public TouchTestScreen(GLGame game) : base(game) { m_GLGraphics = game.GetGLGraphics(); m_Camera = new Camera2D(game.GetGLGraphics(), FRUSTRUM_WIDTH, FRUSTRUM_HEIGHT); m_AnimationSample = new AnimationSample(); Setup(); }
public Texture(GLGame glGame, string fileName) { this.m_GLGraphics = glGame.GetGLGraphics(); this.m_FileName = fileName; Load(); }
public StaticLinkTestScreen(GLGame game) : base(game) { m_GLGraphics = game.GetGLGraphics(); }