public override void Update(GameTime gameTime, bool OtherScreenHasFocus, bool CoveredByOtherScreen) { //Transition out if (Door.CurrentAnimation == 0) { Background.Update(gameTime); Player.Update(gameTime); Camera.Update(gameTime); Score.Update(gameTime); EnemyManager.Update(gameTime); Health.Update(gameTime); GFM.Update(gameTime); PickupManager.Update(gameTime); } else { if (Door.FinishedOnce) { ScreenManager.AddScreen(new DeathScreen(ScreenManager, Score.Value)); ScreenManager.RemoveScreen(this); } } Door.Update(gameTime); base.Update(gameTime, OtherScreenHasFocus, CoveredByOtherScreen); }
public override void HandleInput(InputState Input, GameTime gameTime) { if (Input.IsNewKeyPress(Keys.F10)) { Camera.ScreenShake(30, 0.009f); } if (Input.IsNewKeyStroke(Keys.F9)) { Health.Value = 0; } if (Input.IsNewKeyStroke(Keys.F8)) { GFM.SpawnExplosion(Player); } Player.HandleInput(Input, gameTime); base.HandleInput(Input, gameTime); }
public override void Draw(GameTime gameTime) { //Background spriteBatch.Begin((SpriteSortMode)0, null, SamplerState.PointClamp, null, null, null, Camera.Transform); Background.Draw(spriteBatch); EnemyManager.Draw(spriteBatch); PickupManager.Draw(spriteBatch); Player.Draw(spriteBatch); GFM.Draw(spriteBatch); spriteBatch.End(); //Foreground spriteBatch.Begin((SpriteSortMode)0, null, SamplerState.PointClamp, null, null, null, Matrix.CreateScale(4f)); Score.Draw(spriteBatch); Health.Draw(spriteBatch); Door.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }