예제 #1
0
    // continue generating maps for this planet
    public float GenerateMaps()
    {
        var progress = m_planetGenerator.Process();

        if (m_planetGenerator.m_abort)
        {
            m_mapsGenerated = true;
        }
        else if (m_planetGenerator.m_mapsGenerated)
        {
            m_mapsGenerated = true;

            m_material.SetTexture("_MainTex", m_planetGenerator.m_albedoTexture);
            m_material.SetTexture("SF_SpecularMap", m_planetGenerator.m_specularTexture);
            m_material.SetTexture("SF_NormalMap", m_planetGenerator.m_normalTexture);
            m_material.SetTexture("SF_WaterMaskMap", m_planetGenerator.m_waterMaskTexture);

            // is this a gas giant?
            if (m_planet.IsGasGiant())
            {
                // yes - turn off the detail normal map
                m_material.DisableKeyword("SF_DETAILNORMALMAP_ON");
            }
            else
            {
                // no - turn on the detail normal map
                m_material.EnableKeyword("SF_DETAILNORMALMAP_ON");
            }

            // does this planet have an atmosphere?
            if (m_planet.HasAtmosphere())
            {
                // yes - allow full detail normal map strength
                m_material.SetFloat("SF_DetailNormalMapStrength", 1.0f);
            }
            else
            {
                // no - make detail normal map strength weak so craters are more apparent
                m_material.SetFloat("SF_DetailNormalMapStrength", 0.05f);
            }

            m_meshRenderer.material = m_material;

            SpaceflightController.m_instance.m_inOrbit.MaterialUpdated();
        }

        return(progress);
    }
예제 #2
0
    public void AsyncProcess(byte[] bytes)
    {
        var progressStepSize = 0.5f / 12.0f;

        m_progress += progressStepSize;

        // decompress the planet data
        using (var memoryStream = new MemoryStream(bytes))
        {
            using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress, false))
            {
                var binaryReader = new BinaryReader(gZipStream);

                var version = binaryReader.ReadInt32();

                if (version != c_versionNumber)
                {
                    m_abort = true;
                }
                else
                {
                    m_minimumElevation = binaryReader.ReadSingle();
                    m_waterElevation   = binaryReader.ReadSingle();
                    m_snowElevation    = binaryReader.ReadSingle();

                    var r = binaryReader.ReadSingle();
                    var g = binaryReader.ReadSingle();
                    var b = binaryReader.ReadSingle();

                    m_waterColor = new Color(r, g, b);

                    r = binaryReader.ReadSingle();
                    g = binaryReader.ReadSingle();
                    b = binaryReader.ReadSingle();

                    m_groundColor = new Color(r, g, b);

                    r = binaryReader.ReadSingle();
                    g = binaryReader.ReadSingle();
                    b = binaryReader.ReadSingle();

                    m_snowColor = new Color(r, g, b);

                    var preparedMapWidth  = binaryReader.ReadInt32();
                    var preparedMapHeight = binaryReader.ReadInt32();

                    m_preparedHeightMap = new float[preparedMapHeight, preparedMapWidth];

                    for (var y = 0; y < preparedMapHeight; y++)
                    {
                        for (var x = 0; x < preparedMapWidth; x++)
                        {
                            m_preparedHeightMap[y, x] = binaryReader.ReadSingle();
                        }
                    }

                    m_preparedColorMap = new Color[preparedMapHeight, preparedMapWidth];

                    for (var y = 0; y < preparedMapHeight; y++)
                    {
                        for (var x = 0; x < preparedMapWidth; x++)
                        {
                            r = binaryReader.ReadSingle();
                            g = binaryReader.ReadSingle();
                            b = binaryReader.ReadSingle();

                            m_preparedColorMap[y, x] = new Color(r, g, b);
                        }
                    }

                    if (m_planet.IsGasGiant())
                    {
                        m_textureMapWidth  = c_gasGiantTextureMapWidth;
                        m_textureMapHeight = c_gasGiantTextureMapHeight;
                    }
                    else
                    {
                        m_textureMapWidth  = c_nonGasGiantTextureMapWidth;
                        m_textureMapHeight = c_nonGasGiantTextureMapHeight;

                        m_minimumDifference = binaryReader.ReadSingle();
                        m_maximumDifference = binaryReader.ReadSingle();

                        var differenceBufferSize = m_textureMapWidth * m_textureMapHeight;

                        m_differenceBuffer = new byte[differenceBufferSize];

                        gZipStream.Read(m_differenceBuffer, 0, differenceBufferSize);
                    }
                }
            }
        }

        // gas giant or not?
        if (m_planet.IsGasGiant())
        {
            // yes - do color bicubic scale
            m_progress += progressStepSize;

            var bicubicScaleColor = new PG_BicubicScaleColor();

            m_albedoMap = bicubicScaleColor.Process(m_preparedColorMap, m_textureMapWidth, m_textureMapHeight);

            // do color gaussian blur (this becomes our albedo map)
            m_progress += progressStepSize;

            var gaussianBlurColor = new PG_GaussianBlurColor();

            m_albedoMap = gaussianBlurColor.Process(m_albedoMap, c_xBlurRadiusGasGiant, c_yBlurRadiusGasGiant);

            // do elevation bicubic scale
            m_progress += progressStepSize;

            var bicubicScaleElevation = new PG_BicubicScaleElevation();

            m_elevation = bicubicScaleElevation.Process(m_preparedHeightMap, m_textureMapWidth, m_textureMapHeight);

            // do elevation gaussian blur
            m_progress += progressStepSize;

            var gaussianBlurElevation = new PG_GaussianBlurElevation();

            m_elevation = gaussianBlurElevation.Process(m_elevation, c_xBlurRadiusGasGiant, c_yBlurRadiusGasGiant);

            // build specular map
            m_progress += progressStepSize;

            m_specularMap = new Color[m_textureMapHeight, m_textureMapWidth];

            for (var y = 0; y < m_textureMapHeight; y++)
            {
                for (var x = 0; x < m_textureMapWidth; x++)
                {
                    var elevation = m_elevation[y, x];

                    m_specularMap[y, x] = new Color(elevation, elevation, elevation, 0.25f);
                }
            }

            // build water mask map
            m_progress += progressStepSize;

            m_waterMaskMap = new Color[4, 4];

            for (var y = 0; y < 4; y++)
            {
                for (var x = 0; x < 4; x++)
                {
                    m_waterMaskMap[y, x] = Color.black;
                }
            }

            // build normal map
            m_progress += progressStepSize;

            m_normalMap = new Color[4, 4];

            var defaultNormal = new Color(0.5f, 0.5f, 1.0f);

            for (var y = 0; y < 4; y++)
            {
                for (var x = 0; x < 4; x++)
                {
                    m_normalMap[y, x] = defaultNormal;
                }
            }
        }
        else
        {
            // do elevation bicubic scale
            m_progress += progressStepSize;

            var bicubicScaleElevation = new PG_BicubicScaleElevation();

            m_elevation = bicubicScaleElevation.Process(m_preparedHeightMap, m_textureMapWidth, m_textureMapHeight);

            // do craters
            m_progress += progressStepSize;

            if (m_planet.m_atmosphereDensityId == 0)
            {
                var craters = new PG_Craters();

                m_elevation = craters.Process(m_elevation, m_planet.m_id, 0.1f, m_waterElevation);
            }

            // factor in elevation difference map
            m_progress += progressStepSize;

            m_maximumElevation = 0.0f;

            var elevationScale = (m_maximumDifference - m_minimumDifference) / 255.0f;

            for (var y = 0; y < m_textureMapHeight; y++)
            {
                for (var x = 0; x < m_textureMapWidth; x++)
                {
                    var difference = m_differenceBuffer[y * m_textureMapWidth + x];

                    m_elevation[y, x] += (difference * elevationScale) + m_minimumDifference;

                    m_maximumElevation = Mathf.Max(m_maximumElevation, m_elevation[y, x]);
                }
            }

            // build albedo map
            m_progress += progressStepSize;

            var albedoMap = new PG_AlbedoMap();

            m_albedoMap = albedoMap.Process(m_elevation, m_preparedColorMap, m_waterElevation, m_waterColor, m_groundColor);

            // build specular map
            m_progress += progressStepSize;

            var waterSpecularColor = m_planet.IsMolten() ? new Color(0.75f, 0.125f, 0.125f) : new Color(1.0f, 1.0f, 1.0f);

            var waterSpecularPower = m_planet.IsMolten() ? 0.4f : 0.75f;

            var specularMap = new PG_SpecularMap();

            m_specularMap = specularMap.Process(m_elevation, m_albedoMap, m_waterElevation, waterSpecularColor, waterSpecularPower, 4);

            // build water mask map
            m_progress += progressStepSize;

            var waterMaskMap = new PG_WaterMaskMap();

            m_waterMaskMap = waterMaskMap.Process(m_elevation, m_waterElevation, 4);

            // build normal map
            m_progress += progressStepSize;

            var normalMap = new PG_NormalMap();

            m_normalMap = normalMap.Process(m_elevation, c_normalScale, m_waterElevation, 2);
        }

        // get albedo pixels
        m_progress += progressStepSize;

        m_albedoPixels = new Color[m_textureMapWidth * m_textureMapHeight];

        var index = 0;

        for (var y = 0; y < m_textureMapHeight; y++)
        {
            for (var x = 0; x < m_textureMapWidth; x++)
            {
                m_albedoPixels[index++] = m_albedoMap[y, x];
            }
        }

        // get specular pixels
        m_progress += progressStepSize;

        var textureMapWidth  = m_specularMap.GetLength(1);
        var textureMapHeight = m_specularMap.GetLength(0);

        m_specularPixels = new Color[textureMapWidth * textureMapHeight];

        index = 0;

        for (var y = 0; y < textureMapHeight; y++)
        {
            for (var x = 0; x < textureMapWidth; x++)
            {
                m_specularPixels[index++] = m_specularMap[y, x];
            }
        }

        // get water mask pixels
        m_progress += progressStepSize;

        textureMapWidth  = m_waterMaskMap.GetLength(1);
        textureMapHeight = m_waterMaskMap.GetLength(0);

        m_waterMaskPixels = new Color[textureMapWidth * textureMapHeight];

        index = 0;

        for (var y = 0; y < textureMapHeight; y++)
        {
            for (var x = 0; x < textureMapWidth; x++)
            {
                m_waterMaskPixels[index++] = m_waterMaskMap[y, x];
            }
        }

        // get normal pixels
        m_progress += progressStepSize;

        textureMapWidth  = m_normalMap.GetLength(1);
        textureMapHeight = m_normalMap.GetLength(0);

        m_normalPixels = new Color[textureMapWidth * textureMapHeight];

        index = 0;

        for (var y = 0; y < textureMapHeight; y++)
        {
            for (var x = 0; x < textureMapWidth; x++)
            {
                m_normalPixels[index++] = new Color(0.0f, m_normalMap[y, x].g, 0.0f, m_normalMap[y, x].r);
            }
        }

        m_step = 20;
    }