예제 #1
0
파일: GLDebugLayer.cs 프로젝트: yongaru/uno
        public void CheckError()
        {
            GLError err = this._gl.GetError();

            if (err != GLError.NoError)
            {
                global::Uno.Diagnostics.Debug.Log(("GL error (" + (object)err) + ")", global::Uno.Diagnostics.DebugMessageType.Error);
                global::System.Diagnostics.StackFrame[] frames = new global::System.Diagnostics.StackTrace().GetFrames();

                for (int i = 3; i < frames.Length; i++)
                {
                    global::System.Diagnostics.StackFrame f = frames[i];

                    if (f.GetMethod().Name == "Main")
                    {
                        break;
                    }

                    global::Uno.Diagnostics.Debug.Log(((("in " + f.GetMethod().DeclaringType) + ".") + f.GetMethod().Name) + "()", global::Uno.Diagnostics.DebugMessageType.Debug);
                }
            }
        }
예제 #2
0
        protected override void Load()
        {
            base.Load();
            LogOpenGLDrivers();

            //if (AL.Efx == null)
            //    throw new Exception("Sound card does not support OpenAL Efx!");

            AL.DistanceModel(ALDistanceModel.LinearDistance);

            // 1 meter = 1 block
            Camera.Active.AudioListener.EfxMetersPerUnit = 1f / Block.CUBE_SIZE;

            LoadFromConfig();

            DashCMD.SetCVar("r_vsync", GetVSync());
            DashCMD.SetCVar("r_targfps", TargetFrameRate);
            DashCMD.SetCVar("r_exp_shadows", false);

            GLError.Begin();
            Renderer.AddRenderer(new VoxelRenderer(Renderer));
            Renderer.AddRenderer(new EntityRenderer(Renderer));
            Renderer.AddRenderer(new ChunkRenderer(Renderer));
            Renderer.AddRenderer(new DebugRenderer(Renderer));

            Light sun = new Light(new Vector3(2, 1, 2), LightType.Directional, 1.75f, new Color(255, 255, 255, 255));

            Renderer.Lights.Add(sun);
            Renderer.Sun = sun;

            Camera.Active.SetMode(CameraMode.ArcBall);
            Camera.Active.SmoothCamera = true;

            StaticGui = new StaticGui(this, Renderer);

            SetupDefaultBinds();

            AddScreen(new MainMenuScreen(this));
            AddScreen(new SingleplayerScreen(this));
            AddScreen(new MultiplayerScreen(this));
            AddScreen(new NewText.NewTextScreen(this));

            DashCMD.AddScreen(new DashCMDScreen("dt", "", true,
                                                (screen) =>
            {
                screen.WriteLine("DeltaTime: {0}s", lastDeltaTime);
            })
            {
                SleepTime = 30
            });

#if DEBUG
            DashCMD.AddCommand("connect",
                               "Connects to a server",
                               "connect <ip:port>",
                               (args) =>
            {
                if (args.Length < 1)
                {
                    DashCMD.ShowSyntax("connect");
                    return;
                }

                string[] parts = args[0].Split(':');
                if (parts.Length != 2)
                {
                    DashCMD.WriteError("Invalid arguments. (connect ip:port)");
                    return;
                }

                IPAddress ip;
                if (!NetHelper.TryParseIP(parts[0], out ip))
                {
                    DashCMD.WriteError("Invalid ip address");
                    return;
                }

                int port;
                if (!int.TryParse(parts[1], out port))
                {
                    DashCMD.WriteError("Invalid port.");
                    return;
                }

                SwitchScreen("Multiplayer", new IPEndPoint(ip, port), "TestPlayer1");
            });
#endif
            SwitchScreen("MainMenu");
        }