protected override void DoUpdate(SAMTime gameTime, InputState istate) { _server.Update(gameTime, istate); if (_server.Mode == SAMNetworkConnection.ServerMode.InLobby) { byte[] binData = _server.GetLobbySyncData(); _server.StartLobbySync(binData); } if (_server.Mode == SAMNetworkConnection.ServerMode.InGame) { _doNotStop = true; MainGame.Inst.SetMultiplayerServerLevelScreen(Levels.LEVELS[_server.LevelID], _server.Speed, _server.MusicIndex, _server); } if (_server.Mode == SAMNetworkConnection.ServerMode.Error) { Owner.HUD.ShowToast(null, L10NImpl.FormatNetworkErrorMessage(_server.Error, _server.ErrorData), 32, FlatColors.Flamingo, FlatColors.Foreground, 7f); MainGame.Inst.SetOverworldScreen(); } if (_server.Mode == SAMNetworkConnection.ServerMode.Stopped) { Remove(); MainGame.Inst.SetOverworldScreen(); } UpdateHostData(); }
protected override void DoUpdate(SAMTime gameTime, InputState istate) { if (!Alive) { return; } _server.Update(gameTime, istate); if (_server.Mode == SAMNetworkConnection.ServerMode.InLobby) { _doNotStop = true; Remove(); Owner.HUD.AddModal(new MultiplayerServerLobbyPanel(_server), true, 0.5f); } if (_server.Mode == SAMNetworkConnection.ServerMode.Error) { Remove(); Owner.HUD.ShowToast(null, L10NImplHelper.FormatNetworkErrorMessage(_server.Error, _server.ErrorData), 32, FlatColors.Flamingo, FlatColors.Foreground, 7f); } if (_server.Mode == SAMNetworkConnection.ServerMode.Stopped) { Remove(); } }
protected override void DoUpdate(SAMTime gameTime, InputState istate) { _server.Update(gameTime, istate); _btnStart.BackgroundNormal = _btnStart.BackgroundNormal.WithColor(ColorMath.Blend(FlatColors.Emerald, FlatColors.GreenSea, FloatMath.PercSin(gameTime.TotalElapsedSeconds * 5))); if (_server.Mode == SAMNetworkConnection.ServerMode.Error) { Remove(); Owner.HUD.ShowToast(null, L10NImplHelper.FormatNetworkErrorMessage(_server.Error, _server.ErrorData), 32, FlatColors.Flamingo, FlatColors.Foreground, 7f); } if (_server.Mode == SAMNetworkConnection.ServerMode.Stopped) { Remove(); } if (_server.Mode == SAMNetworkConnection.ServerMode.InLobby && _server.SessionCount == _server.SessionCapacity) { _btnStart.IsVisible = true; } if (_server.Mode == SAMNetworkConnection.ServerMode.InGame) { MainGame.Inst.SetMultiplayerServerLevelScreen(Levels.LEVELS[_server.LevelID], _server.Speed, _server.MusicIndex, _server); } }
protected override void OnUpdate(SAMTime gameTime, InputState istate) { base.OnUpdate(gameTime, istate); #if DEBUG DebugUtils.TIMING_NETWORK.Start(); _server.Update(gameTime, istate); DebugUtils.TIMING_NETWORK.Stop(); #else _server.Update(gameTime, istate); #endif if (_server.Mode == SAMNetworkConnection.ServerMode.Error) { HUD.ShowToast("SCRNSS::ERR", L10NImpl.FormatNetworkErrorMessage(_server.Error, _server.ErrorData), 32, FlatColors.Flamingo, FlatColors.Foreground, 7f); MainGame.Inst.SetOverworldScreen(); } }