protected virtual void Awake() { registered = false; hovered = false; projectorComponent = GetComponentInChildren <Projector> (); controllerUnit = GetComponent <GG_Controller> (); //mouseController = MouseController.Instance; }
// Use this for initialization void Awake() { registered = false; hovered = false; projectorComponent = GetComponentInChildren <Projector> (); controllerUnit = GetComponent <GG_Controller> (); healthBar = GetComponentInChildren <BillboardTransform> (true).gameObject; mouseController = MouseController.Instance; }