

                dgv.SelectedRow += (rw, state) => {
                    System.Diagnostics.Debug.WriteLine($"Row Selected {rw.Index} {state}");
                    var rowset = dgv.GetSelectedRows();
                    foreach (var r in rowset)
                    {
                        System.Diagnostics.Debug.WriteLine($".. Row {r.Index} selected");
                    }
                };
                dgv.SelectedCell += (cell, state) => {
                    System.Diagnostics.Debug.WriteLine($"Cell Selected {cell.RowParent.Index} {cell.Index} ");
                    var cellset = dgv.GetSelectedCells();
                    foreach (var c in cellset)
                    {
                        System.Diagnostics.Debug.WriteLine($".. Cell {c.RowParent.Index} {c.Index} ");
                    }
                };
                dgv.SelectionCleared += () => { System.Diagnostics.Debug.WriteLine($"Selection cleared"); };
                pform.Add(dgv);
            }

            {
                GLToolTip tip = new GLToolTip("ToolTip");
                displaycontrol.Add(tip);
            }

            gl3dcontroller = new Controller3D();
            gl3dcontroller.ZoomDistance  = 5000F;
            gl3dcontroller.YHoldMovement = true;
            gl3dcontroller.PaintObjects  = Controller3dDraw;

            gl3dcontroller.KeyboardTravelSpeed = (ms, eyedist) =>
            {
                return((float)ms * 10.0f);
            };

            gl3dcontroller.MatrixCalc.InPerspectiveMode = true;

            if (displaycontrol != null)
            {
                gl3dcontroller.Start(mc, displaycontrol, new Vector3(0, 0, 10000), new Vector3(140.75f, 0, 0), 0.5F); // HOOK the 3dcontroller to the form so it gets Form events

                displaycontrol.Paint += (o, ts) =>                                                                    // subscribing after start means we paint over the scene, letting transparency work
                {
                    //System.Diagnostics.Debug.WriteLine(ts + " Render");
                    displaycontrol.Render(glwfc.RenderState, ts);       // we use the same matrix calc as done in controller 3d draw
                };
            }
            else
            {
                gl3dcontroller.Start(glwfc, new Vector3(0, 0, 10000), new Vector3(140.75f, 0, 0), 0.5F);     // HOOK the 3dcontroller to the form so it gets Form events
            }
            systemtimer.Interval = 25;
            systemtimer.Tick    += new EventHandler(SystemTick);
            systemtimer.Start();
        }