protected override void OnComplete() { GEvent.Detach(_signalCategory, SignalComplete); }
public void Stop() { StopSchedule(); GEvent.Detach(TRY_UNLOAD, OnTryUnload); }
protected override void OnComplete() { GEvent.Detach(_signalCategory, SignalComplete); }
public void Stop() { StopSchedule(); GEvent.Detach(TRY_UNLOAD, OnTryUnload); }