예제 #1
0
    void CursorItemEquip(int ItemID)
    {
        GameObject Data     = GameObject.Find("Database");
        GItemList  DataList = Data.GetComponent <GItemList> ();

        ThisCursor.sprite = Resources.Load <Sprite> (DataList.ItemIcon [ItemID - 1]);
        C_State           = ItemID;
    }
예제 #2
0
    public void AddItem(int ID)
    {
        GameObject Data     = GameObject.Find("Database");
        GItemList  DataList = Data.GetComponent <GItemList> ();

        if (SlotAmount != 20)
        {
            SlotIcon [SlotAmount].sprite = Resources.Load <Sprite> (DataList.ItemIcon [ID - 1]);
            SlotAmount++;
        }
    }