private void glControl1_MouseUp(object sender, MouseEventArgs e) { if (glc_state == GLCState.DragRotation) glc_state = GLCState.Free; }
private void glControl1_MouseDown(object sender, MouseEventArgs e) { previous_mouse_x = e.X; previous_mouse_y = e.Y; if (e.Button == MouseButtons.Left && glc_state == GLCState.Free) glc_state = GLCState.DragRotation; }