protected void applyStandardLightModel(GL2 gl) { float[] modelAmbient = new float[4]; modelAmbient[0] = 1.0f; modelAmbient[1] = 1.0f; modelAmbient[2] = 1.0f; modelAmbient[3] = 0.0f; gl.glLightModelfv(GL2.GL_LIGHT_MODEL_AMBIENT, modelAmbient, 0); gl.glLightModeli(GL2.GL_LIGHT_MODEL_LOCAL_VIEWER, GL2.GL_TRUE); // gl.glLightModeli(GL2.GL_LIGHT_MODEL_TWO_SIDE, GL2.GL_FALSE); gl.glLightModeli(GL2.GL_LIGHT_MODEL_TWO_SIDE, GL2.GL_TRUE); }