예제 #1
0
    protected virtual void Awake()
    {
        registered = false;
        hovered    = false;

        projectorComponent = GetComponentInChildren <Projector> ();
        controllerUnit     = GetComponent <GG_Controller> ();
        //mouseController = MouseController.Instance;
    }
예제 #2
0
    // Use this for initialization
    void Awake()
    {
        registered = false;
        hovered    = false;

        projectorComponent = GetComponentInChildren <Projector> ();
        controllerUnit     = GetComponent <GG_Controller> ();
        healthBar          = GetComponentInChildren <BillboardTransform> (true).gameObject;

        mouseController = MouseController.Instance;
    }