public async Task <GActor> CreateActor(Editor.PlantableItemCreateActorParam param) { await EngineNS.Thread.AsyncDummyClass.DummyFunc(); var rc = EngineNS.CEngine.Instance.RenderContext; var actor = new EngineNS.GamePlay.Actor.GActor(); actor.ActorId = Guid.NewGuid(); var placement = new EngineNS.GamePlay.Component.GPlacementComponent(); actor.Placement = placement; placement.Location = param.Location; placement.Rotation = EngineNS.Quaternion.GetQuaternion(Vector3.UnitZ, -Vector3.UnitY); actor.SpecialName = "SunActor"; var initializer = new GDirLightComponentInitializer(); initializer.SpecialName = "LightData"; await SetInitializer(rc, actor, actor, initializer); this.View = param.View; var meshComp = new EngineNS.GamePlay.Component.GMeshComponent(); var meshCompInit = new EngineNS.GamePlay.Component.GMeshComponent.GMeshComponentInitializer(); meshCompInit.SpecialName = "VisualMesh"; meshCompInit.MeshName = EngineNS.RName.GetRName("editor/sun.gms", EngineNS.RName.enRNameType.Game); var test = meshComp.SetInitializer(rc, actor, actor, meshCompInit); actor.AddComponent(meshComp); actor.AddComponent(this); return(actor); }
public override async System.Threading.Tasks.Task <bool> SetInitializer(CRenderContext rc, IEntity host, IComponentContainer hostContainer, GComponentInitializer v) { await base.SetInitializer(rc, host, hostContainer, v); DirLightInitializer = v as GDirLightComponentInitializer; return(true); }