public void SetLevelScreen(LevelBlueprint blueprint, FractionDifficulty d, GraphBlueprint source, GameSpeedModes?speed = null) { var scrn = new GDGameScreen_SP(this, Graphics, blueprint, d, source); if (speed != null) { scrn.GameSpeedMode = speed.Value; scrn.UpdateGameSpeed(); } SetCurrentScreen(scrn); }
public void SetLevelScreen(LevelBlueprint blueprint, FractionDifficulty d, GraphBlueprint source) { var scrn = new GDGameScreen_SP(this, Graphics, blueprint, d, source); SetCurrentScreen(scrn); }