/// <summary> /// Update pointer sizes for GL method arguments. /// </summary> /// <param name="newData"> /// New data limits will be set. /// </param> internal void ReallocHeapData(GLHeapData newData) { HeapData.Dispose(); HeapData = newData; HeapData.AllocHeapPointers(); }
/// <summary> /// Interanl contructor for instantiating in control class. /// </summary> internal GL() { HeapData = new GLHeapData(); }