public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { //if (!AppDomain.CurrentDomain.IsDefaultAppDomain()) // System.Diagnostics.Debug.WriteLine(AppDomain.CurrentDomain.FriendlyName + " bound " + fb); _currentFramebufferBinding = fb; GL.BindFramebuffer((FramebufferTarget)target, (int)fb); }
public void ChangeBackbuffer(GLFramebufferHandle handle) { _handle = handle; var app = Uno.Application.Current; if (app != null && app.GraphicsController != null) { app.GraphicsController.UpdateBackbuffer(); } }
public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { try { this.BeginFunc(); this._gl.BindFramebuffer(target, fb); } finally { this.EndFunc(); } }
public void DeleteFramebuffer(GLFramebufferHandle fb) { try { this.BeginFunc(); this._gl.DeleteFramebuffer(fb); } finally { this.EndFunc(); } }
public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { _currentFramebufferBinding = fb; TKGL.BindFramebuffer((FramebufferTarget)target, (int)fb); }
public void DeleteFramebuffer(GLFramebufferHandle fb) { DisposeAndRemoveObject(_framebuffers, (int)fb); }
public static void DeleteFramebuffer(GLFramebufferHandle fb) { GL._gl.DeleteFramebuffer(fb); }
public static void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { GL._gl.BindFramebuffer(target, fb); }
public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { }
public void DeleteFramebuffer(GLFramebufferHandle fb) { }