void CursorItemEquip(int ItemID) { GameObject Data = GameObject.Find("Database"); GItemList DataList = Data.GetComponent <GItemList> (); ThisCursor.sprite = Resources.Load <Sprite> (DataList.ItemIcon [ItemID - 1]); C_State = ItemID; }
public void AddItem(int ID) { GameObject Data = GameObject.Find("Database"); GItemList DataList = Data.GetComponent <GItemList> (); if (SlotAmount != 20) { SlotIcon [SlotAmount].sprite = Resources.Load <Sprite> (DataList.ItemIcon [ID - 1]); SlotAmount++; } }