public override void Resume() { GResource.LoadTextures(); var imageFon = new GImage(Game); imageFon.SetTexture(GResource.game_fon); imageFon.SetWidth(Game.GetWindowWidth()); imageFon.SetHeight(Game.GetWindowHeight()); imageFon.SetX(Game.GetWindowWidth() / 2); imageFon.SetY(Game.GetWindowHeight() / 2); AddElement(imageFon); tree = new ChristmasTree(Game); tree.GenerateDecorations(3); train = new Train(Game, GResource.train); train.Initialize(Game.GetWindowWidth() / 2, 65, 90, 30); train.SetChristmasTree(tree); cat = new Cat(Game, Game.GetWindowWidth() / 2, Game.GetWindowHeight() / 2, 50, 50); cat.AddTextures(GResource.lcat, Cat.STATE.LEFT); cat.AddTextures(GResource.rcat, Cat.STATE.RIGHT); cat.Bump(); cat.SetChristmasTree(tree); // AddElement(imageCat); }
public override void Resume() { GResource.LoadTextures(); imgLMD = new GImage(Game); imgLMD.SetTexture(GResource.game_fon); imgLMD.SetWidth(250); imgLMD.SetHeight(200); imgLMD.SetX(Game.GetWindowWidth() / 2); imgLMD.SetY(Game.GetWindowHeight() / 2 + 100); AddElement(imgLMD); CircleButton but = new CircleButton(Game); but.onClick += ScreenStart_onClick; but.SetX(Game.GetWindowWidth() / 2); but.SetY(150); but.SetRadius(80); but.SetImage(GImage.LoadTexture(@"C:\Users\User\Desktop\WarBugs\button_play.png")); GameFramewerk.UI.Animations.AnimationScale anim = new GameFramewerk.UI.Animations.AnimationScale(); anim.Initialize(but.GetWidth(), but.GetHeight(), but.GetWidth() + 20, but.GetHeight() + 20, 4, 4, but); AddElement(but); }
public InfoBody AddVert(float x, float y, Vec2[] vert, float angle, float density, float friction, float restetution, Bitmap image, Object userDate = null) { float max_w = vert[0].X; float max_h = vert[0].Y; for (int i = 0; i < vert.Length; i++) { if (vert[i].X > max_w) { max_w = vert[i].X; } if (vert[i].Y > max_h) { max_h = vert[i].Y; } vert[i].X /= 2; vert[i].Y /= 2; vert[i].X /= metric; vert[i].Y /= metric; } GImage g_image = new GImage(game); g_image.SetImage(image); g_image.SetWidth(max_w); g_image.SetHeight(max_h); BodyDef bDef = new BodyDef(); bDef.Position.Set(x / metric, y / metric); bDef.Angle = angle; PolygonDef pDef = new PolygonDef(); pDef.Restitution = restetution; pDef.Friction = friction; pDef.Density = density; pDef.SetAsBox(max_w / metric / 2, max_h / metric / 2); pDef.Vertices = vert; Body body = world.CreateBody(bDef); body.CreateShape(pDef); body.SetMassFromShapes(); InfoBody info = new InfoBody(); info.image = g_image; info.body = body; info.userDate = userDate; body.SetUserData(info); return(info); }
public ScreenLoading(IGame game) : base(game) { image = new GImage(game); image.SetWidth(100); image.SetHeight(100); image.SetX(200); image.SetY(100); image.SetImage(GameResource.text_lmd); AddElement(image); }
public void AddDecoration(float x, float y, float w, float h, uint texture) { GImage img = new GImage(game); img.SetTexture(texture); img.SetX(x); img.SetY(y); img.SetWidth(w); img.SetHeight(h); img.UserObject = "decoration"; Decorations.Add(img); }
private GImage CreateImage(float x, float y, float width, float height, Bitmap b_img) { GImage img = new GImage(Game); img.SetWidth(width); img.SetHeight(height); img.SetImage(b_img); img.SetX(x); img.SetY(y); AddElement(img); return(img); }
public override void Resume() { imgLMD = new GImage(Game); imgLMD.SetImage(GameResource.text_lmd); imgLMD.SetWidth(50); imgLMD.SetHeight(1); imgLMD.SetX(Game.GetWindowWidth() / 2 + 90); imgLMD.SetY(200); ScaleImg_x = imgLMD.GetWidth(); ScaleImg_y = imgLMD.GetHeight(); AddElement(imgLMD); intent_to_menu = new Intent(Game); intent_to_menu.SetScreenLoading(null); }
public Cat(IGame game, float x, float y, float w, float h) { EnableAnimation = false; if (x > game.GetWindowWidth()) { State = STATE.RIGHT; } else { State = STATE.LEFT; } texturesL = new uint[16]; texturesR = new uint[16]; image = new GImage(game); image.SetWidth(w); image.SetHeight(h); image.SetX(x); image.SetY(y); }
public override void Step(float dt) { this.dt = dt; if (ScaleImg_x < 250) { ScaleImg_x += 2; } if (ScaleImg_y < 200) { ScaleImg_y += 2; } else { Time -= 0.1f; if (Time <= 0) { StartMenu(); } } imgLMD.SetWidth(ScaleImg_x); imgLMD.SetHeight(ScaleImg_y); }
public InfoBody AddRect(float x, float y, float w, float h, float angle, float density, float friction, float restetution, Bitmap image, Object userDate = null) { GImage g_image = new GImage(game); g_image.SetImage(image); g_image.SetWidth(w); g_image.SetHeight(h); BodyDef bDef = new BodyDef(); bDef.Position.Set(x / metric, y / metric); bDef.Angle = angle; PolygonDef pDef = new PolygonDef(); pDef.Restitution = restetution; pDef.Friction = friction; pDef.Density = density; pDef.SetAsBox(w / metric / 2, h / metric / 2); Body body = world.CreateBody(bDef); body.CreateShape(pDef); body.SetMassFromShapes(); InfoBody info = new InfoBody(); info.image = g_image; info.body = body; info.userDate = userDate; body.SetUserData(info); return(info); }
public InfoBody AddCircle(float x, float y, float radius, float angle, float density, float friction, float restetution, Bitmap image, Object userDate = null) { GImage g_image = new GImage(game); g_image.SetImage(image); g_image.SetWidth(radius * 2); g_image.SetHeight(radius * 2); BodyDef bDef = new BodyDef(); bDef.Position.Set(x / metric, y / metric); bDef.Angle = angle; CircleDef pDef = new CircleDef(); pDef.Restitution = restetution; pDef.Friction = friction; pDef.Density = density; pDef.Radius = radius / metric; Body body = world.CreateBody(bDef); body.CreateShape(pDef); body.SetMassFromShapes(); InfoBody info = new InfoBody(); info.image = g_image; info.body = body; info.userDate = userDate; body.SetUserData(info); return(info); }
public override void Resume() { // Initialize particle parameters partParams = new GSystemParticles.ParticleParameters[1]; partParams[0] = new GSystemParticles.ParticleParameters() { Type = GSystemParticles.TypeParticle.Circle, Color = Color.DarkTurquoise, TTL = 100, radius = 10 }; // Initialize Physics Game.GetPhysics().Initialize(-1000, -1000, 1000, 1000, 0, 0, false); Game.GetPhysics().GetSolver().onAdd += ScreenGame_onAdd; // Create circles InfoBody foeBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, 100, 50, 0, 1f, 1f, 1f, GameResource.circle_3, "I"); myBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, Game.GetWindowHeight() - 100, 50, 0, 1f, 1f, 1f, GameResource.circle_1, "FOE"); ballBody = Game.GetPhysics().AddCircle(Game.GetWindowWidth() / 2, Game.GetWindowHeight() / 2 + 40, 30, 0, 1f, 1f, 1f, GameResource.circle_2, "BALL"); LFoe = new LogicFoe(Game, foeBody, ballBody); // Create borders Game.GetPhysics().AddRect(0, Game.GetWindowHeight() / 2, 20, Game.GetWindowHeight(), 0, 0f, 0f, 0f, GameResource.rect_3, "BORDER"); Game.GetPhysics().AddRect(Game.GetWindowWidth() - 15, Game.GetWindowHeight() / 2, 20, Game.GetWindowHeight(), 0, 0f, 0f, 0f, GameResource.rect_3, "BORDER"); // Decor image_line = new GImage(Game); image_line.SetImage(GameResource.rect_1); image_line.SetX(Game.GetWindowWidth() / 2); image_line.SetY(Game.GetWindowHeight() / 2); image_line.SetWidth(Game.GetWindowWidth()); image_line.SetHeight(10); // Create intent to menu Intent intent_to_menu = new Intent(Game); intent_to_menu.SetScreenLoading(null); // Create top panel topPanel = new GTopPanel(Game); topPanel.ClearBalls(); topPanel.onCommand += (cmd) => { switch (cmd) { case GTopPanel.CommandTopPanel.menu: intent_to_menu.screenFrom = this; intent_to_menu.screenTo = new ScreenMenu(Game); intent_to_menu.Start(); break; case GTopPanel.CommandTopPanel.play: IsPause = false; break; case GTopPanel.CommandTopPanel.pause: IsPause = true; break; } }; AddElement(topPanel); }