private void Start() { GEventManager.StartListening(GEventManager.ON_PLAYER_TAKE_DAMAGE, updateDisplay); GEventManager.StartListening(GEventManager.ON_PLAYER_HEAL_DAMAGE, updateDisplay); updateDisplay(); }
override public void ExitSubState() { GEventManager.StopListening("NEW_GLOBAL_CHAT", onNewGlobalChat); GEventManager.StopListening("NEW_LOBBY_CHAT", onNewLobbyChat); BombersNetworkManager.Instance.LeaveLobby(); base.ExitSubState(); }
protected override void Start() { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; m_friendsListItem = new List <FriendsListItem>(); GEventManager.StartListening(GFriendsManager.ON_FRIENDS_LIST_UPDATED, OnRefreshFriendsList); GEventManager.StartListening(GEventManager.ON_INVITED_FRIEND, OnInvitedFriend); GEventManager.StartListening(GEventManager.ON_REFUSED_INVITE_FRIEND, OnRefusedInviteFriend); GEventManager.StartListening(GEventManager.ON_RTT_ENABLED, OnEnableRTTSuccess); GEventManager.StartListening(GEventManager.ON_PLAYER_DATA_UPDATED, OnUpdateStats); m_statsPanelContentLeft = GameObject.Find("StatsPanel").transform.FindDeepChild("ContentLeft").gameObject; m_statsPanelContentRight = GameObject.Find("StatsPanel").transform.FindDeepChild("ContentRight").gameObject; m_joinFriendsPanel = GameObject.Find("JoinFriendsPanel"); m_statText = GameObject.Find("StatText"); m_statValue = GameObject.Find("StatValue"); ChatInputField.onEndEdit.AddListener(delegate { OnEndEditHelper(); }); BombersNetworkManager.Instance.ConnectRTT(); GameObject playerName = GameObject.Find("PlayerName"); m_inputField = playerName.GetComponent <InputField>(); m_inputField.characterLimit = MAX_CHARACTERS_NAME; m_inputField.text = GPlayerMgr.Instance.PlayerData.PlayerName; m_inputField.interactable = false; PlayerRankIcon.UpdateIcon(GPlayerMgr.Instance.PlayerData.PlayerRank); BrainCloudStats.Instance.ReadStatistics(); BaseNetworkBehavior.MSG_ENCODED = GConfigManager.GetIntValue("MSGENCODING"); BaseNetworkBehavior.SEND_INTERVAL = GConfigManager.GetFloatValue("SEND_INTERVAL"); _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); // should we push the connect screen if (!GCore.Wrapper.Client.Initialized) { GStateManager.Instance.PushSubState(ConnectingSubState.STATE_NAME); } #if STEAMWORKS_ENABLED QuitButton.SetActive(true); StoreButtonTop.SetActive(false); StoreButtonBottom.SetActive(true); #else QuitButton.SetActive(false); StoreButtonTop.SetActive(true); StoreButtonBottom.SetActive(false); #endif #if UNITY_WEBGL LeftButtonGroup.SetActive(false); #endif GPlayerMgr.Instance.GetXpData(); }
protected override void Start() { m_initialized = false; m_teamGreenListItem = new List <FriendsListItem>(); m_teamRedListItem = new List <FriendsListItem>(); m_teamGreenItems = new List <PlayerData>(); m_teamRedItems = new List <PlayerData>(); m_currentMemberCount = 0; m_gameName = transform.FindDeepChild("GameName").transform.Find("Text").GetComponent <Text>(); m_waitingForPlayers = transform.FindDeepChild("Waiting...").GetComponent <Text>(); m_gameQuitButton = transform.FindDeepChild("ButtonQuitGame").gameObject; m_gameStartButton = transform.FindDeepChild("ButtonStartGame").gameObject; m_chatGroupLobby = transform.FindDeepChild("ChatGroupLocal").gameObject; m_chatGroupGlobal = transform.FindDeepChild("ChatGroupGlobal").gameObject; m_optionsAndGameGroup = transform.FindDeepChild("OptionsAndGameGroup").gameObject; m_gameButtons = transform.FindDeepChild("GameButtons").gameObject; m_panelLeft = transform.FindDeepChild("PanelLeft").GetComponent <Canvas>(); m_titleField = transform.FindDeepChild("Title Field").gameObject; m_editButton = m_titleField.transform.Find("EditButton").gameObject; m_lobbyGameOptionsHost = m_optionsAndGameGroup.transform.Find("lobbyGameOptionsHost").gameObject; m_lobbyGameOptionsTester = m_optionsAndGameGroup.transform.Find("lobbyGameOptionsTester").gameObject; m_protocolDropdown = m_lobbyGameOptionsTester.transform.Find("dropdownButton1").GetComponent <Dropdown>(); m_compressionDropdown = m_lobbyGameOptionsTester.transform.Find("dropdownButton2").GetComponent <Dropdown>(); SetupLobbyDisplaySettings(); SetupTesterSettings(); m_changeTeamButton = transform.FindDeepChild("ButtonChangeTeam").gameObject; GameObject tabGlobal = transform.FindDeepChild("TabGlobal").gameObject; GameObject tabLocal = transform.FindDeepChild("TabLocal").gameObject; m_lobbyChatNotification = tabLocal.transform.FindDeepChild("notificationBadge").gameObject; m_globalChatNotification = tabGlobal.transform.FindDeepChild("notificationBadge").gameObject; LocalChatInputField.onEndEdit.AddListener(delegate { OnEndEditHelperLocal(); }); GlobalChatInputField.onEndEdit.AddListener(delegate { OnEndEditHelperGlobal(); }); GEventManager.StartListening("NEW_GLOBAL_CHAT", onNewGlobalChat); GEventManager.StartListening("NEW_LOBBY_CHAT", onNewLobbyChat); GPlayerMgr.Instance.UpdateActivity(GPlayerMgr.LOCATION_LOBBY, GPlayerMgr.STATUS_IDLE, BombersNetworkManager.LobbyInfo.LobbyId, BombersNetworkManager.LobbyInfo.LobbyType); m_initialized = true; _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); populateGlobalChatWithExistingMessages(); // start with lobby chat DisplayGlobalChat(false); }
protected override void Start() { _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); GEventManager.StartListening(GFriendsManager.ON_FRIENDS_LIST_UPDATED, OnRefreshFriendsList); GEventManager.StartListening(GBomberRTTConfigManager.ON_SEARCH_RESULTS_UPDATED, OnRefreshSearchResults); GCore.Wrapper.RTTService.RegisterRTTPresenceCallback(OnPresenceCallback); #if UNITY_WEBGL || UNITY_STANDALONE searchInputField.onEndEdit.AddListener(delegate { OnEndEditHelper(); }); #endif }
protected override void OnDestroy() { // stop listening to presence, once we go into gameplay if (!GCore.ApplicationIsQuitting) { GEventManager.StopListening(GFriendsManager.ON_FRIENDS_LIST_UPDATED, OnRefreshFriendsList); GEventManager.StopListening(GEventManager.ON_INVITED_FRIEND, OnInvitedFriend); GEventManager.StopListening(GEventManager.ON_REFUSED_INVITE_FRIEND, OnRefusedInviteFriend); GEventManager.StopListening(GEventManager.ON_RTT_ENABLED, OnEnableRTTSuccess); GEventManager.StopListening(GEventManager.ON_PLAYER_DATA_UPDATED, OnUpdateStats); (BombersNetworkManager.singleton as BombersNetworkManager).DisconnectGlobalChat(); } base.OnDestroy(); }
protected override void OnDestroy() { GEventManager.StopListening(GFriendsManager.ON_FRIENDS_LIST_UPDATED, OnRefreshFriendsList); GEventManager.StopListening(GBomberRTTConfigManager.ON_SEARCH_RESULTS_UPDATED, OnRefreshSearchResults); // TODO: refactor thise presence callback ONLY in the FriendsMgr, and these two other places listen for updates! MainMenuState mainMenu = GStateManager.Instance.CurrentState as MainMenuState; if (mainMenu) { GCore.Wrapper.RTTService.RegisterRTTPresenceCallback(mainMenu.OnPresenceCallback); } base.OnDestroy(); }
private void onConnectComplete() { // check the attached identities #if !STEAMWORKS_ENABLED if (GPlayerMgr.Instance.IsEmailAttached()) { GCore.Instance.ProcessRetryQueue(); onCompleteConnectingSubState(); } else #endif { GStateManager.Instance.EnableLoadingSpinner(true); GEventManager.StartListening(GEventManager.ON_IDENTITIES_UPDATED, onIdentitiesUpdated); } }
public void AddLobbyChatMessage(Dictionary <string, object> in_jsonMessage) { BaseState lobbyState = GStateManager.Instance.FindSubState(LobbySubState.STATE_NAME); if (lobbyState != null && m_lobbyChatContent == null) { m_lobbyChatContent = lobbyState.transform.FindDeepChild("lobbyChatContent").gameObject; } if (m_lobbyChatContent == null) { return; } Transform contentTransform = m_lobbyChatContent.transform; lock (contentTransform) { // populate based on the incoming data if (contentTransform.childCount >= 30) { Destroy(contentTransform.transform.GetChild(0).gameObject); } ChatCell tempCell; GameObject tempObj; Dictionary <string, object> jsonData = in_jsonMessage.ContainsKey("data") ? (Dictionary <string, object>)in_jsonMessage["data"] : in_jsonMessage; Dictionary <string, object> fromData = (Dictionary <string, object>)jsonData["from"]; Dictionary <string, object> signalData = jsonData.ContainsKey("signalData") ? (Dictionary <string, object>)jsonData["signalData"] : jsonData; string profileId = fromData["id"] as string; int rank = (int)signalData["rank"]; tempObj = Instantiate(profileId == GCore.Wrapper.Client.ProfileId ? LobbyChatCellYou : // is you! profileId != ChatCell.SYSTEM_MESSAGE ? LobbyChatCellOther : LobbyChatCellSystem, // A non system meessage? Vector3.zero, Quaternion.identity, contentTransform); tempCell = tempObj.GetComponent <ChatCell>(); tempCell.Init(fromData["name"] as string, signalData["message"] as string, profileId, fromData.ContainsKey("pic") ? fromData["pic"] as string : null, "", rank); GEventManager.TriggerEvent("NEW_LOBBY_CHAT"); } }
private void createBGM() { m_MusicMixer = Resources.Load("Audio/AudioMixer_Music") as AudioMixer; m_SFXMixer = Resources.Load("Audio/AudioMixer_SFX") as AudioMixer; m_VoiceMixer = Resources.Load("Audio/AudioMixer_Voice") as AudioMixer; updateVolume(); GEventManager.StartListening(GEventManager.ON_VOLUME_CHANGED, updateVolume); GameObject obj = new GameObject("BGM"); DontDestroyOnLoad(obj); m_BGM = obj.AddComponent <AudioSource>(); m_BGM.playOnAwake = false; m_BGM.outputAudioMixerGroup = m_MusicMixer.FindMatchingGroups("Master")[0]; m_BGM.loop = true; m_BGM.spatialBlend = 0.0f; }
private void addChatMessageToContent(Dictionary <string, object> in_jsonMessage, Transform contentTransform, bool in_lobbyView = false) { lock (contentTransform) { // populate based on the incoming data if (contentTransform.childCount >= 30) { Destroy(contentTransform.transform.GetChild(0).gameObject); } ChatCell tempCell; GameObject tempObj; Dictionary <string, object> jsonData = in_jsonMessage.ContainsKey("data") ? (Dictionary <string, object>)in_jsonMessage["data"] : in_jsonMessage; Dictionary <string, object> fromData = (Dictionary <string, object>)jsonData["from"]; Dictionary <string, object> contentData = (Dictionary <string, object>)jsonData["content"]; Dictionary <string, object> richData = contentData.ContainsKey("rich") ? (Dictionary <string, object>)contentData["rich"] : null; string profileId = fromData["id"] as string; string lastConnectionId = richData != null?richData.ContainsKey("lastConnectionId") ? richData["lastConnectionId"] as string : "" : ""; int rank = richData != null?richData.ContainsKey("rank") ? (int)richData["rank"] : 0 : 0; tempObj = Instantiate(profileId == GCore.Wrapper.Client.ProfileId ? in_lobbyView ? LobbyChatCellYou : ChatCellYou : // is you! profileId != ChatCell.SYSTEM_MESSAGE ? in_lobbyView ? LobbyChatCellOther : ChatCellOther : in_lobbyView ? LobbyChatCellSystem : ChatCellSystem, // A non system meessage? // haven't done these yet, probably from presence we will do this [TODO] Vector3.zero, Quaternion.identity, contentTransform); tempCell = tempObj.GetComponent <ChatCell>(); tempCell.Init(fromData["name"] as string, contentData["text"] as string, profileId, fromData.ContainsKey("pic") ? fromData["pic"] as string : null, lastConnectionId, rank, Convert.ToUInt64(jsonData["msgId"]), (int)jsonData["ver"], in_jsonMessage, in_lobbyView); if (in_lobbyView) { GEventManager.TriggerEvent("NEW_GLOBAL_CHAT"); } } }
private void onIdentitiesUpdated() { GEventManager.StopListening(GEventManager.ON_IDENTITIES_UPDATED, onIdentitiesUpdated); #if STEAMWORKS_ENABLED if (!GPlayerMgr.Instance.IsSteamIdAttached()) { GSteamAuthManager.Instance.AttachSteamAccount(true, onAttachSteamAccount, onAuthFail); m_lastAuthType = AuthenticationType.Steam; } else #endif if (GPlayerMgr.Instance.IsUniversalIdAttached()) { // universal IS ATTACHED GCore.Instance.ProcessRetryQueue(); onCompleteConnectingSubState(); } else { GStateManager.Instance.EnableLoadingSpinner(false); Panel.SetActive(true); } }
protected override void OnDestroy() { base.OnDestroy(); GEventManager.StopListening(GEventManager.ON_VOLUME_CHANGED, updateVolume); }