public static void RemoveGL(GLBehaviour gl) { if (s_listGLs != null) { s_listGLs.Remove(gl); } }
public static void AddGL(GLBehaviour gl) { if (s_listGLs != null) { s_listGLs.Add(gl); } else { Debug.LogError("Add GL Failed"); } }
static public int SortByOrder(GLBehaviour a, GLBehaviour b) { return(a.m_RenderOrder - b.m_RenderOrder); }