예제 #1
0
        void Update()
        {
            if (player != null)
            {
                if (Input.GetKeyDown(KeyCode.F1))
                {
                    playerScale = playerScale * 2.0f;
                    player.gameObject.transform.localScale = playerScale;
                }
                else if (Input.GetKeyDown(KeyCode.F2))
                {
                    playerScale = playerScale / 2.0f;
                    player.gameObject.transform.localScale = playerScale;
                }
                else if (Input.GetKeyDown(KeyCode.F3))
                {
                    GameObject PlayerObject = Instantiate(player.gameObject);
                }
            }

            if (GIRerInit)
            {
                GIRer.Update();
            }
        }
예제 #2
0
        public void DrawUpgradeFrame()
        {
            Vector3 _mousePos = Input.mousePosition;

            float xScale = GetScreenX(_mousePos.x) - anchorScreenX;
            float yScale = GetScreenY(_mousePos.y) - anchorScreenY;

            GIRer.DrawFrame2D(anchorScreenX, anchorScreenY, xScale, yScale, 0.0f, 0.5f, 0.0f, 1.0f);
            GIRer.DrawRect2D(anchorScreenX, anchorScreenY, xScale, yScale, 0.0f, 1.0f, 0.0f, 0.1f);
        }
예제 #3
0
            public static void Postfix(PlayerController __instance)
            {
                player = __instance.player;

                if (GIRerInit == false)
                {
                    GIRer.AddRenderCallback(DrawFrame);
                    GIRerInit = true;
                }
            }
예제 #4
0
 void Start()
 {
     GIRer.Enable();
     selectedFrame = new SelectedFrame();
     new Harmony(__GUID__).PatchAll();
 }