예제 #1
0
    private void RightHandTracking()
    {
        if (viveHandRight != null)
        {
            this.transform.position = viveHandRight.position;
            this.transform.rotation = viveHandRight.rotation;

            if (rightHandDevice.GetPress(SteamVR_Controller.ButtonMask.Touchpad))
            {
                gesture = GESTURE.POINT;
            }
            else if (rightHandDevice.GetPress(SteamVR_Controller.ButtonMask.Trigger))
            {
                gesture = GESTURE.GRAB;
            }
            else
            {
                gesture = GESTURE.IDLE;
            }

        }
        else
        {
            Debug.Log("Looking for RightHand");
            var go = GameObject.Find("RightHandPos");
            if (go)
            {
                viveHandRight = go.transform;
                // Assigning ViveControllerGrab.leftHandAnimator to be this animator
                rightHandDevice = viveHandRight.parent.GetComponent<ViveControllerGrab>().device;
            }
        }
    }
예제 #2
0
        private double updateCurrentAngle(GESTURE gesture , GestureDatabase gestureDatabase)
        {
            double diffAngle = 0.0;

            Skeleton lastSkeleton;
            AppropriateJointInfo lastAptJointInfo;

            Skeleton lastValidSkeleton;
            AppropriateJointInfo lastValidAptJointInfo;

            int indexOfLastValidGesture = (gesture == GESTURE.SWIPE_RIGHT) ?
                                           indexOfLastValidSwipeRightFrame :
                                           indexOfLastValidSwipeLeftFrame;

            // compare the current frame with the last valid swipe right frame
            gestureDatabase.getLastRecord(out lastSkeleton, out lastAptJointInfo);
            gestureDatabase.getRecord(indexOfLastValidGesture, out lastValidSkeleton, out lastValidAptJointInfo);

            HCI580_Geometry.Vector2D lastElbowShoulder = new HCI580_Geometry.Vector2D(
                                                           (lastAptJointInfo.shoulderRightPos.X - lastAptJointInfo.elbowRightPos.X),
                                                           (lastAptJointInfo.shoulderRightPos.Y - lastAptJointInfo.elbowRightPos.Y));

            HCI580_Geometry.Vector2D lastElbowHand = new HCI580_Geometry.Vector2D(
                                                           (lastAptJointInfo.handRightPos.X - lastAptJointInfo.elbowRightPos.X),
                                                           (lastAptJointInfo.handRightPos.Y - lastAptJointInfo.elbowRightPos.Y));

            HCI580_Geometry.Vector2D lastValidElbowShoulder = new HCI580_Geometry.Vector2D(
                                                           (lastValidAptJointInfo.shoulderRightPos.X - lastValidAptJointInfo.elbowRightPos.X),
                                                           (lastValidAptJointInfo.shoulderRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y));

            HCI580_Geometry.Vector2D lastValidElbowHand = new HCI580_Geometry.Vector2D(
                                                           (lastValidAptJointInfo.handRightPos.X - lastValidAptJointInfo.elbowRightPos.X),
                                                           (lastValidAptJointInfo.handRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y));

            diffAngle = lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand);

            // Console.WriteLine("diff Angle " +  diffAngle);
            diffAngle = (gesture == GESTURE.SWIPE_RIGHT) ? (diffAngle < 0 ? 0 : diffAngle) : (diffAngle > 0 ? 0 : diffAngle);

            // both the angles need to be added , as the diff angle will be negative for left swipes.
            return ((gesture == GESTURE.SWIPE_RIGHT) ? this.currentSwipeRightAngle + diffAngle : this.currentSwipeLeftAngle + diffAngle);
        }
예제 #3
0
 /*
  *  <reset param="gesture">
  *      Takes the type of gesture and resets their apt parameters
  *      1. resets the indexOfFirstValidGestureFrame , -1 is an invalid index
  *      2.        the indexOfLastValidGestureFrame
  *      3.        the Timers , current and start timer
  *      4.        the Timespan
  *      5.        the gestureStarted parameter to false
  *      6.        the currentAngle parameter to 0.
  *  </reset>
  */
 private void reset(GESTURE gesture)
 {
     switch (gesture)
     {
         case GESTURE.SWIPE_RIGHT:
             {
                  indexOfFirstValidSwipeRightFrame = -1;                 // reset the index
                  indexOfLastValidSwipeRightFrame = -1 ;
                  isSwipeRightGestureStarted = false;                    // gesture started false
                  currentSwipeRightAngle = 0;                            // current angle 0
                  currentSwipeRightTime = new DateTime(1,1,1);           // reset the time to some invalid Time
                  startSwipeRightTime = new DateTime(1, 1, 1); ;
                  swipeRightTimeSpan = new TimeSpan(currentSwipeRightTime.Ticks - startSwipeRightTime.Ticks);
             }
             break;
         case GESTURE.SWIPE_LEFT:                                        // same as swipe right
             {
                 indexOfFirstValidSwipeLeftFrame = -1 ;
                 indexOfLastValidSwipeLeftFrame = -1;
                 isSwipeLeftGestureStarted = false;
                 currentSwipeLeftAngle = 0;
                 currentSwipeLeftTime = new DateTime(1,1,1);
                 startSwipeLeftTime = new DateTime(1,1,1);
                 swipeLeftTimeSpan = new TimeSpan();
             }
             break;
     }
 }
예제 #4
0
        private bool isIntermediaryFrameValidGestureFrame(GESTURE gesture, GestureDatabase gestureDatabase)
        {
            Skeleton currentSkeleton;
            AppropriateJointInfo currentAptJointInfo;

            gestureDatabase.getLastRecord(out currentSkeleton, out currentAptJointInfo);

            switch (gesture)
            {
                case GESTURE.SWIPE_RIGHT:
                    {
                        HCI580_Geometry.Vector2D currentElbowShoulder = new HCI580_Geometry.Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                                                              (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y));

                        HCI580_Geometry.Vector2D currentElbowHand = new HCI580_Geometry.Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                                                          (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y));

                        // check if hand Y > elbow Y , angle between elbowShoulder and elbowHand negative
                        if (currentAptJointInfo.handRightPos.Y > currentAptJointInfo.elbowRightPos.Y &&
                            currentElbowShoulder.cpsign(currentElbowHand) < 0)
                        {

                            return true;

                        }
                    }
                    break;
                case GESTURE.SWIPE_LEFT:
                    {
                        HCI580_Geometry.Vector2D currentElbowShoulder = new HCI580_Geometry.Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                                                              (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y));

                        HCI580_Geometry.Vector2D currentElbowHand = new HCI580_Geometry.Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                                                          (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y));

                        // check if hand Y > elbow Y , angle between elbowShoulder and elbowHand negative
                        if (currentAptJointInfo.handRightPos.Y > currentAptJointInfo.elbowRightPos.Y &&
                            currentElbowShoulder.cpsign(currentElbowHand) < 0)
                        {
                            return true;
                        }
                    }
                    break;

            }
            return false;
        }
예제 #5
0
        private bool isIntermediaryCumulativeAngularMotionValid(GESTURE gesture, GestureDatabase gestureDatabase)
        {
            Skeleton currentSkeleton;
            AppropriateJointInfo currentAptInfo;
            Skeleton firstValidSkeleton;
            AppropriateJointInfo firstValidAptInfo;
            int indexOfFirstValidMotion;

            indexOfFirstValidMotion =   (gesture == GESTURE.SWIPE_RIGHT) ?
                                        indexOfFirstValidSwipeRightFrame :
                                        indexOfFirstValidSwipeLeftFrame;

            gestureDatabase.getLastRecord(out currentSkeleton, out currentAptInfo);
            gestureDatabase.getRecord(indexOfFirstValidMotion,out firstValidSkeleton , out firstValidAptInfo);

            HCI580_Geometry.Vector2D currentElbowShoulder = new HCI580_Geometry.Vector2D((currentAptInfo.shoulderRightPos.X - currentAptInfo.elbowRightPos.X),
                                                                                         (currentAptInfo.shoulderRightPos.Y - currentAptInfo.elbowRightPos.Y));
            HCI580_Geometry.Vector2D currentElbowHand =     new HCI580_Geometry.Vector2D((currentAptInfo.handRightPos.X - currentAptInfo.elbowRightPos.X),
                                                                                         (currentAptInfo.handRightPos.Y - currentAptInfo.elbowRightPos.Y));

            HCI580_Geometry.Vector2D firstElbowShoulder = new HCI580_Geometry.Vector2D((firstValidAptInfo.shoulderRightPos.X - firstValidAptInfo.elbowRightPos.X),
                                                                                        (firstValidAptInfo.shoulderRightPos.Y - firstValidAptInfo.elbowRightPos.Y));
            HCI580_Geometry.Vector2D firstElbowHand = new HCI580_Geometry.Vector2D((firstValidAptInfo.handRightPos.X - firstValidAptInfo.elbowRightPos.X),
                                                                                         (firstValidAptInfo.handRightPos.Y - firstValidAptInfo.elbowRightPos.Y));

            double diffAngle =  currentElbowShoulder.angleTo(currentElbowHand) - firstElbowShoulder.angleTo(firstElbowHand);
            // Console.WriteLine("cumulative  diff " + diffAngle);
            return (gesture == GESTURE.SWIPE_RIGHT) ? (diffAngle > 0 ? true : false) : (diffAngle < 0 ? true : false);
        }
예제 #6
0
        // check for too fast and opposite movements
        private bool isHandAngularChangeWithInBounds(GESTURE gesture , GestureDatabase gestureDatabase)
        {
            Skeleton lastSkeleton;
            AppropriateJointInfo lastAptJointInfo;

            Skeleton lastValidSkeleton;
            AppropriateJointInfo lastValidAptJointInfo;

            int indexOfLastValidGesture = (gesture == GESTURE.SWIPE_RIGHT) ?
                                           indexOfLastValidSwipeRightFrame :
                                           indexOfLastValidSwipeLeftFrame;

            if (indexOfLastValidGesture < 0)
            {
                return true;
            }
            // compare the current frame with the last valid swipe right frame
            gestureDatabase.getLastRecord(out lastSkeleton , out lastAptJointInfo);
            gestureDatabase.getRecord(indexOfLastValidGesture , out lastValidSkeleton , out lastValidAptJointInfo);

            HCI580_Geometry.Vector2D lastElbowShoulder = new HCI580_Geometry.Vector2D(
                                                           (lastAptJointInfo.shoulderRightPos.X - lastAptJointInfo.elbowRightPos.X) ,
                                                           (lastAptJointInfo.shoulderRightPos.Y - lastAptJointInfo.elbowRightPos.Y));

            HCI580_Geometry.Vector2D lastElbowHand = new HCI580_Geometry.Vector2D(
                                                           (lastAptJointInfo.handRightPos.X - lastAptJointInfo.elbowRightPos.X),
                                                           (lastAptJointInfo.handRightPos.Y - lastAptJointInfo.elbowRightPos.Y));

            HCI580_Geometry.Vector2D lastValidElbowShoulder = new HCI580_Geometry.Vector2D(
                                                           (lastValidAptJointInfo.shoulderRightPos.X - lastValidAptJointInfo.elbowRightPos.X),
                                                           (lastValidAptJointInfo.shoulderRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y));

            HCI580_Geometry.Vector2D lastValidElbowHand  = new HCI580_Geometry.Vector2D(
                                                           (lastValidAptJointInfo.handRightPos.X - lastValidAptJointInfo.elbowRightPos.X),
                                                           (lastValidAptJointInfo.handRightPos.Y - lastValidAptJointInfo.elbowRightPos.Y));

            if (Math.Abs(lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand)) > MAX_RATE_OF_ANGLE_CHANGE)
            {
                // Console.WriteLine("angle change too fast");
                return false;       // moving too fast
            }

            // Console.WriteLine("last frame Angle " + lastElbowShoulder.angleTo(lastElbowHand) + " last Valid Frame Angle " + lastValidElbowShoulder.angleTo(lastValidElbowHand) +
            //                             " difference " + (lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand)));
            switch (gesture)
            {
                case GESTURE.SWIPE_RIGHT:
                    {

                        /*
                         *  we are getting only the magnitude of the angles here, so swipe right opposite is moving from larger angle to smaller angle
                         */

                        if (lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand) <= -THRESHOLD_OPPOSITE_ANGLE)
                        {
                            // Console.WriteLine("Gesture : SWIPE RIGHT , OPPOSITE MOTION ....");
                            return false;
                        }

                    }
                    break;
                case GESTURE.SWIPE_LEFT:
                    {
                        if (lastElbowShoulder.angleTo(lastElbowHand) - lastValidElbowShoulder.angleTo(lastValidElbowHand) >= THRESHOLD_OPPOSITE_ANGLE)
                        {
                            // Console.WriteLine("Gesture : SWIPE LEFT , OPPOSITE MOTION ....");
                            return false;
                        }

                    }
                    break;
            }

            return true;
        }
예제 #7
0
        private bool isFirstValidGestureFrame(GESTURE gesture , GestureDatabase gestureDatabase)
        {
            Skeleton skeleton;
            AppropriateJointInfo aptJointInfo;

            gestureDatabase.getLastRecord(out skeleton ,out aptJointInfo);

            switch(gesture)
            {
                case GESTURE.SWIPE_RIGHT:
                    {
                        HCI580_Geometry.Vector2D elbowShoulder = new HCI580_Geometry.Vector2D((aptJointInfo.shoulderRightPos.X - aptJointInfo.elbowRightPos.X),
                                                                                              (aptJointInfo.shoulderRightPos.Y - aptJointInfo.elbowRightPos.Y));

                        HCI580_Geometry.Vector2D elbowHand = new HCI580_Geometry.Vector2D((aptJointInfo.handRightPos.X - aptJointInfo.elbowRightPos.X),
                                                                                          (aptJointInfo.handRightPos.Y - aptJointInfo.elbowRightPos.Y));

                        // check if hand Y > elbow Y , hand X < elbow X and angle between elbowShoulder and elbowHand negative
                        if(aptJointInfo.handRightPos.Y > aptJointInfo.elbowRightPos.Y &&
                           aptJointInfo.handRightPos.X < aptJointInfo.elbowRightPos.X &&
                           elbowShoulder.cpsign(elbowHand) < 0)
                        {
                            return true;
                        }
                    }
                    break;

                case GESTURE.SWIPE_LEFT:
                    {
                        HCI580_Geometry.Vector2D elbowShoulder = new HCI580_Geometry.Vector2D((aptJointInfo.shoulderRightPos.X - aptJointInfo.elbowRightPos.X),
                                                                                              (aptJointInfo.shoulderRightPos.Y - aptJointInfo.elbowRightPos.Y));

                        HCI580_Geometry.Vector2D elbowHand = new HCI580_Geometry.Vector2D((aptJointInfo.handRightPos.X - aptJointInfo.elbowRightPos.X),
                                                                                          (aptJointInfo.handRightPos.Y - aptJointInfo.elbowRightPos.Y));

                        // check if hand Y > elbow Y , hand X < elbow X and angle between elbowShoulder and elbowHand negative
                        if(aptJointInfo.handRightPos.Y > aptJointInfo.elbowRightPos.Y &&
                           aptJointInfo.handRightPos.X > aptJointInfo.elbowRightPos.X &&
                           elbowShoulder.cpsign(elbowHand) < 0)
                        {
                            return true;
                        }
                    }
                    break;

            }
            return false;
        }
예제 #8
0
        /*
         * doc: The function takes the first valid gesture frame ,depending upon what the gesture is, and currently added
         *      and compares the shouldercenter position , which is representative of the body , accross these frames to
         *      check for out of range body movements
         */
        private bool isBodyLinearDeflectionWithInBounds(GESTURE gesture ,  GestureDatabase gestureDatabase)
        {
            Skeleton firstValidSkeleton;
            AppropriateJointInfo firstValidAptInfo;
            Skeleton currentSkeleton;
            AppropriateJointInfo currentAptInfo;

            int indexOfFirstValidGesture = (gesture == GESTURE.SWIPE_LEFT) ?
                                            indexOfFirstValidSwipeLeftFrame :
                                            indexOfFirstValidSwipeRightFrame;

            if(indexOfFirstValidGesture < 0)
                return true;

            gestureDatabase.getLastRecord(out currentSkeleton, out currentAptInfo);                           // last added frame
            gestureDatabase.getRecord(indexOfFirstValidGesture , out firstValidSkeleton , out firstValidAptInfo);       // first valid frame

            // difference between joint positions of shouldercenter in currently added and first valid gesture frame
            return isJointDelectionValid(currentAptInfo.shoulderCenterPos, firstValidAptInfo.shoulderCenterPos);
        }
        private void reset(GESTURE gesture)
        {
            switch (gesture)
            {
                case GESTURE.CONST_LEFT:
                    accelerationConstLeftHand = 1;
                    indexOfFirstValidConstLeftGestureFrame = -1;
                    indexOfLastValidConstLeftGestureFrame = -1;
                    isConstLeftHandGestureStarted = false;
                    startTimerConstLeftHand = new DateTime(1, 1, 1);
                    currentTimerConstLeftHand = new DateTime(1, 1, 1);
                    timeElapsedConstLeftHand = new TimeSpan(currentTimerConstLeftHand.Ticks - startTimerConstLeftHand.Ticks);
                    break;

                case GESTURE.CONST_RIGHT:
                    accelerationConstRightHand = 1;
                    indexOfFirstValidConstRightGestureFrame = -1;
                    indexOfLastValidConstRightGestureFrame = -1;
                    isConstRightHandGestureStarted = false;
                    startTimerConstRightHand = new DateTime(1, 1, 1);
                    currentTimerConstRightHand = new DateTime(1, 1, 1);
                    timeElapsedConstRightHand = new TimeSpan(currentTimerConstRightHand.Ticks - startTimerConstRightHand.Ticks);
                    break;
            }
        }
        private bool isIntermediaryCumulativeAngleDeflectionValid(GESTURE gesture ,  GestureDatabase gestureDatabase)
        {
            Skeleton firstValidSkeleton;
            AppropriateJointInfo firstValidAptJointInfo;
            Skeleton currentSkeleton;
            AppropriateJointInfo currentAptJointInfo;

            int indexOfFirstValidGestureFrame = (gesture == GESTURE.CONST_LEFT) ?
                                                 indexOfFirstValidConstLeftGestureFrame :
                                                 indexOfFirstValidConstRightGestureFrame;

            gestureDatabase.getLastRecord(out currentSkeleton , out currentAptJointInfo);
            gestureDatabase.getRecord(indexOfFirstValidGestureFrame, out firstValidSkeleton , out firstValidAptJointInfo);

            Vector2D currentElbowShoulder = new Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                         (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y));
            Vector2D currentElbowHand = new Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                         (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y));

            Vector2D firstElbowShoulder = new Vector2D((firstValidAptJointInfo.shoulderRightPos.X - firstValidAptJointInfo.elbowRightPos.X),
                                                         (firstValidAptJointInfo.shoulderRightPos.Y - firstValidAptJointInfo.elbowRightPos.Y));
            Vector2D firstElbowHand = new Vector2D((firstValidAptJointInfo.handRightPos.X - firstValidAptJointInfo.elbowRightPos.X),
                                                         (firstValidAptJointInfo.handRightPos.Y - firstValidAptJointInfo.elbowRightPos.Y));

            double angularDeflection = Math.Abs(currentElbowShoulder.angleTo(currentElbowHand) - firstElbowShoulder.angleTo(firstElbowHand));

            if (angularDeflection <= THRESHOLD_ANGLE_DEFLECTION)
                return true;

            return false;
        }
        private bool isIntermediaryFrameValidGestureFrame(GESTURE gesture, GestureDatabase gestureDatabase)
        {
            Skeleton currentSkeleton;
            AppropriateJointInfo currentAptJointInfo;

            gestureDatabase.getLastRecord(out currentSkeleton, out currentAptJointInfo);

            Vector2D currentElbowShoulder = new Vector2D((currentAptJointInfo.shoulderRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                                     (currentAptJointInfo.shoulderRightPos.Y - currentAptJointInfo.elbowRightPos.Y));

            Vector2D currentElbowHand = new Vector2D((currentAptJointInfo.handRightPos.X - currentAptJointInfo.elbowRightPos.X),
                                                         (currentAptJointInfo.handRightPos.Y - currentAptJointInfo.elbowRightPos.Y));

            double angle = currentElbowShoulder.angleTo(currentElbowHand);

            switch (gesture)
            {
                case GESTURE.CONST_LEFT:
                    {

                        if (currentAptJointInfo.shoulderCenterPos.Y > currentAptJointInfo.handRightPos.Y &&
                           currentAptJointInfo.shoulderCenterPos.Y > currentAptJointInfo.elbowRightPos.Y &&
                           currentAptJointInfo.handRightPos.X < currentAptJointInfo.elbowRightPos.X &&
                           currentElbowShoulder.cpsign(currentElbowHand) > 0 &&
                           angle >= CONST_LEFT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION &&
                           angle <= CONST_LEFT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION)
                        {
                            return true;
                        }

                    }
                    break;

                case GESTURE.CONST_RIGHT:
                    {
                        if (
                          currentAptJointInfo.shoulderCenterPos.Y > currentAptJointInfo.elbowRightPos.Y &&
                          currentAptJointInfo.elbowRightPos.Y > currentAptJointInfo.handRightPos.Y &&
                          currentAptJointInfo.handRightPos.X > currentAptJointInfo.elbowRightPos.X &&
                          currentElbowShoulder.cpsign(currentElbowHand) < 0 &&
                          angle >= CONST_RIGHT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION &&
                          angle <= CONST_RIGHT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION)
                        {
                            return true;
                        }
                    }
                    break;
            }

            return false;
        }
        private bool isHandAngleDeflectionWithInBounds(GESTURE gesture, GestureDatabase gestureDatabase)
        {
            Skeleton skeleton;
            AppropriateJointInfo aptJoint;

            switch (gesture)
            {
                case GESTURE.CONST_LEFT:
                    {
                        gestureDatabase.getLastRecord(out skeleton, out aptJoint);
                        Vector2D elbowShoulder = new Vector2D(aptJoint.shoulderRightPos.X - aptJoint.elbowRightPos.X, aptJoint.shoulderRightPos.Y - aptJoint.elbowRightPos.Y);
                        Vector2D elbowHand = new Vector2D(aptJoint.handRightPos.X - aptJoint.elbowRightPos.X, aptJoint.handRightPos.Y - aptJoint.elbowRightPos.Y);

                        if (elbowShoulder.cpsign(elbowHand) > 0 &&
                            elbowShoulder.angleTo(elbowHand) >= CONST_LEFT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION &&
                            elbowShoulder.angleTo(elbowHand) <= CONST_LEFT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION)
                        {
                            return true;
                        }
                        break;
                    }
                case GESTURE.CONST_RIGHT:
                    {
                        gestureDatabase.getLastRecord(out skeleton, out aptJoint);
                        Vector2D elbowShoulder = new Vector2D(aptJoint.shoulderRightPos.X - aptJoint.elbowRightPos.X, aptJoint.shoulderRightPos.Y - aptJoint.elbowRightPos.Y);
                        Vector2D elbowHand = new Vector2D(aptJoint.handRightPos.X - aptJoint.elbowRightPos.X, aptJoint.handRightPos.Y - aptJoint.elbowRightPos.Y);

                        if (elbowShoulder.cpsign(elbowHand) < 0 &&
                            elbowShoulder.angleTo(elbowHand) >= CONST_RIGHT_GESTURE_MIN_THETA - THRESHOLD_ANGLE_DEFLECTION &&
                            elbowShoulder.angleTo(elbowHand) <= CONST_RIGHT_GESTURE_MAX_THETA + THRESHOLD_ANGLE_DEFLECTION)
                        {
                            return true;
                        }
                        break;
                    }
            }
            return false;
        }
 private bool isFirstValidGestureFrame(GESTURE gesture, GestureDatabase gestureDatabase)
 {
     return isIntermediaryFrameValidGestureFrame(gesture , gestureDatabase);
 }
        private bool isBodyLinearDeflectionsWithInBounds(GESTURE gesture , GestureDatabase gestureDatabase)
        {
            if(gesture == GESTURE.CONST_LEFT)
                if (indexOfFirstValidConstLeftGestureFrame < 0)
                    return true;                        // this is the start of the new Gesture, first frame of the new gesture

            if (gesture == GESTURE.CONST_RIGHT)
                if (indexOfFirstValidConstRightGestureFrame < 0)
                    return true;                        // this is the start of the new Gesture, first frame of the new gesture
            int indexOfFirstValidGestureFrame = (gesture == GESTURE.CONST_LEFT) ? indexOfFirstValidConstLeftGestureFrame :
                                                                                  indexOfFirstValidConstRightGestureFrame;

            Skeleton lastValidSkeleton;
            AppropriateJointInfo lastAptInfo;

            Skeleton firstValidSkeleton;
            AppropriateJointInfo firstAptInfo;

            gestureDatabase.getRecord(gestureDatabase.getTotalSize() - 1, out lastValidSkeleton, out lastAptInfo);
            gestureDatabase.getRecord(indexOfFirstValidGestureFrame, out firstValidSkeleton, out firstAptInfo);

            return (isPointWithInThreshold(lastAptInfo.shoulderCenterPos, firstAptInfo.shoulderCenterPos));
        }
예제 #15
0
        private void timer_Tick(object sender, EventArgs e)
        {
            int data;

            txtBytesToRead.Text = bytesToRead.ToString();
            txtQueueCount.Text  = dataQueue.Count.ToString();

            Update_btnConnect();

            // check if queue is empty
            if (dataQueue.Count > 0 && serialPort.IsOpen)
            {
                dataQueue.TryDequeue(out data);
                // read a packet of data
                // first find 255
                while (data != 255)
                {
                    dataQueue.TryDequeue(out data);
                }

                // retrieve x, y, z data, show in textbox and add to list
                int avgCount; // how many to average
                count++;      // for x-axis of plot
                try
                {
                    avgCount = int.Parse(txtAvgN.Text);
                }
                catch (System.FormatException)
                {
                    avgCount = 0;
                }

                int stddevCount;
                try
                {
                    stddevCount = int.Parse(txtStddevN.Text);
                }
                catch (System.FormatException)
                {
                    stddevCount = 0;
                }


                for (READ_ACC curr = READ_ACC.X; curr != READ_ACC.OVER; curr++)
                {
                    dataQueue.TryDequeue(out data);
                    switch (curr)
                    {
                    case READ_ACC.X:
                        txtX.Text = data.ToString();
                        while (x_acc.Count > stddevCount)
                        {
                            x_acc.RemoveAt(0);
                        }
                        x_acc.Add(data);
                        break;

                    case READ_ACC.Y:
                        txtY.Text = data.ToString();
                        while (y_acc.Count > stddevCount)
                        {
                            y_acc.RemoveAt(0);
                        }
                        y_acc.Add(data);
                        break;

                    case READ_ACC.Z:
                        txtZ.Text = data.ToString();
                        while (z_acc.Count > stddevCount)
                        {
                            z_acc.RemoveAt(0);
                        }
                        z_acc.Add(data);
                        break;
                    }
                }


                // retreive last x,y,z data
                int xData = x_acc[x_acc.Count - 1];
                int yData = y_acc[y_acc.Count - 1];
                int zData = z_acc[z_acc.Count - 1];

                if (!bomberGame.GetGameStatus())
                {
                    if (grav.Count > avgCount)
                    {
                        grav.RemoveAt(0);
                    }
                    grav.Add(Calculate_grav(xData, yData, zData));
                    txtGAvg.Text = grav.Average().ToString();

                    // read threshold values
                    int xThreshold, yThreshold, zThreshold, yThresholdNeg, zThresholdNeg;
                    try
                    {
                        xThreshold    = int.Parse(txtXThreshold.Text);
                        yThreshold    = int.Parse(txtYThreshold.Text);
                        zThreshold    = int.Parse(txtZThreshold.Text);
                        yThresholdNeg = int.Parse(txtYNeg.Text);
                        zThresholdNeg = int.Parse(txtZNeg.Text);
                    }
                    catch (System.FormatException)
                    {
                        xThreshold    = 220;
                        yThreshold    = 220;
                        zThreshold    = 220;
                        yThresholdNeg = 100;
                        zThresholdNeg = 100;
                    }

                    // start gesture reading
                    if ((xData > xThreshold || zData > zThreshold || zData < zThresholdNeg) && gestureState == GESTURE.IDLE)
                    {
                        gestureState = GESTURE.START;
                    }

                    Update_orientation(xData, yData, zData);
                    Calculate_average(avgCount);
                    Calculate_std(stddevCount);
                    Update_gesture(xData, yData, zData, xThreshold, yThreshold, zThreshold, yThresholdNeg, zThresholdNeg);
                    Update_plot(xData, yData, zData, count);
                }

                while (dataQueue.Count > itemLimit)
                {
                    dataQueue.TryDequeue(out int trash);
                }

                if (bomberGame.GetGameStatus())
                {
                    bomberGame.UpdatePosition(ref bomberGame.bomber, xData, yData, zData); // update bomberman position
                }
                else if (btnStart.Text != "Start")
                {
                    btnStart.Text = "Start";
                }
            }
        }
예제 #16
0
        private void Update_gesture(int xData, int yData, int zData,
                                    int xThreshold, int yThreshold, int zThreshold, int yThresholdNeg, int zThresholdNeg)
        {
            switch (gestureState)
            {
            case (GESTURE.START):
                gestureWatch.Start();
                txtLED.BackColor = Color.Green;
                gestureState     = GESTURE.ACQUIRE;
                break;

            case (GESTURE.ACQUIRE):
                if (gestureWatch.ElapsedMilliseconds > gestureTimeout)
                {
                    gestureState = GESTURE.OVER;
                    Console.WriteLine("over 2s, restart");
                }
                else if (gestureWatch.ElapsedMilliseconds > displayTimeout)
                {
                    txtGesture.Clear();
                    //Console.WriteLine("over 1s, display clear");
                }
                if (readGesture.Length <= 3)
                {
                    if (xData > xThreshold && !readGesture.Contains("X") && !readGesture.Contains("Z") && !readGesture.Contains("z"))
                    {
                        readGesture    += "X";
                        txtGesture.Text = readGesture;
                    }

                    if (zData < zThresholdNeg && !readGesture.Contains("z") && !readGesture.Contains("Z") && !readGesture.Contains("X") && !readGesture.Contains("Y"))
                    {
                        readGesture    += "z";
                        txtGesture.Text = readGesture;
                    }

                    if (zData > zThreshold && !readGesture.EndsWith("Z") && !readGesture.EndsWith("z") && !readGesture.EndsWith("X") && !readGesture.EndsWith("Y") && !readGesture.EndsWith("y"))
                    {
                        readGesture    += "Z";
                        txtGesture.Text = readGesture;
                    }

                    if (yData > yThreshold && !readGesture.Contains("Y") && (readGesture.Contains('X') || readGesture.Contains('Z')))
                    {
                        readGesture    += "Y";
                        txtGesture.Text = readGesture;
                    }

                    if (yData < yThresholdNeg && !readGesture.EndsWith("y") && readGesture.Contains("ZY"))
                    {
                        readGesture    += "y";
                        txtGesture.Text = readGesture;
                    }
                }
                switch (readGesture)
                {
                case "z":
                    txtGesture.Text = "Free fall";
                    break;

                case "XY":
                    txtGesture.Text = "Frisbee throw";
                    break;

                case "ZYy":
                    txtGesture.Text = "Wave";
                    break;
                }
                break;

            case (GESTURE.OVER):
                txtGesture.Clear();
                txtLED.BackColor = Color.Red;
                gestureWatch.Reset();
                gestureState = GESTURE.IDLE;
                readGesture  = "";
                break;
            }
        }